Yeah, pretty much what the person above explained. I sort of used a similar method in my story for a minigame. Start with the overlay WIN offscreen and with the overlay LOSE above the arrow.
So, above the arrow spinning code, you put something like this:
&overlay LOSE shifts to (where the arrow is) THEN
pause for 0.9 THEN overlay WIN shifts to (where
arrow is) AND overlay LOSE shifts to (offscreen)
THEN pause for 0.1 THEN overlay WIN shifts to
(offscreen) AND overlay LOSE shifts to (where the
arrow is)
You can play around with the timings.
The pausing for 0.1 is how much time the reader has to tap on the arrow when it’s in the correct spot, and the pausing for 0.9 is when the arrow is in the wrong spot.