DARA’S TEMPLATE: Looping a 3-zone Background with Speeds

Reverse Direction (loop moves to the left)

Placement Coding
EXT. BLUE - DAY with LOOP_OVERLAY to 1.625 -640 0 in zone 1 at layer -5
&overlay LOOP_OVERLAY_2 create from LOOP_OVERLAY and overlay LOOP_OVERLAY_2 opacity 1 in 0
&overlay LOOP_OVERLAY_2 scales to 1.625 1.625 in 0 and overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 and overlay LOOP_OVERLAY_2 to layer -6

Speed 0.5
&overlay LOOP_OVERLAY shifts to 0 0 in 10 THEN overlay LOOP_OVERLAY shifts to 320 0 in 5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 10 THEN overlay LOOP_OVERLAY shifts to -640 0 in 5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 10 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 10 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 1
&overlay LOOP_OVERLAY shifts to 0 0 in 8 THEN overlay LOOP_OVERLAY shifts to 320 0 in 4 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 8 THEN overlay LOOP_OVERLAY shifts to -640 0 in 4 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 8 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 8 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 2
&overlay LOOP_OVERLAY shifts to 0 0 in 6 THEN overlay LOOP_OVERLAY shifts to 320 0 in 3 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 6 THEN overlay LOOP_OVERLAY shifts to -640 0 in 3 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 6 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 6 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 3
&overlay LOOP_OVERLAY shifts to 0 0 in 5 THEN overlay LOOP_OVERLAY shifts to 320 0 in 2.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 2.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 2.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 2.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 4
&overlay LOOP_OVERLAY shifts to 0 0 in 4 THEN overlay LOOP_OVERLAY shifts to 320 0 in 2 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 4 THEN overlay LOOP_OVERLAY shifts to -640 0 in 2 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 5
&overlay LOOP_OVERLAY shifts to 0 0 in 3 THEN overlay LOOP_OVERLAY shifts to 320 0 in 1.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 3 THEN overlay LOOP_OVERLAY shifts to -640 0 in 1.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 1.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 1.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 6
&overlay LOOP_OVERLAY shifts to 0 0 in 2 THEN overlay LOOP_OVERLAY shifts to 320 0 in 1 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 2 THEN overlay LOOP_OVERLAY shifts to -640 0 in 1 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 7
&overlay LOOP_OVERLAY shifts to 0 0 in 1 THEN overlay LOOP_OVERLAY shifts to 320 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 1 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 8
&overlay LOOP_OVERLAY shifts to 0 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to 320 0 in 0.25 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0.25 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0.25 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 0.25 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
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