Looping a 3-zone Background with Speeds

Follow these steps to change ALL “LOOP_OVERLAY” to your own overlay’s name. This also changes the LOOP_OVERLAY_2

but they say that @LOOP_OVERLAY_2 to layer -6" is an error

Imagine I changed that LOOP_OVERLAY

INT. SCHOOL CORRIDOR FRONT VIEW - DAY with EPISODE SCHOOL to 1.625 0 0 in zone 1 at layer -5
&overlay EPISODE SCHOOL_2 create from EPISODE SCHOOL and overlay EPISODE SCHOOL_2 opacity 1 in 0
&overlay EPISODE SCHOOL_2 scales to 1.625 1.625 in 0 and overlay EPISODE SCHOOL_2 shifts to 0 0 in zone 2 in 0 and overlay EPISODE SCHOOL_2 to layer -6
EPISODE SCHOOL_2 to layer -6 was an error
&overlay EPISODE SCHOOL shifts to -640 0 in 3 THEN overlay EPISODE SCHOOL shifts to -960 0 in 1.5 THEN overlay EPISODE SCHOOL shifts to 0 0 in zone 2 in 0 THEN overlay EPISODE SCHOOL shifts to 0 0 in zone 2 in 3 THEN overlay EPISODE SCHOOL shifts to 0 0 in 1.5 THEN overlay EPISODE SCHOOL shifts to 0 0 in 0 loop INFINITE times
&overlay EPISODE SCHOOL_2 shifts to 0 0 in zone 2 in 3 THEN overlay EPISODE SCHOOL_2 shifts to 0 0 in 1.5 THEN overlay EPISODE SCHOOL_2 shifts to 0 0 in 0 THEN overlay EPISODE SCHOOL_2 shifts to -640 0 in 3 THEN overlay EPISODE SCHOOL_2 shifts to -960 0 in 1.5 THEN overlay EPISODE SCHOOL_2 shifts to 0 0 in zone 2 in 0 loop INFINITE times

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Hi Dara, thank you so much for this! This is a life saver. :pray::heart: Appreciate your time sharing with us these ever important guides. :tulip:

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I am trying to understand it (not only blindly copy it)

but I cant figure out why do I need 2 identical overlays moving like that. :smiley:

@Dara.Amarie I tried putting your speed 4 script in but it stopped moving all together. :confused:

Is it me being dumb as usual? I have no idea what I put wrong, please help. :I

Script:

EXT. SPLASH - SOUND ONE
@zoom on 147 4 to 335% in 0
music music_classicalpiano
@transition fade in black
@zoom on 0 567 to 289% in 5
@zoom on 317 561 to 289% in 5
@transition fade out black
@zoom on 221 512 to 103% in 0
@transition fade in black
@pause for 7
@transition fade out black
EXT. FOREST LOOPING - NIGHT with EXT. LOOP - FOREST
music crickets_fade
&overlay EXT. LOOP - FOREST shifts to -640 0 in 4 THEN overlay EXT. LOOP - FOREST shifts to -960 0 in 2 THEN overlay EXT.LOOP - FOREST shifts to 0 0 in zone 2 in 0 THEN overlay EXT.LOOP - FOREST shifts to 0 0 in zone 2 in 4 THEN overlay EXT.LOOP - FOREST shifts to 0 0 in 2 THEN overlay EXT.LOOP - FOREST shifts to 0 0 in 0 loop INFINITE times
@transition fade in black
@pause for a beat
@ADRIAN enters from left to screen center AND ADRIAN is run_jog AND ADRIAN faces right AND ADRIAN moves to layer 1
@ADRIAN is run_jog

The beginning of the 2nd overlay immediately follows in after the 1st overlay and matches to the 1st overlay’s end so you get that smooth looping effect.

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Reverse Direction (loop moves to the left)

Placement Coding
EXT. BLUE - DAY with LOOP_OVERLAY to 1.625 -640 0 in zone 1 at layer -5
&overlay LOOP_OVERLAY_2 create from LOOP_OVERLAY and overlay LOOP_OVERLAY_2 opacity 1 in 0
&overlay LOOP_OVERLAY_2 scales to 1.625 1.625 in 0 and overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 and overlay LOOP_OVERLAY_2 to layer -6

Speed 0.5
&overlay LOOP_OVERLAY shifts to 0 0 in 10 THEN overlay LOOP_OVERLAY shifts to 320 0 in 5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 10 THEN overlay LOOP_OVERLAY shifts to -640 0 in 5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 10 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 10 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 1
&overlay LOOP_OVERLAY shifts to 0 0 in 8 THEN overlay LOOP_OVERLAY shifts to 320 0 in 4 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 8 THEN overlay LOOP_OVERLAY shifts to -640 0 in 4 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 8 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 8 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 2
&overlay LOOP_OVERLAY shifts to 0 0 in 6 THEN overlay LOOP_OVERLAY shifts to 320 0 in 3 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 6 THEN overlay LOOP_OVERLAY shifts to -640 0 in 3 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 6 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 6 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 3
&overlay LOOP_OVERLAY shifts to 0 0 in 5 THEN overlay LOOP_OVERLAY shifts to 320 0 in 2.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 2.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 2.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 5 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 2.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 4
&overlay LOOP_OVERLAY shifts to 0 0 in 4 THEN overlay LOOP_OVERLAY shifts to 320 0 in 2 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 4 THEN overlay LOOP_OVERLAY shifts to -640 0 in 2 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 4 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 5
&overlay LOOP_OVERLAY shifts to 0 0 in 3 THEN overlay LOOP_OVERLAY shifts to 320 0 in 1.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 3 THEN overlay LOOP_OVERLAY shifts to -640 0 in 1.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 1.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 3 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 1.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 6
&overlay LOOP_OVERLAY shifts to 0 0 in 2 THEN overlay LOOP_OVERLAY shifts to 320 0 in 1 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 2 THEN overlay LOOP_OVERLAY shifts to -640 0 in 1 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 2 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 7
&overlay LOOP_OVERLAY shifts to 0 0 in 1 THEN overlay LOOP_OVERLAY shifts to 320 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 1 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 1 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
Speed 8
&overlay LOOP_OVERLAY shifts to 0 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to 320 0 in 0.25 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0 THEN overlay LOOP_OVERLAY shifts to -960 0 in 0.5 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0.25 THEN overlay LOOP_OVERLAY shifts to -640 0 in 0 loop INFINITE times
&overlay LOOP_OVERLAY_2 shifts to -960 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0.25 THEN overlay LOOP_OVERLAY_2 shifts to -640 0 in 0 THEN overlay LOOP_OVERLAY_2 shifts to 0 0 in 0.5 THEN overlay LOOP_OVERLAY_2 shifts to 320 0 in 0.25 THEN overlay LOOP_OVERLAY_2 shifts to -960 0 in 0 loop INFINITE times
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