Hi,
You should use & instead of @ as you then may interrupt the animation and follow it quickly by another,
With @ the animation plays out fully no matter how short you make the pause
Sure, I’ll see if I can explain it a bit better.
Each animation has a set time sequence it takes for them to play out fully. Usually 2-3.
Not only does the @ have the full animation play through but it adds a pause of it’s own when finished.
But because & is instant and allows you to have more than one thing happening at once - or if no pause at all, on top of each other - you decide for how long you want the animation to play before it goes automatically and instantly into the next.
To use your example:
&WEST is punch_jab AND OLIVER is punch_receive @pause for 1.5
&WEST is punch_jab AND OLIVER is punch_receive @pause for 1.5
This will make West begin a new punch before finishing the first one. I’m not sure how long the animation takes so you’ll have to play around with the pause time until you get the result you want.