Some advice, you don’t actually need to use if/elif/else. You can just put the wrong/correct dialogue inside each tappable choice like this:
tappable
“FLOUR” {
NARRATOR
Wrong ingredient, try again.
goto bakery_trial
} “BUTTER” {
NARRATOR
Correct! Next ingredient…
goto bakery_round_2
} “EGGS” {
NARRATOR
Wrong ingredient, try again.
goto bakery_trial
} “SUGAR” {
NARRATOR
Wrong ingredient, try again.
goto bakery_trial
}
So you don’t need to use flags or the points system or the if/elif/else at all for your game.