I am creating this mini game in wich the reader needs to tap books that light up on screen in order to open a secret door.
I created the mini game and the first 2 rounds work perfectly but after that for some reason the game just continunes without tapping anything… ,also the books stop lighting up and you dont hear the sound anymore.
I was wondering if anybody can find the issue.
Script-
NARRATOR
Tap on the books in the order they light up.
label Mini_Game_One
readerMessage Tap on the book in the order they light up.
@overlay BOOK LIGHT 7 opacity 1
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 7 opacity 0
tappable
“BOOK7”{
@overlay BOOK LIGHT 7 opacity 1 in 0
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 7 opacity 0 in 0
goto Round2
} “BOOK1”{
sound incorrect_buzzer
@overlay BOOK LIGHT 1 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 1 opacity 0
goto Mini_Game_One
} “BOOK2”{
sound incorrect_buzzer
@overlay BOOK LIGHT 2 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 2 opacity 0
goto Mini_Game_One
} “BOOK3”{
sound incorrect_buzzer
@overlay BOOK LIGHT 3 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 3 opacity 0
goto Mini_Game_One
} “BOOK4”{
sound incorrect_buzzer
@overlay BOOK LIGHT 4 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 4 opacity 0
goto Mini_Game_One
} “BOOK5”{
sound incorrect_buzzer
@overlay BOOK LIGHT 5 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 5 opacity 0
goto Mini_Game_One
} “BOOK6”{
sound incorrect_buzzer
@overlay BOOK LIGHT 6 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 6 opacity 0
goto Mini_Game_One
} “BOOK8”{
sound incorrect_buzzer
@overlay BOOK LIGHT 8 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 8 opacity 0
goto Mini_Game_One
} “BOOK9”{
sound incorrect_buzzer
@overlay BOOK LIGHT 9 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 9 opacity 0
goto Mini_Game_One
} “BOOK10”{
sound incorrect_buzzer
@overlay BOOK LIGHT 10 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 10 opacity 0
goto Mini_Game_One
} “BOOK11”{
sound incorrect_buzzer
@overlay BOOK LIGHT 11 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 11 opacity 0
goto Mini_Game_One
}
label Round2
readerMessage Round 2
readerMessage Tap on the book in the order they light up.
@overlay BOOK LIGHT 3 opacity 1
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 3 opacity 0
tappable
“BOOK3”{
@overlay BOOK LIGHT 3 opacity 1 in 0
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 3 opacity 0 in 0
goto Round3
} “BOOK1”{
sound incorrect_buzzer
@overlay BOOK LIGHT 1 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 1 opacity 0
goto Round2
} “BOOK2”{
sound incorrect_buzzer
@overlay BOOK LIGHT 2 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 2 opacity 0
goto Round2
} “BOOK7”{
sound incorrect_buzzer
@overlay BOOK LIGHT 7 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 7 opacity 0
goto Round2
} “BOOK4”{
sound incorrect_buzzer
@overlay BOOK LIGHT 4 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 4 opacity 0
goto Round2
} “BOOK5”{
sound incorrect_buzzer
@overlay BOOK LIGHT 5 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 5 opacity 0
goto Round2
} “BOOK6”{
sound incorrect_buzzer
@overlay BOOK LIGHT 6 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 6 opacity 0
goto Round2
} “BOOK8”{
sound incorrect_buzzer
@overlay BOOK LIGHT 8 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 8 opacity 0
goto Round2
} “BOOK9”{
sound incorrect_buzzer
@overlay BOOK LIGHT 9 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 9 opacity 0
goto Round2
} “BOOK10”{
sound incorrect_buzzer
@overlay BOOK LIGHT 10 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 10 opacity 0
goto Round2
} “BOOK11”{
sound incorrect_buzzer
@overlay BOOK LIGHT 11 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 11 opacity 0
goto Round2
}
label Round3
readerMessage Round 3
readerMessage Tap on the book in the order they light up.
@overlay BOOK LIGHT 5 opacity 1
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 5 opacity 0
tappable
“BOOK5”{
@overlay BOOK LIGHT 5 opacity 1 in 0
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 5 opacity 0 in 0
goto Round4
} “BOOK1”{
sound incorrect_buzzer
@overlay BOOK LIGHT 1 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 1 opacity 0
goto Round3
} “BOOK2”{
sound incorrect_buzzer
@overlay BOOK LIGHT 2 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 2 opacity 0
goto Round3
} “BOOK3”{
sound incorrect_buzzer
@overlay BOOK LIGHT 3 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 3 opacity 0
goto Round3
} “BOOK4”{
sound incorrect_buzzer
@overlay BOOK LIGHT 4 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 4 opacity 0
goto Round3
} “BOOK7”{
sound incorrect_buzzer
@overlay BOOK LIGHT 7 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 7 opacity 0
goto Round3
} “BOOK6”{
sound incorrect_buzzer
@overlay BOOK LIGHT 6 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 6 opacity 0
goto Round3
} “BOOK8”{
sound incorrect_buzzer
@overlay BOOK LIGHT 8 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 8 opacity 0
goto Round3
} “BOOK9”{
sound incorrect_buzzer
@overlay BOOK LIGHT 9 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 9 opacity 0
goto Round3
} “BOOK10”{
sound incorrect_buzzer
@overlay BOOK LIGHT 10 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 10 opacity 0
goto Round3
} “BOOK11”{
sound incorrect_buzzer
@overlay BOOK LIGHT 11 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 11 opacity 0
goto Round3
}
label Round4
readerMessage Round 4
readerMessage Tap on the book in the order they light up.
@overlay BOOK LIGHT 5 opacity 1
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 5 opacity 0
tappable
“BOOK5”{
@overlay BOOK LIGHT 5 opacity 1 in 0
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 5 opacity 0 in 0
goto Round5
} “BOOK1”{
sound incorrect_buzzer
@overlay BOOK LIGHT 1 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 1 opacity 0
goto Round4
} “BOOK2”{
sound incorrect_buzzer
@overlay BOOK LIGHT 2 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 2 opacity 0
goto Round4
} “BOOK3”{
sound incorrect_buzzer
@overlay BOOK LIGHT 3 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 3 opacity 0
goto Round4
} “BOOK4”{
sound incorrect_buzzer
@overlay BOOK LIGHT 4 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 4 opacity 0
goto Round4
} “BOOK7”{
sound incorrect_buzzer
@overlay BOOK LIGHT 7 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 7 opacity 0
goto Round4
} “BOOK6”{
sound incorrect_buzzer
@overlay BOOK LIGHT 6 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 6 opacity 0
goto Round4
} “BOOK8”{
sound incorrect_buzzer
@overlay BOOK LIGHT 8 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 8 opacity 0
goto Round4
} “BOOK9”{
sound incorrect_buzzer
@overlay BOOK LIGHT 9 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 9 opacity 0
goto Round4
} “BOOK10”{
sound incorrect_buzzer
@overlay BOOK LIGHT 10 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 10 opacity 0
goto Round4
} “BOOK11”{
sound incorrect_buzzer
@overlay BOOK LIGHT 11 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 11 opacity 0
goto Round4
}
label Round5
readerMessage Round 5
readerMessage Tap on the book in the order they light up.
@overlay BOOK LIGHT 1 opacity 1
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 1 opacity 0
tappable
“BOOK1”{
@overlay BOOK LIGHT 1 opacity 1 in 0
sound buy_currency
@pause for 0.8
@overlay BOOK LIGHT 1 opacity 0 in 0
goto End_Game_One
} “BOOK7”{
sound incorrect_buzzer
@overlay BOOK LIGHT 7 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 7 opacity 0
goto Round5
} “BOOK2”{
sound incorrect_buzzer
@overlay BOOK LIGHT 2 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 2 opacity 0
goto Round5
} “BOOK3”{
sound incorrect_buzzer
@overlay BOOK LIGHT 3 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 3 opacity 0
goto Round5
} “BOOK4”{
sound incorrect_buzzer
@overlay BOOK LIGHT 4 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 4 opacity 0
goto Round5
} “BOOK5”{
sound incorrect_buzzer
@overlay BOOK LIGHT 5 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 5 opacity 0
goto Round5
} “BOOK6”{
sound incorrect_buzzer
@overlay BOOK LIGHT 6 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 6 opacity 0
goto Round5
} “BOOK8”{
sound incorrect_buzzer
@overlay BOOK LIGHT 8 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 8 opacity 0
goto Round5
} “BOOK9”{
sound incorrect_buzzer
@overlay BOOK LIGHT 9 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 9 opacity 0
goto Round5
} “BOOK10”{
sound incorrect_buzzer
@overlay BOOK LIGHT 10 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 10 opacity 0
goto Round5
} “BOOK11”{
sound incorrect_buzzer
@overlay BOOK LIGHT 11 opacity 1 in 0
@pause for 0.8
@overlay BOOK LIGHT 11 opacity 0
goto Round5
}
label End_Game_One
readerMessage Good job
I usualy test code for tappable so that I replace word tappable with choice and add narrator - this way I can test it if works coding vise without having your overlays.
And the code works = so I assume the problem is in the overlay
-
they might be overlapin - remember even the transparent surrounding couts as tappable are so if it coveres other overlays they cant be tapped
-
some of your overlays are corrupted - it hapens sometimes that everything is OIK but the overlay simply doesnt react on tapp - This bugg comes more often if you create overlay from another overlay, but sometimes even oribinaly uploaded overlay is corrupted somehow and doesnt react on tapp.
So in case your overlays do not overlap try to reupload the overlays. -
your overlays nabed BOOK must be all on higher layer then the BOOK LIGHT - to remain tappable
-
if nothing from this helps try to contact episode via ticked - the code worked for me so I dont thing the problem is in coding…
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