Moving/Rotating Wheel Overlays Directing Help? (SOLVED)


Ok so I’m trying to get the wheels to move at the same with the motorbike right?

But then this happens!

I coded them to shift at the same time and all but why are the wheels moving like that??

They first bounce to the bottom and then reconnect with the motorcycle in the end…

Help please??

This is my script

6
7

1 Like

This might be because the “default” anchor point of overlays is 1 1, meaning that their position is bound to this point. So if you change it to 0.5 0.5 their position is off.
This is what you can do:

1. Rotate your overlay with the anchor point you want so that it is set for this overlay and its position won’t change. Like this:

overlay BIKE WHEEL_2 rotates 0 anchoir point 0.5 0.5 in 0

2. Change their position back to where it should be on screen, because the command above altered it.

&overlay BIKE WHEEL_2 shifts to xxx xxx in 0

Alternatively you can change your overlay’s position after previewing and update your shift command with the new coordinates :slight_smile:

Hope this helps :hugs:

2 Likes

hi
thank you soo much!
this was actually the script i should have put down:

@overlay BIKE WHEEL create
@overlay BIKE WHEEL shifts to 228 63 in zone 2
@overlay BIKE WHEEL scales to 0.226 0.226
@overlay BIKE WHEEL rotates 0 anchor point 0 0
@overlay BIKE WHEEL to layer 3
@overlay BIKE WHEEL opacity 1

@overlay BIKE WHEEL_2 create from BIKE WHEEL
@overlay BIKE WHEEL_2 shifts to 320 61 in zone 2
@overlay BIKE WHEEL_2 scales to 0.224 0.224
@overlay BIKE WHEEL_2 rotates 0 anchor point 0 0
@overlay BIKE WHEEL_2 to layer 3
@overlay BIKE WHEEL_2 opacity 1

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