Looping a 3-zone Background with Speeds

Follow these steps to change ALL “LOOP_OVERLAY” to your own overlay’s name. This also changes the LOOP_OVERLAY_2

but they say that @LOOP_OVERLAY_2 to layer -6" is an error

Imagine I changed that LOOP_OVERLAY

INT. SCHOOL CORRIDOR FRONT VIEW - DAY with EPISODE SCHOOL to 1.625 0 0 in zone 1 at layer -5
&overlay EPISODE SCHOOL_2 create from EPISODE SCHOOL and overlay EPISODE SCHOOL_2 opacity 1 in 0
&overlay EPISODE SCHOOL_2 scales to 1.625 1.625 in 0 and overlay EPISODE SCHOOL_2 shifts to 0 0 in zone 2 in 0 and overlay EPISODE SCHOOL_2 to layer -6
EPISODE SCHOOL_2 to layer -6 was an error
&overlay EPISODE SCHOOL shifts to -640 0 in 3 THEN overlay EPISODE SCHOOL shifts to -960 0 in 1.5 THEN overlay EPISODE SCHOOL shifts to 0 0 in zone 2 in 0 THEN overlay EPISODE SCHOOL shifts to 0 0 in zone 2 in 3 THEN overlay EPISODE SCHOOL shifts to 0 0 in 1.5 THEN overlay EPISODE SCHOOL shifts to 0 0 in 0 loop INFINITE times
&overlay EPISODE SCHOOL_2 shifts to 0 0 in zone 2 in 3 THEN overlay EPISODE SCHOOL_2 shifts to 0 0 in 1.5 THEN overlay EPISODE SCHOOL_2 shifts to 0 0 in 0 THEN overlay EPISODE SCHOOL_2 shifts to -640 0 in 3 THEN overlay EPISODE SCHOOL_2 shifts to -960 0 in 1.5 THEN overlay EPISODE SCHOOL_2 shifts to 0 0 in zone 2 in 0 loop INFINITE times

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Hi Dara, thank you so much for this! This is a life saver. :pray::heart: Appreciate your time sharing with us these ever important guides. :tulip:

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I am trying to understand it (not only blindly copy it)

but I cant figure out why do I need 2 identical overlays moving like that. :smiley:

@Dara.Amarie I tried putting your speed 4 script in but it stopped moving all together. :confused:

Is it me being dumb as usual? I have no idea what I put wrong, please help. :I

Script:

EXT. SPLASH - SOUND ONE
@zoom on 147 4 to 335% in 0
music music_classicalpiano
@transition fade in black
@zoom on 0 567 to 289% in 5
@zoom on 317 561 to 289% in 5
@transition fade out black
@zoom on 221 512 to 103% in 0
@transition fade in black
@pause for 7
@transition fade out black
EXT. FOREST LOOPING - NIGHT with EXT. LOOP - FOREST
music crickets_fade
&overlay EXT. LOOP - FOREST shifts to -640 0 in 4 THEN overlay EXT. LOOP - FOREST shifts to -960 0 in 2 THEN overlay EXT.LOOP - FOREST shifts to 0 0 in zone 2 in 0 THEN overlay EXT.LOOP - FOREST shifts to 0 0 in zone 2 in 4 THEN overlay EXT.LOOP - FOREST shifts to 0 0 in 2 THEN overlay EXT.LOOP - FOREST shifts to 0 0 in 0 loop INFINITE times
@transition fade in black
@pause for a beat
@ADRIAN enters from left to screen center AND ADRIAN is run_jog AND ADRIAN faces right AND ADRIAN moves to layer 1
@ADRIAN is run_jog

The beginning of the 2nd overlay immediately follows in after the 1st overlay and matches to the 1st overlay’s end so you get that smooth looping effect.

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Reverse Direction (loop moves to the left)

Placement Coding
EXT. BLUE - DAY with LOOP_OVERLAY to 1.625 -640 0 in zone 1 at layer -5
&overlay LOOP_OVERLAY_2 create from LOOP_OVERLAY and overlay LOOP_OVERLAY_2 opacity 1 in 0
&overlay LOOP_OVERLAY_2 scales to 1.625 1.625 in 0 and overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 and overlay LOOP_OVERLAY_2 to layer -6

Speed 0.5
&overlay LOOP_OVERLAY shifts to 0 0 in 10 THEN overlay LOOP_OVERLAY shifts to 320 0 in 5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 10 THEN overlay LOOP_OVERLAY shifts to -640 0 in 5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 10 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 10 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 1
&overlay LOOP_OVERLAY shifts to 0 0 in 8 THEN overlay LOOP_OVERLAY shifts to 320 0 in 4 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 8 THEN overlay LOOP_OVERLAY shifts to -640 0 in 4 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 8 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 8 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 2
&overlay LOOP_OVERLAY shifts to 0 0 in 6 THEN overlay LOOP_OVERLAY shifts to 320 0 in 3 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 6 THEN overlay LOOP_OVERLAY shifts to -640 0 in 3 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 6 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 6 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 3
&overlay LOOP_OVERLAY shifts to 0 0 in 5 THEN overlay LOOP_OVERLAY shifts to 320 0 in 2.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 2.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 2.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 2.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 4
&overlay LOOP_OVERLAY shifts to 0 0 in 4 THEN overlay LOOP_OVERLAY shifts to 320 0 in 2 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 4 THEN overlay LOOP_OVERLAY shifts to -640 0 in 2 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 5
&overlay LOOP_OVERLAY shifts to 0 0 in 3 THEN overlay LOOP_OVERLAY shifts to 320 0 in 1.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 3 THEN overlay LOOP_OVERLAY shifts to -640 0 in 1.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 1.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 1.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 6
&overlay LOOP_OVERLAY shifts to 0 0 in 2 THEN overlay LOOP_OVERLAY shifts to 320 0 in 1 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 2 THEN overlay LOOP_OVERLAY shifts to -640 0 in 1 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 7
&overlay LOOP_OVERLAY shifts to 0 0 in 1 THEN overlay LOOP_OVERLAY shifts to 320 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 1 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 8
&overlay LOOP_OVERLAY shifts to 0 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to 320 0 in 0.25 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0.25 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0.25 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 0.25 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
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Bump!!

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@Dara.Amarie I need your help. So, I’m trying to make my car run smoothly on the road while it’s going fast. My overlay has the speed, but it’s too high up. Here’s the script:

EXT. CITY HIGHWAY - NIGHT with CAR1 to 1.586 -149 21 at layer 5 with CAR2 to 0.762 -128 -6 at layer 7
@zoom reset
&overlay ROAD OVERLAY create from ROAD OVERLAY AND overlay ROAD OVERLAY opacity 1 in 0
&overlay ROAD OVERLAY scales to 3.006 3.006 in 0 AND overlay ROAD OVERLAY shifts to 0 0 in zone 2 in 0 AND overlay ROAD OVERLAY moves to layer -6
&overlay ROAD OVERLAY shifts to 0 0 in zone 2 in 0.5 THEN overlay ROAD OVERLAY shifts to 0 0 in 0.25 THEN overlay ROAD OVERLAY shifts to 0 0 in 0 THEN overlay ROAD OVERLAY shifts to -640 0 in 0.5 THEN overlay ROAD OVERLAY shifts to -960 0 in 0.25 THEN overlay ROAD OVERLAY shifts to 0 0 in zone 2 in 0 loop INFINITE times
@AVA spot 0.465 52 172 AND AVA faces right AND AVA is idle_sit_armcrossed_unimpressed_loop AND AVA moves to layer 6 AND ZION spot 0.410 37 247 AND ZION faces right AND ZION is idle_sit_legsup_neutral_loop AND ZION moves to layer 4

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bump

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Can you help me get it to loop neatly please? This is my script and below are the road background and road overlay

EXT. ROAD DAY with WIDESCREEN_TV with CAR SIDE PURPLE with LOOP_ROAD_DAY
@overlay 4963897588973568_WIDESCREEN_TV shifts to -295 -203
@overlay 4963897588973568_WIDESCREEN_TV scales to 4.078 4.078
@overlay 4963897588973568_WIDESCREEN_TV opacity 0.5 in 0
@overlay CAR SIDE PURPLE shifts to -50 -6
@overlay CAR SIDE PURPLE scales to 0.658 0.658
@zoom on 0 0 to 100% in 0
@MAIN CHARACTER spot 1.280 32 -176 AND MAIN CHARACTER faces right AND MAIN CHARACTER is idle_armscrossed_awkward_loop AND DAWN spot 1.280 119 -180 AND DAWN faces right AND DAWN is idle_cup_neutral_loop
&overlay LOOP_ROAD_DAY shifts to [a spot to the left] in zone 2 in 1 THEN overlay LOOP_ROAD_DAY shifts to [a spot to the right] in zone 2 in 1 loop 5 times