Mini game branching help

I’m having some trouble with a mini game in which the branching isn’t properly working…

This is what I’ve done

if (game2A is “Tear Gas”) {
READILY (talk_neutral)
You used tear gas to escape the skeletons…
READILY (talk_apathetic)
So the only tool you have left is the taser gun…

} elif (game2A is “Taser Gun”) {
READILY (talk_neutral)
You used a taser gun to escape the skeletons…
READILY (talk_apathetic)
So the only tool you have left is tear gas…
}

if (game2B is “Matches And Lighter”) {
READILY (talk_neutral)
You used matches and a lighter to escape the octopuses…
READILY (talk_apathetic)
So the only tool you have left is your knife…

} elif (game2B is “Knife”) {
READILY (talk_neutral)
You used a knife to escape the octopuses…
READILY (talk_apathetic)
So the only tool you have left is matches and a lighter…
}

Game 2A’s branch is working normally but i when i tried out Game 2B’s branch, it goes to Game 2A’s branch then Game 2B’s branch…

Can anyone help out here?

I would really appreciate it…

1 Like

You have to put a different label for it like this

if (game2A is “Tear Gas”) {
READILY (talk_neutral)
You used tear gas to escape the skeletons…
READILY (talk_apathetic)
So the only tool you have left is the taser gun…

} elif (game2A is “Taser Gun”) {
READILY (talk_neutral)
You used a taser gun to escape the skeletons…
READILY (talk_apathetic)
So the only tool you have left is tear gas…
}

label game_2_B

if (game2B is “Matches And Lighter”) {
READILY (talk_neutral)
You used matches and a lighter to escape the octopuses…
READILY (talk_apathetic)
So the only tool you have left is your knife…

} elif (game2B is “Knife”) {
READILY (talk_neutral)
You used a knife to escape the octopuses…
READILY (talk_apathetic)
So the only tool you have left is matches and a lighter…
}

You’ll have to use goto’s to if you wanna use it this method

I don’t think that’s working

Hey, what do the choices that you had for the reader to choose look like? Perhaps show that template and I may be able to help ^^

Example:

choice (NAME)
“Option 1”{

}“Option 2”{

}“Option 3”{

}“Option 4”{

}

Here’s what the choices look like (It’s in 2 branches):

if (game1 is “The top of the ceiling”) {
INT. MILITARY HOSTAGE ROOM
music music_doom
@zoom reset
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -1
@CARSON faces left
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 160 0 in zone 1 at layer -1
@VERONICA faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 50 0 in zone 1 at layer -1
@MATILDA faces right
@VERONICA starts idle
@overlay TORCH REFLECTION create
@overlay TORCH REFLECTION shifts to 219 271
@overlay TORCH REFLECTION scales to 0.321 0.321
@overlay TORCH REFLECTION opacity 1
@overlay SKELETON HAND 2 create
@overlay SKELETON HAND 2 shifts to 262 204
@overlay SKELETON HAND 2 scales to 0.383 0.383
@overlay SKELETON HAND 2 moves to layer 0
@overlay SKELETON HAND 2 opacity 1
@zoom on 320 393 to 326% in 0
@CARSON starts think_loop
@overlay SKELETON HAND 2 shifts to 173 207 in 3
@overlay SKELETON HAND 2 scales to 0.383 0.383 in 3
@CARSON starts startled_surprised
&overlay SKELETON HAND 2 shifts to 262 204 in 3
&overlay SKELETON HAND 2 scales to 0.383 0.383 in 3
@pause for a beat
@pause for a beat
@pause for a beat
@overlay TORCH REFLECTION shifts to 0 0
@overlay TORCH REFLECTION scales to 1.000 1.000
@zoom reset
@MATILDA starts think AND VERONICA starts think
@speechbubble is 202 292 to 89% with tail_top_right
CARSON (talk_afraid)
Guys I think something touched me…
@VERONICA starts arms_crossed AND CARSON starts deepbreath
@speechbubble is 138 272 to 89% with tail_top_left
MATILDA (talk_shrug)
Are you sure?
@MATILDA moves to layer -1
@overlay TORCH REFLECTION shifts to 18 302
@overlay TORCH REFLECTION scales to 0.235 0.235
@overlay SKELETON HAND 1 create
@overlay SKELETON HAND 1 shifts to -169 226
@overlay SKELETON HAND 1 scales to 0.316 0.316
@overlay SKELETON HAND 1 moves to layer 0
@overlay SKELETON HAND 1 opacity 1
@zoom on 25 396 to 440% in 0
@MATILDA starts think
@overlay SKELETON HAND 1 shifts to -110 225 in 3
@overlay SKELETON HAND 1 scales to 0.316 0.316 in 3
@MATILDA starts idle_terrified
&overlay SKELETON HAND 1 shifts to -169 226 in 3
&overlay SKELETON HAND 1 scales to 0.316 0.216 in 3
@pause for a beat
@pause for a beat
@pause for a beat
@overlay TORCH REFLECTION shifts to 0 0
@overlay TORCH REFLECTION scales to 1.000 1.000
@zoom reset
@VERONICA faces left
@VERONICA starts dismayed AND CARSON starts mortified
MATILDA (talk_afraid)
OMG something touched me too!
@overlay TORCH REFLECTION shifts to 91 301
@overlay TORCH REFLECTION scales to 0.250 0.250
@overlay SKELETON HAND 3 create
@overlay SKELETON HAND 3 shifts to 47 436
@overlay SKELETON HAND 3 scales to 0.250 0.250
@overlay SKELETON HAND 3 moves to layer 0
@overlay SKELETON HAND 3 opacity 1
@zoom on 122 400 to 407% in 0
@VERONICA starts search
&overlay SKELETON HAND 3 shifts to 41 359 in 3
&overlay SKELETON HAND 3 scales to 0.250 0.250 in 3
@pause for a beat
@pause for a beat
@pause for a beat
music off
sound scary_swell3
@VERONICA is scream
music shortmusic_junglepercussion2
@overlay TORCH REFLECTION shifts to 0 0
@overlay TORCH REFLECTION scales to 1.000 1.000
@overlay SKELETON HAND 3 shifts to 8 350
@overlay SKELETON HAND 3 scales to 0.401 0.401
@zoom reset
&overlay SKELETON HAND 1 shifts to -238 191
&overlay SKELETON HAND 1 scales to 0.429 0.294
&overlay SKELETON HAND 1 shifts to -154 193 in 3
&overlay SKELETON HAND 1 scales to 0.429 0.294 in 3
&overlay SKELETON HAND 2 shifts to 167 182 in 3
&overlay SKELETON HAND 2 scales to 0.408 0.408 in 3
@MATILDA starts dismayed AND CARSON starts shocked
@speechbubble is 205 283 to 89% with tail_top_left
VERONICA (talk_afraid)
I-Is that a-a ske-skelet-skeleton!?
@overlay SKELETON HAND 4 create
@overlay SKELETON HAND 4 shifts to 1 -159
@overlay SKELETON HAND 4 scales to 0.660 0.660
@overlay SKELETON HAND 4 moves to layer 0
@overlay SKELETON HAND 4 opacity 1
@MATILDA is startled_surprised AND VERONICA is idle_terrified AND CARSON is startled_surprised
&overlay SKELETON HAND 4 shifts to 3 -52 in 3
&overlay SKELETON HAND 4 scales to 0.660 0.660 in 3
@VERONICA starts startled_surprised AND CARSON starts scream
@speechbubble is 138 272 to 89% with tail_top_left
MATILDA (scream)
Get away from me!
@MATILDA starts idle_terrified AND CARSON starts slap_face
@speechbubble is 205 283 to 89% with tail_top_left
VERONICA (talk_afraid)
OMG they’re on my gown!
@overlay TORCH REFLECTION shifts to 220 271
@overlay TORCH REFLECTION scales to 0.314 0.314
@overlay SKELETON HAND 2 shifts to 199 203
@overlay SKELETON HAND 2 scales to 0.383 0.383
@zoom on 320 393 to 326% in 0
@speechbubble is 175 176 to 120% with tail_top_left
CARSON (talk_call_out)
Hang on!
CARSON (think)
(How can we get rid of these skeletons?)
@CARSON is startled_surprised
CARSON (arms_crossed)
(That’s it!)
CARSON (think_loop)
(Before I left the house I grabbed some tear gas and a taser gun…)
(Good thing police academy taught me vital stuff…)
readerMessage A/N I’m not referring to the Police Academy films BTW
@overlay SKELETON HAND 2 shifts to 167 182
@overlay SKELETON HAND 2 scales to 0.408 0.408
@overlay TORCH REFLECTION shifts to 0 0
@overlay TORCH REFLECTION scales to 1.000 1.000
@zoom reset
@VERONICA starts idle_terrified
@speechbubble is 202 292 to 89% with tail_top_right
CARSON (frustrated)
(But I can only use one of them…)
CARSON (think)
(What should I use?)
choice (game2A)
“Tear Gas” {
@VERONICA faces right
@MATILDA starts think AND VERONICA starts think
CARSON (talk_call_out)
Everyone cover your eyes!
@MATILDA starts eyes_closed AND VERONICA starts eyes_closed AND CARSON starts slap_face
sound explosion_beaker
@transition fade out white 1
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
&overlay SKELETON HAND 1 shifts to -251 193 in 3
&overlay SKELETON HAND 1 scales to 0.429 0.294 in 3
&overlay SKELETON HAND 2 shifts to 261 171 in 3
&overlay SKELETON HAND 2 scales to 0.408 0.408 in 3
&overlay SKELETON HAND 3 shifts to 5 523 in 3
&overlay SKELETON HAND 3 scales to 0.401 0.401 in 3
&overlay SKELETON HAND 4 shifts to 8 -154 in 3
&overlay SKELETON HAND 4 scales to 0.660 0.660 in 3
@MATILDA is startled_surprised AND VERONICA is startled_surprised AND CARSON is startled_surprised
@MATILDA is cough AND VERONICA is cough AND CARSON is cough
@MATILDA starts cough AND VERONICA starts cough
CARSON (talk_call_out)
Follow me!
@CARSON exits right AND CARSON does it while run_cry AND VERONICA exits right AND VERONICA does it while run_cry AND MATILDA exits right AND MATILDA does it while run_cry

INT. STONE WALL with TORCH REFLECTION to 1.000 0 0
@CARSON changes into CARSON_default
@CARSON enters from left to spot 1.312 270 0 AND CARSON does it while run_cry
@CARSON faces left
@CARSON starts cry_sob_loop
@VERONICA changes into VERONICA_default
@MATILDA changes into MATILDA_default
@VERONICA enters from left to spot 1.305 160 0 AND VERONICA does it while run_cry AND MATILDA enters from left to spot 1.274 50 0 AND MATILDA does it while run_cry
@VERONICA faces right AND MATILDA faces right
@MATILDA starts cry_sob_loop
@speechbubble is 220 284 to 85% with tail_top_left
VERONICA (cry_sob_loop)
My eyes…
My beautiful eyes!
@speechbubble is 128 267 to 85% with tail_top_left
MATILDA
Where the fuck did you get tear gas from?
@speechbubble is 195 275 to 85% with tail_top_right
CARSON
From my chest…

} “Taser Gun” {
@VERONICA faces right
@MATILDA starts think AND VERONICA starts think
CARSON (talk_angry)
Everyone duck!
@MATILDA starts run_fall AND VERONICA starts run_fall AND CARSON starts punch_jab
@transition fade out white 1
&overlay SKELETON HAND 1 shifts to -251 193 in 3
&overlay SKELETON HAND 1 scales to 0.429 0.294 in 3
&overlay SKELETON HAND 2 shifts to 261 171 in 3
&overlay SKELETON HAND 2 scales to 0.408 0.408 in 3
&overlay SKELETON HAND 3 shifts to 5 523 in 3
&overlay SKELETON HAND 3 scales to 0.401 0.401 in 3
&overlay SKELETON HAND 4 shifts to 8 -154 in 3
&overlay SKELETON HAND 4 scales to 0.660 0.660 in 3
@CARSON is deepbreath
@MATILDA is stand_up AND VERONICA is stand_up AND CARSON is deepbreath
@MATILDA starts deepbreath AND VERONICA starts deepbreath
CARSON (talk_arms_crossed_angry)
Let’s go!
@CARSON exits right AND CARSON does it while run_athletic AND VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic

INT. STONE WALL with TORCH REFLECTION to 1.000 0 0
@CARSON changes into CARSON_default
@CARSON enters from left to spot 1.312 270 0 AND CARSON does it while run_athletic
@CARSON faces left
@CARSON starts deepbreath
@VERONICA changes into VERONICA_default
@MATILDA changes into MATILDA_default
@VERONICA enters from left to spot 1.305 160 0 AND VERONICA does it while run_athletic AND MATILDA enters from left to spot 1.274 50 0 AND MATILDA does it while run_athletic
@VERONICA faces right AND MATILDA faces right
@MATILDA starts deepbreath AND CARSON starts idle_awkward
@speechbubble is 220 284 to 85% with tail_top_left
VERONICA (talk_mindblown)
You had a taser gun with you!?
@MATILDA starts idle_terrified AND VERONICA starts arms_crossed_angry
@speechbubble is 195 275 to 85% with tail_top_right
CARSON (talk_doubtful)
Well duh…
@CARSON starts disappointed
@speechbubble is 128 267 to 85% with tail_top_left
MATILDA (talk_repulsed)
Where the fuck did you get a taser gun from?
@MATILDA is arms_crossed_angry AND CARSON is eyeroll
@speechbubble is 195 275 to 85% with tail_top_right
CARSON (talk_doubtful)
My boss gave it to me for protection…
}

} elif (game1 is “Underneath the sand”) {
INT. MILITARY HOSTAGE ROOM
music music_doom
@zoom reset
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -1
@CARSON faces left
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 160 0 in zone 1 at layer -1
@VERONICA faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 50 0 in zone 1 at layer -1
@MATILDA faces right
@VERONICA starts idle
@overlay TORCH REFLECTION create
@overlay TORCH REFLECTION shifts to 219 271
@overlay TORCH REFLECTION scales to 0.321 0.321
@overlay TORCH REFLECTION opacity 1
@overlay MUTANT OCTOPUS 2 create
@overlay MUTANT OCTOPUS 2 shifts to 320 290
@overlay MUTANT OCTOPUS 2 scales to 0.421 0.421
@overlay MUTANT OCTOPUS 2 moves to layer 0
@overlay MUTANT OCTOPUS 2 opacity 1
@zoom on 320 393 to 326% in 0
@CARSON starts think_loop
@overlay MUTANT OCTOPUS 2 shifts to 215 290 in 3
@overlay MUTANT OCTOPUS 2 scales to 0.421 0.421 in 3
@CARSON starts startled_surprised
&overlay MUTANT OCTOPUS 2 shifts to 320 290 in 3
&overlay MUTANT OCTOPUS 2 scales to 0.421 0.421 in 3
@pause for a beat
@pause for a beat
@pause for a beat
@overlay TORCH REFLECTION shifts to 0 0
@overlay TORCH REFLECTION scales to 1.000 1.000
@zoom reset
@MATILDA starts think AND VERONICA starts think
@speechbubble is 202 292 to 89% with tail_top_right
CARSON (talk_afraid)
Guys I think something touched me…
@VERONICA starts arms_crossed AND CARSON starts deepbreath
@speechbubble is 138 272 to 89% with tail_top_left
MATILDA (talk_shrug)
Are you sure?
@MATILDA moves to layer -1
@overlay TORCH REFLECTION shifts to 18 302
@overlay TORCH REFLECTION scales to 0.235 0.235
@overlay MUTANT OCTOPUS 1 create
@overlay MUTANT OCTOPUS 1 shifts to -76 306
@overlay MUTANT OCTOPUS 1 scales to 0.316 0.316
@overlay MUTANT OCTOPUS 1 moves to layer 0
@overlay MUTANT OCTOPUS 1 opacity 1
@zoom on 25 396 to 440% in 0
@MATILDA starts think
@overlay MUTANT OCTOPUS 1 shifts to -33 306 in 3
@overlay MUTANT OCTOPUS 1 scales to 0.316 0.316 in 3
@MATILDA starts idle_terrified
&overlay MUTANT OCTOPUS 1 shifts to -76 226 in 3
&overlay MUTANT OCTOPUS 1 scales to 0.316 0.216 in 3
@pause for a beat
@pause for a beat
@pause for a beat
@overlay TORCH REFLECTION shifts to 0 0
@overlay TORCH REFLECTION scales to 1.000 1.000
@zoom reset
@VERONICA faces left
@VERONICA starts dismayed AND CARSON starts mortified
MATILDA (talk_afraid)
OMG something touched me too!
@overlay TORCH REFLECTION shifts to 91 301
@overlay TORCH REFLECTION scales to 0.250 0.250
@overlay MUTANT OCTOPUS 4 create
@overlay MUTANT OCTOPUS 4 shifts to 82 432
@overlay MUTANT OCTOPUS 4 scales to 0.250 0.250
@overlay MUTANT OCTOPUS 4 moves to layer 0
@overlay MUTANT OCTOPUS 4 opacity 1
@zoom on 122 400 to 407% in 0
@VERONICA starts search
&overlay MUTANT OCTOPUS 4 shifts to 85 387 in 3
&overlay MUTANT OCTOPUS 4 scales to 0.250 0.250 in 3
@pause for a beat
@pause for a beat
@pause for a beat
music off
sound scary_swell3
@VERONICA is scream
music shortmusic_junglepercussion
@overlay TORCH REFLECTION shifts to 0 0
@overlay TORCH REFLECTION scales to 1.000 1.000
@overlay MUTANT OCTOPUS 4 shifts to -34 395
@overlay MUTANT OCTOPUS 4 scales to 1.116 1.116
@zoom reset
&overlay MUTANT OCTOPUS 1 shifts to -238 191
&overlay MUTANT OCTOPUS 1 scales to 0.648 0.648
&overlay MUTANT OCTOPUS 1 shifts to -112 218 in 3
&overlay MUTANT OCTOPUS 1 scales to 0.658 0.451 in 3
&overlay MUTANT OCTOPUS 2 shifts to 197 213 in 3
&overlay MUTANT OCTOPUS 2 scales to 0.588 0.588 in 3
@MATILDA starts dismayed AND CARSON starts shocked
@speechbubble is 205 283 to 89% with tail_top_left
VERONICA (talk_neutral_deny)
Are those octopuses?
@overlay MUTANT OCTOPUS 3 create
@overlay MUTANT OCTOPUS 3 shifts to -1 -118
@overlay MUTANT OCTOPUS 3 scales to 0.732 0.732
@overlay MUTANT OCTOPUS 3 moves to layer 0
@overlay MUTANT OCTOPUS 3 opacity 1
@MATILDA is startled_surprised AND VERONICA is idle_terrified AND CARSON is startled_surprised
&overlay MUTANT OCTOPUS 3 shifts to 14 -19 in 3
&overlay MUTANT OCTOPUS 3 scales to 0.732 0.732 in 3
@CARSON starts scream
@speechbubble is 138 272 to 89% with tail_top_left
MATILDA (talk_mindblown)
If they’re octopuses why are they green?
@VERONICA faces right
@MATILDA starts idle_terrified AND VERONICA starts idle_terrified
@speechbubble is 202 292 to 89% with tail_top_right
CARSON (talk_mindblown)
Are they mutant octopuses!?
&overlay MUTANT OCTOPUS 1 shifts to -40 220 in 2
&overlay MUTANT OCTOPUS 1 scales to 0.658 0.451 in 2
&overlay MUTANT OCTOPUS 2 shifts to 123 199 in 2
&overlay MUTANT OCTOPUS 2 scales to 0.648 0.648 in 2
&overlay MUTANT OCTOPUS 3 shifts to 8 50 in 2
&overlay MUTANT OCTOPUS 3 scales to 0.732 0.732 in 2
&overlay MUTANT OCTOPUS 4 shifts to -39 278 in 2
&overlay MUTANT OCTOPUS 4 scales to 1.116 1.116 in 2
@MATILDA walks to spot 1.274 91 -2 in 2 AND MATILDA faces left AND MATILDA does it while talk_neutral_deny AND CARSON walks to spot 1.312 238 1 in 2 AND CARSON faces right AND CARSON does it while talk_neutral_deny
@CARSON starts frustrated
@speechbubble is 138 272 to 89% with tail_top_left
MATILDA (talk_afraid)
They’ve wrapped us up tight!
@MATILDA starts idle_terrified AND CARSON starts arms_crossed_angry
@speechbubble is 205 283 to 89% with tail_top_left
VERONICA (talk_afraid)
If anyone’s got any ideas…
sound scream_female_warped
VERONICA (scream)
NOW IS A GOOD TIME TO SAY SOMETHING!!!
@VERONICA starts idle_terrified
@speechbubble is 202 292 to 89% with tail_top_right
CARSON (talk_neutral)
I have a couple of ideas!
@overlay TORCH REFLECTION shifts to 220 271
@overlay TORCH REFLECTION scales to 0.314 0.314
@overlay MUTANT OCTOPUS 2 shifts to 159 256
@overlay MUTANT OCTOPUS 2 scales to 0.532 0.532
@zoom on 320 393 to 326% in 0
@speechbubble is 175 176 to 120% with tail_top_left
CARSON (think_loop)
(I’ve brought matches and a lighter with me…)
CARSON
(And a knife for self defense…)
(But I can only use one…)
@overlay TORCH REFLECTION shifts to 0 0
@overlay TORCH REFLECTION scales to 1.000 1.000
@overlay MUTANT OCTOPUS 2 shifts to 123 199
@overlay MUTANT OCTOPUS 2 scales to 0.648 0.648
@zoom reset
@CARSON starts mortified
sound scream_female_warped
@speechbubble is 205 283 to 89% with tail_top_left
VERONICA (scream)
CARSON!!!
@VERONICA starts idle_terrified
@speechbubble is 202 292 to 89% with tail_top_right
CARSON (talk_call_out)
Hang on!
choice (game2B)
“Matches And Lighter” {
CARSON (deepbreath)
Here goes…
@CARSON starts talk_pound_chest
@transition fade out white 2
sound firecrackling
@CARSON faces left
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FIRE create
@overlay FIRE shifts to 0 21
@overlay FIRE scales to 2.978 2.978
@overlay FIRE moves to layer 0
@overlay FIRE opacity 1
&overlay MUTANT OCTOPUS 1 shifts to -211 224 in 2
&overlay MUTANT OCTOPUS 1 scales to 0.658 0.451 in 2
&overlay MUTANT OCTOPUS 2 shifts to 294 203 in 2
&overlay MUTANT OCTOPUS 2 scales to 0.648 0.648 in 2
&overlay MUTANT OCTOPUS 3 shifts to 1 -151 in 2
&overlay MUTANT OCTOPUS 3 scales to 0.732 0.732 in 2
&overlay MUTANT OCTOPUS 4 shifts to -46 534 in 2
&overlay MUTANT OCTOPUS 4 scales to 1.116 1.116 in 2
@MATILDA starts cough AND VERONICA starts cough
CARSON (talk_call_out)
EVERYONE RUN!!!
@CARSON exits right AND CARSON does it while run_athletic AND VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic

INT. STONE WALL with TORCH REFLECTION to 1.000 0 0
sound off
@CARSON changes into CARSON_default
@CARSON enters from left to spot 1.312 270 0 AND CARSON does it while run_athletic
@CARSON faces left
@CARSON starts think
@VERONICA changes into VERONICA_default
@MATILDA changes into MATILDA_default
@VERONICA enters from left to spot 1.305 160 0 AND VERONICA does it while run_athletic AND MATILDA enters from left to spot 1.274 50 0 AND MATILDA does it while run_athletic
@VERONICA faces right AND MATILDA faces right
@MATILDA starts deepbreath AND CARSON starts think_loop
@speechbubble is 220 284 to 85% with tail_top_left
VERONICA (talk_shrug)
Carson how did the place catch on fire?
@MATILDA starts think AND VERONICA starts think
@speechbubble is 195 275 to 85% with tail_top_right
CARSON (talk_neutral)
Maybe there was oil leaking around?
@VERONICA faces left
@VERONICA starts think AND CARSON starts think
@speechbubble is 128 267 to 85% with tail_top_left
MATILDA (talk_arms_crossed_angry)
That crazy old woman might not like her house clean…
@VERONICA faces right
@MATILDA starts arms_crossed AND VERONICA starts idle
@speechbubble is 195 275 to 85% with tail_top_right
CARSON (talk_suggest)
If mum saw that house she would go ballistic!

} “Knife” {
sound kathunk
@CARSON starts slap_face
&overlay MUTANT OCTOPUS 2 shifts to 294 203 in 2
&overlay MUTANT OCTOPUS 2 scales to 0.648 0.648 in 2
@pause for a beat
@CARSON faces left
CARSON (talk_angry_stubborn)
Hold still Veronica!
sound kathunk
@VERONICA moves to layer 0 AND CARSON moves to layer 1
@VERONICA starts deepbreath AND CARSON starts slap_face
&overlay MUTANT OCTOPUS 3 shifts to 1 -151 in 2
&overlay MUTANT OCTOPUS 3 scales to 0.732 0.732 in 2
&overlay MUTANT OCTOPUS 4 shifts to -46 534 in 2
&overlay MUTANT OCTOPUS 4 scales to 1.116 1.116 in 2
@pause for a beat
@VERONICA starts idle_happy
CARSON (talk_call_out)
You too Matilda!
sound kathunk
@MATILDA starts cry_sniff_loop AND CARSON starts slap_face
&overlay MUTANT OCTOPUS 1 shifts to -211 224 in 2
&overlay MUTANT OCTOPUS 1 scales to 0.658 0.451 in 2
@pause for a beat
@MATILDA faces right
@MATILDA starts deepbreath
CARSON (talk_arms_crossed_angry)
Let’s go!
@CARSON exits right AND CARSON does it while run_athletic AND VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic

INT. STONE WALL with TORCH REFLECTION to 1.000 0 0
sound off
@CARSON changes into CARSON_default
@CARSON enters from left to spot 1.312 270 0 AND CARSON does it while run_athletic
@CARSON faces left
@CARSON starts think
@VERONICA changes into VERONICA_default
@MATILDA changes into MATILDA_default
@VERONICA enters from left to spot 1.305 160 0 AND VERONICA does it while run_athletic AND MATILDA enters from left to spot 1.274 50 0 AND MATILDA does it while run_athletic
@VERONICA faces right AND MATILDA faces right
@MATILDA starts deepbreath AND CARSON starts deepbreath
@speechbubble is 220 284 to 85% with tail_top_left
VERONICA (talk_awkward)
Carson where did you get a knife?
@MATILDA starts talk_startled AND VERONICA starts idle_awkward
@speechbubble is 195 275 to 85% with tail_top_right
CARSON (talk_shrug)
From the kitchen…
@VERONICA faces left
@VERONICA starts think AND CARSON starts eyeroll
@speechbubble is 128 267 to 85% with tail_top_left
MATILDA (talk_angry_defensive)
Mum would go nuts if she saw you carrying a knife
@MATILDA starts arms_crossed_angry AND VERONICA starts disappointed
@speechbubble is 195 275 to 85% with tail_top_right
CARSON (talk_angry_stubborn)
She doesn’t need to know that!
}}

Hmm, maybe something like this:thinking: :

if (game1 is “The top of the ceiling”) {

goto game1_top

} elif (game1 is “Underneath the sand”) {

goto game1_under
}

label game1_top
if (game2A is “Tear Gas”) {
READILY (talk_neutral)
You used tear gas to escape the skeletons…
READILY (talk_apathetic)
So the only tool you have left is the taser gun…

} elif (game2A is “Taser Gun”) {
READILY (talk_neutral)
You used a taser gun to escape the skeletons…
READILY (talk_apathetic)
So the only tool you have left is tear gas…
}

goto continue_story01

label game1_under

if (game2B is “Matches And Lighter”) {
READILY (talk_neutral)
You used matches and a lighter to escape the octopuses…
READILY (talk_apathetic)
So the only tool you have left is your knife…

} elif (game2B is “Knife”) {
READILY (talk_neutral)
You used a knife to escape the octopuses…
READILY (talk_apathetic)
So the only tool you have left is matches and a lighter…
}

goto continue_story01

label continue_story01

NARR
Continue back onto main storyline.

Can try :thinking:

Still not working…

Game 2B’s branch is now working but now Game 2A’s branch is being skipped completely

Did you try resetting your story progress and testing out both paths? :thinking:

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Now Game 2A’s branch is normal but Game 2B’s branch is not working

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You played through twice, right?
First, you played through GameA’s branch by choosing it and testing it all out.
Then afterwards, you reset your whole story progress and played through GameB’s branch and tested it all out, right? :thinking:
Also, I assume you’re testing it on mobile :thinking:

I just played through Game 2B’s branch but now it’s been skipped completely…

And yes i am testing it on mobile

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So, GameA’s branch is working but GameB’s branch is not, right?

Perhaps change this part to:

I am determined to try to help :sweat_smile:

It’s not working…

Game 2A’s branch isn’t working now but Game 2B’s branch is…

You are playing through the whole story right? And resetting progress and playing from the beginning again? :smile:

Yes i have done that but the problem is still there

You can try this method:

Can try this way instead…:thinking:
And the else choice is for } elif (game1 is “Underneath the sand”) {
-Since you only have 2 choices, it’s better if your second one is else, instead : )

So, later on in your script:

if ( game02_one ) {

goto game1_top

} else {
goto game1_under
}

Let me know how it goes :thinking:

the continue_story01 label does not work for Game 2A

Hi, it should work : )
I tested it out.

Afraid not…

The choice questions are working fine but with the branching,When i go to Game 2A’s path it directly goes to Game 2B’s path and vice versa

Hmm, how does your script look now?