Mini game branching help

Hi, it should work : )
I tested it out.

Afraid not…

The choice questions are working fine but with the branching,When i go to Game 2A’s path it directly goes to Game 2B’s path and vice versa

Hmm, how does your script look now?

Well i removed the parts that you suggested to me because they weren’t working…

Also did you reset your flags and test it out?

I don’t have flags plus i don’t actually know how flags works…

Flags are gains and I used them above : )

I’ve got it working now but i have one more thing…

Can flags help with the branching for the following question (this is connected with the branching that took us a while to figure out):

INT. WATER WALL with TORCH REFLECTION
@overlay FLAMETHROWER FIRE LEFT create
@overlay FLAMETHROWER FIRE LEFT shifts to -107 188 in zone 1
@overlay FLAMETHROWER FIRE LEFT scales to 1.229 1.229 in zone 1
@overlay FLAMETHROWER FIRE LEFT moves to layer -2
@overlay FLAMETHROWER FIRE LEFT opacity 1
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cry_weep_loop AND MATILDA starts idle_terrified
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (dismayed)
(What should I do!?)
choice (game3)
“Give the weapon to Matilda” {
sound firecrackling
@MATILDA moves to layer -4
@CARSON faces left
@MATILDA starts take_item_grateful
CARSON (take_item_reach)
Here you go Matilda…
@MATILDA moves to layer -3
@CARSON faces right
@CARSON starts deepbreath
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_neutral)
Thanks…
@MATILDA is think AND CARSON is think

if (game2A is “Tear Gas”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
EVERYONE DUCK!!!
sound thwack
@add Handgun to MATILDA
@VERONICA is run_fall AND MATILDA is draw_gun AND CARSON is run_fall
sound gunshot
@MATILDA is shoot_loop

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay FLAMETHROWER shifts to -121 -37 in 2
&overlay FLAMETHROWER scales to 1.286 1.286 in 2
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (faint)
Holy sausages!
sound body_drop

INT. WATER WALL with TORCH REFLECTION
@remove Handgun from MATILDA
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_startled AND CARSON starts talk_startled
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_call_out)
RUN!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2A is “Taser Gun”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_angry)
COVER YOUR EYES!
@overlay TEAR GAS create
@overlay TEAR GAS shifts to 126 220
@overlay TEAR GAS scales to 1.000 1.000
&overlay TEAR GAS shifts to 317 277 in 1
&overlay TEAR GAS scales to 1.000 1.000 in 1
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@VERONICA is eyes_closed AND MATILDA is slap_face AND CARSON is eyes_closed
sound thwack

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay TEAR GAS create
@overlay TEAR GAS shifts to -54 275 in zone 2
@overlay TEAR GAS scales to 1.000 1.000 in zone 2
&overlay TEAR GAS shifts to 81 -57 in 1 in zone 2
&overlay TEAR GAS scales to 1.000 1.000 in 1 in zone 2
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (cough)
AH tear gas!
QUENTIN (cough)
My one weakness!

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cough AND CARSON starts cough
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (cough)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is think
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (arms_crossed_angry)
(Wait a minute…)
QUENTIN (frustrated)
(I’m wearing a gas mask!)
QUENTIN (arms_crossed_angry)
(Tear gas won’t affect me!)
QUENTIN (frustrated)
(Augh what an idiot I am!)
}

if (game2B is “Matches And Lighter”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
Duck!
sound thwack
@overlay KNIFE create
@overlay KNIFE shifts to 133 265
@overlay KNIFE scales to 0.554 0.554
&overlay KNIFE shifts to 325 262 in 1
&overlay KNIFE scales to 0.554 0.554 in 1
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@VERONICA is run_fall AND MATILDA is talk_pound_chest AND CARSON is run_fall

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay KNIFE create
@overlay KNIFE shifts to -110 301
@overlay KNIFE scales to 0.554 0.554
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay KNIFE shifts to 315 316 in 1 in zone 2
&overlay KNIFE scales to 0.554 0.554 in 1 in zone 2
@QUENTIN is stand_up
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_angry)
Are you trying to kill me?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts deepbreath AND CARSON starts deepbreath
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_angry)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2B is “Knife”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
Fire away!
@overlay MATCH create
@overlay MATCH shifts to 138 236
@overlay MATCH scales to 1.000 1.000
&overlay MATCH shifts to 337 280 in 1
&overlay MATCH scales to 1.000 1.000 in 1
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@VERONICA is talk_startled AND MATILDA is slap_face AND CARSON is talk_startled
sound thwack
@pause for a beat

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay MATCH create
@overlay MATCH shifts to -53 288 in zone 2
@overlay MATCH scales to 1.000 1.000 in zone 2
&overlay MATCH shifts to 62 73 in 2 in zone 2
&overlay MATCH scales to 1.000 1.000 in 2 in zone 2
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FIRE create
@overlay FIRE shifts to -322 50 in zone 2
@overlay FIRE scales to 3.346 3.346 in zone 2
@overlay FIRE moves to layer 0
@overlay FIRE opacity 1
sound firecrackling
@QUENTIN is cough
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_startled)
What the hell?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_repulsed AND CARSON starts talk_repulsed
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_excited_point)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic
}

}“Keep the weapon to yourself” {
CARSON (arms_crossed)
(I think it’s best I hold onto it…)
(I don’t know if Matilda is able to use it without hurting herself…)
@CARSON is think

if (game2A is “Tear Gas”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
EVERYONE DUCK!!!
sound thwack
@add Handgun to CARSON
@CARSON spot 1.312 206 7
@VERONICA is run_fall AND MATILDA is run_fall AND CARSON is draw_gun
sound gunshot
@CARSON is shoot_loop

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay FLAMETHROWER shifts to -121 -37 in 2
&overlay FLAMETHROWER scales to 1.286 1.286 in 2
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (faint)
Holy sausages!
sound body_drop

INT. WATER WALL with TORCH REFLECTION
@remove Handgun from MATILDA
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces left
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_startled AND MATILDA starts talk_startled
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_call_out)
RUN!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2A is “Taser Gun”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_angry)
COVER YOUR EYES!
@overlay TEAR GAS create
@overlay TEAR GAS shifts to 227 249
@overlay TEAR GAS scales to 1.000 1.000
&overlay TEAR GAS shifts to 339 263 in 1
&overlay TEAR GAS scales to 1.000 1.000 in 1
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@VERONICA is eyes_closed AND MATILDA is eyes_closed AND CARSON is slap_face
sound thwack

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay TEAR GAS create
@overlay TEAR GAS shifts to -54 275 in zone 2
@overlay TEAR GAS scales to 1.000 1.000 in zone 2
&overlay TEAR GAS shifts to 81 -57 in 1 in zone 2
&overlay TEAR GAS scales to 1.000 1.000 in 1 in zone 2
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (cough)
AH tear gas!
QUENTIN (cough)
My one weakness!

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces left
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cough AND MATILDA starts cough
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (cough)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is think
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (arms_crossed_angry)
(Wait a minute…)
QUENTIN (frustrated)
(I’m wearing a gas mask!)
QUENTIN (arms_crossed_angry)
(Tear gas won’t affect me!)
QUENTIN (frustrated)
(Augh what an idiot I am!)
}

if (game2B is “Matches And Lighter”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
Duck!
sound thwack
@overlay KNIFE create
@overlay KNIFE shifts to 205 257
@overlay KNIFE scales to 0.554 0.554
&overlay KNIFE shifts to 323 257 in 1
&overlay KNIFE scales to 0.554 0.554 in 1
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@VERONICA is run_fall AND MATILDA is run_fall AND CARSON is talk_pound_chest

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay KNIFE create
@overlay KNIFE shifts to -110 301
@overlay KNIFE scales to 0.554 0.554
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay KNIFE shifts to 315 316 in 1 in zone 2
&overlay KNIFE scales to 0.554 0.554 in 1 in zone 2
@QUENTIN is stand_up
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_angry)
Are you trying to kill me?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts deepbreath AND MATILDA starts deepbreath
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_angry)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2B is “Knife”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
Fire away!
@overlay MATCH create
@overlay MATCH shifts to 222 250
@overlay MATCH scales to 1.000 1.000
&overlay MATCH shifts to 327 267 in 1
&overlay MATCH scales to 1.000 1.000 in 1
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@VERONICA is talk_startled AND MATILDA is talk_startled AND CARSON is slap_face
sound thwack
@pause for a beat

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay MATCH create
@overlay MATCH shifts to -53 288 in zone 2
@overlay MATCH scales to 1.000 1.000 in zone 2
&overlay MATCH shifts to 62 73 in 2 in zone 2
&overlay MATCH scales to 1.000 1.000 in 2 in zone 2
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FIRE create
@overlay FIRE shifts to -322 50 in zone 2
@overlay FIRE scales to 3.346 3.346 in zone 2
@overlay FIRE moves to layer 0
@overlay FIRE opacity 1
sound firecrackling
@QUENTIN is cough
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_startled)
What the hell?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_repulsed AND CARSON starts talk_repulsed
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_excited_point)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic
}}

Hi, yes flags can help in branching as they are a way to remember choices-once a flag is gained for a reader, it cannot be un-gained. Can read more here: HOW TO: Remember Past Choices (if/elif/else)

I’ve put the flags for the above question but they’re coming up with warnings such as the label does not exist and you cannot have a label inside if/then statements or {}

Is it possible that i’ve done it incorrectly?

Here’s is what i’ve done:

INT. WATER WALL with TORCH REFLECTION
@overlay FLAMETHROWER FIRE LEFT create
@overlay FLAMETHROWER FIRE LEFT shifts to -107 188 in zone 1
@overlay FLAMETHROWER FIRE LEFT scales to 1.229 1.229 in zone 1
@overlay FLAMETHROWER FIRE LEFT moves to layer -2
@overlay FLAMETHROWER FIRE LEFT opacity 1
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cry_weep_loop AND MATILDA starts idle_terrified
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (dismayed)
(What should I do!?)
choice (game3)
“Give the weapon to Matilda” {
sound firecrackling
@MATILDA moves to layer -4
@CARSON faces left
@MATILDA starts take_item_grateful
CARSON (take_item_reach)
Here you go Matilda…
@MATILDA moves to layer -3
@CARSON faces right
@CARSON starts deepbreath
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_neutral)
Thanks…
@MATILDA is think AND CARSON is think

if ( game03_one ) {

goto game03_top

} elif (game03_two) {

goto game03_under
}

label game03_top

if (game2A is “Tear Gas”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
EVERYONE DUCK!!!
sound thwack
@add Handgun to MATILDA
@VERONICA is run_fall AND MATILDA is draw_gun AND CARSON is run_fall
sound gunshot
@MATILDA is shoot_loop

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay FLAMETHROWER shifts to -121 -37 in 2
&overlay FLAMETHROWER scales to 1.286 1.286 in 2
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (faint)
Holy sausages!
sound body_drop

INT. WATER WALL with TORCH REFLECTION
@remove Handgun from MATILDA
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_startled AND CARSON starts talk_startled
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_call_out)
RUN!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2A is “Taser Gun”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_angry)
COVER YOUR EYES!
@overlay TEAR GAS create
@overlay TEAR GAS shifts to 126 220
@overlay TEAR GAS scales to 1.000 1.000
&overlay TEAR GAS shifts to 317 277 in 1
&overlay TEAR GAS scales to 1.000 1.000 in 1
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@VERONICA is eyes_closed AND MATILDA is slap_face AND CARSON is eyes_closed
sound thwack

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay TEAR GAS create
@overlay TEAR GAS shifts to -54 275 in zone 2
@overlay TEAR GAS scales to 1.000 1.000 in zone 2
&overlay TEAR GAS shifts to 81 -57 in 1 in zone 2
&overlay TEAR GAS scales to 1.000 1.000 in 1 in zone 2
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (cough)
AH tear gas!
QUENTIN (cough)
My one weakness!

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cough AND CARSON starts cough
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (cough)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is think
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (arms_crossed_angry)
(Wait a minute…)
QUENTIN (frustrated)
(I’m wearing a gas mask!)
QUENTIN (arms_crossed_angry)
(Tear gas won’t affect me!)
QUENTIN (frustrated)
(Augh what an idiot I am!)
}

label game03_two

if (game2B is “Matches And Lighter”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
Duck!
sound thwack
@overlay KNIFE create
@overlay KNIFE shifts to 133 265
@overlay KNIFE scales to 0.554 0.554
&overlay KNIFE shifts to 325 262 in 1
&overlay KNIFE scales to 0.554 0.554 in 1
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@VERONICA is run_fall AND MATILDA is talk_pound_chest AND CARSON is run_fall

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay KNIFE create
@overlay KNIFE shifts to -110 301
@overlay KNIFE scales to 0.554 0.554
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay KNIFE shifts to 315 316 in 1 in zone 2
&overlay KNIFE scales to 0.554 0.554 in 1 in zone 2
@QUENTIN is stand_up
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_angry)
Are you trying to kill me?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts deepbreath AND CARSON starts deepbreath
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_angry)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2B is “Knife”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
Fire away!
@overlay MATCH create
@overlay MATCH shifts to 138 236
@overlay MATCH scales to 1.000 1.000
&overlay MATCH shifts to 337 280 in 1
&overlay MATCH scales to 1.000 1.000 in 1
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@VERONICA is talk_startled AND MATILDA is slap_face AND CARSON is talk_startled
sound thwack
@pause for a beat

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay MATCH create
@overlay MATCH shifts to -53 288 in zone 2
@overlay MATCH scales to 1.000 1.000 in zone 2
&overlay MATCH shifts to 62 73 in 2 in zone 2
&overlay MATCH scales to 1.000 1.000 in 2 in zone 2
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FIRE create
@overlay FIRE shifts to -322 50 in zone 2
@overlay FIRE scales to 3.346 3.346 in zone 2
@overlay FIRE moves to layer 0
@overlay FIRE opacity 1
sound firecrackling
@QUENTIN is cough
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_startled)
What the hell?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_repulsed AND CARSON starts talk_repulsed
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_excited_point)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic
}

}“Keep the weapon to yourself” {
CARSON (arms_crossed)
(I think it’s best I hold onto it…)
(I don’t know if Matilda is able to use it without hurting herself…)
@CARSON is think

if ( game03_one ) {

goto game03_top

} elif (game03_two) {

goto game03_under
}

label game03_top

if (game2A is “Tear Gas”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
EVERYONE DUCK!!!
sound thwack
@add Handgun to CARSON
@CARSON spot 1.312 206 7
@VERONICA is run_fall AND MATILDA is run_fall AND CARSON is draw_gun
sound gunshot
@CARSON is shoot_loop

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay FLAMETHROWER shifts to -121 -37 in 2
&overlay FLAMETHROWER scales to 1.286 1.286 in 2
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (faint)
Holy sausages!
sound body_drop

INT. WATER WALL with TORCH REFLECTION
@remove Handgun from MATILDA
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces left
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_startled AND MATILDA starts talk_startled
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_call_out)
RUN!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2A is “Taser Gun”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_angry)
COVER YOUR EYES!
@overlay TEAR GAS create
@overlay TEAR GAS shifts to 227 249
@overlay TEAR GAS scales to 1.000 1.000
&overlay TEAR GAS shifts to 339 263 in 1
&overlay TEAR GAS scales to 1.000 1.000 in 1
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@VERONICA is eyes_closed AND MATILDA is eyes_closed AND CARSON is slap_face
sound thwack

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay TEAR GAS create
@overlay TEAR GAS shifts to -54 275 in zone 2
@overlay TEAR GAS scales to 1.000 1.000 in zone 2
&overlay TEAR GAS shifts to 81 -57 in 1 in zone 2
&overlay TEAR GAS scales to 1.000 1.000 in 1 in zone 2
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (cough)
AH tear gas!
QUENTIN (cough)
My one weakness!

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces left
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cough AND MATILDA starts cough
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (cough)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is think
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (arms_crossed_angry)
(Wait a minute…)
QUENTIN (frustrated)
(I’m wearing a gas mask!)
QUENTIN (arms_crossed_angry)
(Tear gas won’t affect me!)
QUENTIN (frustrated)
(Augh what an idiot I am!)
}

label game03_two

if (game2B is “Matches And Lighter”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
Duck!
sound thwack
@overlay KNIFE create
@overlay KNIFE shifts to 205 257
@overlay KNIFE scales to 0.554 0.554
&overlay KNIFE shifts to 323 257 in 1
&overlay KNIFE scales to 0.554 0.554 in 1
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@VERONICA is run_fall AND MATILDA is run_fall AND CARSON is talk_pound_chest

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay KNIFE create
@overlay KNIFE shifts to -110 301
@overlay KNIFE scales to 0.554 0.554
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay KNIFE shifts to 315 316 in 1 in zone 2
&overlay KNIFE scales to 0.554 0.554 in 1 in zone 2
@QUENTIN is stand_up
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_angry)
Are you trying to kill me?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts deepbreath AND MATILDA starts deepbreath
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_angry)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2B is “Knife”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
Fire away!
@overlay MATCH create
@overlay MATCH shifts to 222 250
@overlay MATCH scales to 1.000 1.000
&overlay MATCH shifts to 327 267 in 1
&overlay MATCH scales to 1.000 1.000 in 1
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@VERONICA is talk_startled AND MATILDA is talk_startled AND CARSON is slap_face
sound thwack
@pause for a beat

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay MATCH create
@overlay MATCH shifts to -53 288 in zone 2
@overlay MATCH scales to 1.000 1.000 in zone 2
&overlay MATCH shifts to 62 73 in 2 in zone 2
&overlay MATCH scales to 1.000 1.000 in 2 in zone 2
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FIRE create
@overlay FIRE shifts to -322 50 in zone 2
@overlay FIRE scales to 3.346 3.346 in zone 2
@overlay FIRE moves to layer 0
@overlay FIRE opacity 1
sound firecrackling
@QUENTIN is cough
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_startled)
What the hell?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_repulsed AND CARSON starts talk_repulsed
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_excited_point)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic
}}

You can’t have labels inside of choices. And they can’t be used within if, elif, else statements. But you can have a goto that leads to a label outside of a choice and an if, elif, else statement.

So how can i link the gains to the branching?

You’d need to put the labels outside of your choices and make gotos lead to those labels : )

I’m worried that putting the labels outside the choice may not link to the branch lines…

It will : )

Yeah i don’t think i’m doing it right…

INT. WATER WALL with TORCH REFLECTION

if (game03_one) {
label game03_top

} elif (game03_two) {
label game03_under
}

@overlay FLAMETHROWER FIRE LEFT create
@overlay FLAMETHROWER FIRE LEFT shifts to -107 188 in zone 1
@overlay FLAMETHROWER FIRE LEFT scales to 1.229 1.229 in zone 1
@overlay FLAMETHROWER FIRE LEFT moves to layer -2
@overlay FLAMETHROWER FIRE LEFT opacity 1
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cry_weep_loop AND MATILDA starts idle_terrified
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (dismayed)
(What should I do!?)
choice (game3)
“Give the weapon to Matilda” {
sound firecrackling
@MATILDA moves to layer -4
@CARSON faces left
@MATILDA starts take_item_grateful
CARSON (take_item_reach)
Here you go Matilda…
@MATILDA moves to layer -3
@CARSON faces right
@CARSON starts deepbreath
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_neutral)
Thanks…
@MATILDA is think AND CARSON is think

goto game03_top
if (game2A is “Tear Gas”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
EVERYONE DUCK!!!
sound thwack
@add Handgun to MATILDA
@VERONICA is run_fall AND MATILDA is draw_gun AND CARSON is run_fall
sound gunshot
@MATILDA is shoot_loop

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay FLAMETHROWER shifts to -121 -37 in 2
&overlay FLAMETHROWER scales to 1.286 1.286 in 2
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (faint)
Holy sausages!
sound body_drop

INT. WATER WALL with TORCH REFLECTION
@remove Handgun from MATILDA
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_startled AND CARSON starts talk_startled
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_call_out)
RUN!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2A is “Taser Gun”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_angry)
COVER YOUR EYES!
@overlay TEAR GAS create
@overlay TEAR GAS shifts to 126 220
@overlay TEAR GAS scales to 1.000 1.000
&overlay TEAR GAS shifts to 317 277 in 1
&overlay TEAR GAS scales to 1.000 1.000 in 1
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@VERONICA is eyes_closed AND MATILDA is slap_face AND CARSON is eyes_closed
sound thwack

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay TEAR GAS create
@overlay TEAR GAS shifts to -54 275 in zone 2
@overlay TEAR GAS scales to 1.000 1.000 in zone 2
&overlay TEAR GAS shifts to 81 -57 in 1 in zone 2
&overlay TEAR GAS scales to 1.000 1.000 in 1 in zone 2
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (cough)
AH tear gas!
QUENTIN (cough)
My one weakness!

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cough AND CARSON starts cough
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (cough)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is think
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (arms_crossed_angry)
(Wait a minute…)
QUENTIN (frustrated)
(I’m wearing a gas mask!)
QUENTIN (arms_crossed_angry)
(Tear gas won’t affect me!)
QUENTIN (frustrated)
(Augh what an idiot I am!)
}

goto game03_under
if (game2B is “Matches And Lighter”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
Duck!
sound thwack
@overlay KNIFE create
@overlay KNIFE shifts to 133 265
@overlay KNIFE scales to 0.554 0.554
&overlay KNIFE shifts to 325 262 in 1
&overlay KNIFE scales to 0.554 0.554 in 1
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@VERONICA is run_fall AND MATILDA is talk_pound_chest AND CARSON is run_fall

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay KNIFE create
@overlay KNIFE shifts to -110 301
@overlay KNIFE scales to 0.554 0.554
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay KNIFE shifts to 315 316 in 1 in zone 2
&overlay KNIFE scales to 0.554 0.554 in 1 in zone 2
@QUENTIN is stand_up
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_angry)
Are you trying to kill me?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts deepbreath AND CARSON starts deepbreath
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_angry)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

} elif (game2B is “Knife”) {
music music_stressbeat
@VERONICA starts startled_surprised AND CARSON starts startled_surprised
MATILDA (talk_call_out)
Fire away!
@overlay MATCH create
@overlay MATCH shifts to 138 236
@overlay MATCH scales to 1.000 1.000
&overlay MATCH shifts to 337 280 in 1
&overlay MATCH scales to 1.000 1.000 in 1
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@VERONICA is talk_startled AND MATILDA is slap_face AND CARSON is talk_startled
sound thwack
@pause for a beat

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay MATCH create
@overlay MATCH shifts to -53 288 in zone 2
@overlay MATCH scales to 1.000 1.000 in zone 2
&overlay MATCH shifts to 62 73 in 2 in zone 2
&overlay MATCH scales to 1.000 1.000 in 2 in zone 2
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FIRE create
@overlay FIRE shifts to -322 50 in zone 2
@overlay FIRE scales to 3.346 3.346 in zone 2
@overlay FIRE moves to layer 0
@overlay FIRE opacity 1
sound firecrackling
@QUENTIN is cough
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_startled)
What the hell?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_repulsed AND CARSON starts talk_repulsed
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_excited_point)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic
}

}“Keep the weapon to yourself” {
CARSON (arms_crossed)
(I think it’s best I hold onto it…)
(I don’t know if Matilda is able to use it without hurting herself…)
@CARSON is think

if (game2A is “Tear Gas”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
EVERYONE DUCK!!!
sound thwack
@add Handgun to CARSON
@CARSON spot 1.312 206 7
@VERONICA is run_fall AND MATILDA is run_fall AND CARSON is draw_gun
sound gunshot
@CARSON is shoot_loop

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay FLAMETHROWER shifts to -121 -37 in 2
&overlay FLAMETHROWER scales to 1.286 1.286 in 2
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (faint)
Holy sausages!
sound body_drop

INT. WATER WALL with TORCH REFLECTION
@remove Handgun from MATILDA
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces left
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_startled AND MATILDA starts talk_startled
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_call_out)
RUN!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic
goto continue_story02

} elif (game2A is “Taser Gun”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_angry)
COVER YOUR EYES!
@overlay TEAR GAS create
@overlay TEAR GAS shifts to 227 249
@overlay TEAR GAS scales to 1.000 1.000
&overlay TEAR GAS shifts to 339 263 in 1
&overlay TEAR GAS scales to 1.000 1.000 in 1
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@VERONICA is eyes_closed AND MATILDA is eyes_closed AND CARSON is slap_face
sound thwack

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay TEAR GAS create
@overlay TEAR GAS shifts to -54 275 in zone 2
@overlay TEAR GAS scales to 1.000 1.000 in zone 2
&overlay TEAR GAS shifts to 81 -57 in 1 in zone 2
&overlay TEAR GAS scales to 1.000 1.000 in 1 in zone 2
@overlay TEAR GAS moves to layer 0
@overlay TEAR GAS opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (cough)
AH tear gas!
QUENTIN (cough)
My one weakness!

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces left
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts cough AND MATILDA starts cough
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (cough)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is think
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (arms_crossed_angry)
(Wait a minute…)
QUENTIN (frustrated)
(I’m wearing a gas mask!)
QUENTIN (arms_crossed_angry)
(Tear gas won’t affect me!)
QUENTIN (frustrated)
(Augh what an idiot I am!)
goto continue_story02
}

if (game2B is “Matches And Lighter”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
Duck!
sound thwack
@overlay KNIFE create
@overlay KNIFE shifts to 205 257
@overlay KNIFE scales to 0.554 0.554
&overlay KNIFE shifts to 323 257 in 1
&overlay KNIFE scales to 0.554 0.554 in 1
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@VERONICA is run_fall AND MATILDA is run_fall AND CARSON is talk_pound_chest

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay KNIFE create
@overlay KNIFE shifts to -110 301
@overlay KNIFE scales to 0.554 0.554
@overlay KNIFE moves to layer 0
@overlay KNIFE opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
&overlay KNIFE shifts to 315 316 in 1 in zone 2
&overlay KNIFE scales to 0.554 0.554 in 1 in zone 2
@QUENTIN is stand_up
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_angry)
Are you trying to kill me?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts deepbreath AND MATILDA starts deepbreath
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_angry)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic
goto continue_story02

} elif (game2B is “Knife”) {
music music_stressbeat
@VERONICA starts startled_surprised AND MATILDA starts startled_surprised
CARSON (talk_call_out)
Fire away!
@overlay MATCH create
@overlay MATCH shifts to 222 250
@overlay MATCH scales to 1.000 1.000
&overlay MATCH shifts to 327 267 in 1
&overlay MATCH scales to 1.000 1.000 in 1
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@VERONICA is talk_startled AND MATILDA is talk_startled AND CARSON is slap_face
sound thwack
@pause for a beat

INT. WATER WALL with TORCH REFLECTION to 1.000 0 0 in zone 2
@overlay FLAMETHROWER create
@overlay FLAMETHROWER shifts to -13 171 in zone 2
@overlay FLAMETHROWER scales to 1.286 1.286 in zone 2
@overlay FLAMETHROWER moves to layer 0
@overlay FLAMETHROWER opacity 1
@overlay MATCH create
@overlay MATCH shifts to -53 288 in zone 2
@overlay MATCH scales to 1.000 1.000 in zone 2
&overlay MATCH shifts to 62 73 in 2 in zone 2
&overlay MATCH scales to 1.000 1.000 in 2 in zone 2
@overlay MATCH moves to layer 0
@overlay MATCH opacity 1
@cut to zone 2
@QUENTIN changes into QUENTIN_default
@QUENTIN spot 1.287 160 0 in zone 2 at layer -1
@QUENTIN faces left
@QUENTIN is startled_surprised
@overlay EFFECT SMOKE create
@overlay EFFECT SMOKE moves to layer 0
@overlay EFFECT SMOKE opacity 1
@overlay FIRE create
@overlay FIRE shifts to -322 50 in zone 2
@overlay FIRE scales to 3.346 3.346 in zone 2
@overlay FIRE moves to layer 0
@overlay FIRE opacity 1
sound firecrackling
@QUENTIN is cough
@speechbubble is 212 279 to 100% with tail_top_left
QUENTIN (talk_startled)
What the hell?

INT. WATER WALL with TORCH REFLECTION
@CARSON changes into CARSON_default
@CARSON spot 1.312 270 0 in zone 1 at layer -3
@CARSON faces right
@MATILDA changes into MATILDA_default
@MATILDA spot 1.274 160 0 in zone 1 at layer -3
@MATILDA faces right
@VERONICA changes into VERONICA_default
@VERONICA spot 1.305 50 0 in zone 1 at layer -3
@VERONICA faces right
@VERONICA starts talk_repulsed AND CARSON starts talk_repulsed
@speechbubble is 178 280 to 100% with tail_top_right
CARSON (talk_excited_point)
Let’s get out of here!
@VERONICA exits right AND VERONICA does it while run_athletic AND MATILDA exits right AND MATILDA does it while run_athletic AND CARSON exits right AND CARSON does it while run_athletic
goto continue_story02
}}

CARSON (dismayed)
(What should I do!?)
choice (game3)
“Give the weapon to Matilda” {
sound firecrackling
@MATILDA moves to layer -4
@CARSON faces left
@MATILDA starts take_item_grateful
CARSON (take_item_reach)
Here you go Matilda…
@MATILDA moves to layer -3
@CARSON faces right
@CARSON starts deepbreath
@speechbubble is 216 251 to 100% with tail_top_left
MATILDA (talk_neutral)
Thanks…
@MATILDA is think AND CARSON is think
@pause for a beat
goto give_weapon
} “Keep the weapon to yourself” {
CARSON (arms_crossed)
(I think it’s best I hold onto it…)
(I don’t know if Matilda is able to use it without hurting herself…)
@CARSON is think
@pause for a beat
goto take_weapon
}

label give_weapon

if ( game02_one ) {
goto game03_top
} elif (game02_two) {
goto game03_under
}

label game03_top

if (game2A is “Tear Gas”){
NARR
Scene for Give the weapon to Matilda and tear gas here.
} elif (game2A is “Taser Gun”) {
NARR
Scene for Give the weapon to Matilda and tear gas here.
}
goto story_path01

label game03_under

if (game2B is “Matches And Lighter”) {
NARR
Scene for Give the weapon to Matilda and matches and lighter here.
} elif (game2B is “Knife”) {
NARR
Scene for Give the weapon to Matilda and knife here.
}
goto story_path01

label take_weapon

if ( game02_one ) {
goto game04_top
} elif (game02_two) {
goto game04_under
}

label game04_top

if (game2A is “Tear Gas”){
NARR
Scene for Keep the weapon to yourself and tear gas here.
} elif (game2A is “Taser Gun”) {
NARR
Scene for Keep the weapon to yourself and tear gas here.
}
goto story_path01

label game04_under

if (game2B is “Matches And Lighter”) {
NARR
Scene for Keep the weapon to yourself and matches and lighter here.
} elif (game2B is “Knife”) {
NARR
Scene for Keep the weapon to yourself and knife here.
}
goto story_path01

label story_path01

NARR
Back to main storyline…

It’s working now…

Thanks for all your help and sorry if I’ve been bugging you a lot…

Am glad to hear that it’s working : )

And no need to apologize, you did not bug me at all :scream:

It was fun, I enjoy helping people and try my best :smile:

Good luck with your story and good night! :sparkling_heart: