Dara's Character Customization Templates (INK & Limelight)

Hi! I would like to cut out all the unnatural hair colors for my story. What do i cut out so it doesn’t effect/mess up the script?

Remove all the “dyed” hair color sections from the template, then remove the bolded part below from this section:

label fem_haircolor1

    NARRATOR
Choose your hair color.

choice
“Dark”{
goto hairDark1
}“Light” {
goto hairLight1
}“Dye”{
goto hairDye1

} “Back to Styles” {
goto fem_hair1
}

Thank you so much!

Thank you sm for this template! saved a lot of time hehe. I keep getting errors saying “No eyebrows called ‘arched natural exist’” I tried just deleting the ‘arched natural’ out of my customisation completely, but then it goes onto say ‘Arched thick styled doesn’t exist’ and ect. HELP?? :neutral_face::neutral_face::neutral_face:

Yep! :grin:
In the INK template, but if you could, the limelight would be nice as well.
:unicorn::unicorn:

.

Thankyou SO MUCH, i realised heaps of other had this problem so thanks for taking the time to answer my problem. Sometimes i get this other problem (sorryyy) when iI do change the name with the CTRL + f, it kinda gobbles up the next word, which then leads me to write the ENTIRe line again because it stuffed it up. :pensive::pensive:

If you mess up, just press CTRL + Z on your keyboard and it will redo whatever you just did in the script. When you use CTRL + F, make sure you click on ALL first before you type in the name.

Thankyouuu!!!

1 Like

omg it happened again :confused: and this time I did everything correct!! im so sorry for wasting your time LOL

label male_avatar1
@CHARACTER stands screen center and CHARACTER faces right and CHARACTER starts idle

        NARRATOR
    What does he look like?

choice
"Skin Color" {
goto skin1
} "Hair" {
goto hair1
} "Face Shape" {
goto face1
} "Eyebrows" {
goto eyebrows1
} "Eyes" {
goto eyes1
} "Nose" {
goto nose1
} "Mouth" {
goto mouth1
} <GREEN> "This is perfect!" {
goto male_avatar1_end
}

label skin1

        NARRATOR
    Choose his skin color.

choice
"Light Skin Colors"{
goto skincolor_light_boy1
}"Medium Skin Colors"{
goto skincolor_medium_boy1
}"Dark Skin Colors"{
goto skincolor_dark_boy1
}

label skincolor_light_boy1

        NARRATOR
    Choose his skin color.

choice
"Dune" {
@CHARACTER changes bodyColor into Dune
goto skincolor_light_boy1
}
"Porcelain" {
@CHARACTER changes bodyColor into Porcelain
goto skincolor_light_boy1
}
"Fair" {
@CHARACTER changes bodyColor into Fair
goto skincolor_light_boy1
}
"Light"{
@CHARACTER changes bodyColor into Light
goto skincolor_light_boy1
}
"Light Ocre" {
@CHARACTER changes bodyColor into Light Ocre
goto skincolor_light_boy1
}
"Ivory" {
@CHARACTER changes bodyColor into Ivory
goto skincolor_light_boy1
}
"Beige" {
@CHARACTER changes bodyColor into Beige
goto skincolor_light_boy1
}
<GREEN>"Different Shades"{
goto skin1
}
<GREEN>"Done"{
goto male_avatar1
}


label skincolor_medium_boy1

        NARRATOR
    Choose his skin color.

choice
"Olive" {
@CHARACTER changes bodyColor into Olive
goto skincolor_medium_boy1
}
"Tan" {
@CHARACTER changes bodyColor into Tan
goto skincolor_medium_boy1
}
"Taupe" {
@CHARACTER changes bodyColor into Taupe
goto skincolor_medium_boy1
}
"Caramel" {
@CHARACTER changes bodyColor into Caramel
goto skincolor_medium_boy1
}
"Honey" {
@CHARACTER changes bodyColor into Honey
goto skincolor_medium_boy1
}
"Toffee" {
@CHARACTER changes bodyColor into Toffee
goto skincolor_medium_boy1
}
<GREEN>"Different Shades"{
goto skin1
}
<GREEN>"Done"{
goto male_avatar1
}


label skincolor_dark_boy1

        NARRATOR
    Choose his skin color.

choice
"Umber" {
@CHARACTER changes bodyColor into Umber
goto skincolor_dark_boy1
}
"Rosewood" {
@CHARACTER changes bodyColor into Rosewood
goto skincolor_dark_boy1
}
"Mocha" {
@CHARACTER changes bodyColor into Mocha
goto skincolor_dark_boy1
}
"Dark" {
@CHARACTER changes bodyColor into Dark
goto skincolor_dark_boy1
}
"Sable" {
@CHARACTER changes bodyColor into Sable
goto skincolor_dark_boy1
}
"Chestnut" {
@CHARACTER changes bodyColor into Chestnut
goto skincolor_dark_boy1
}
<GREEN>"Different Shades"{
goto skin1
}
<GREEN>"Done"{
goto male_avatar1
}

label face1

        NARRATOR
    Choose his face shape.

choice
"Athletic" {
@CHARACTER changes face into Athletic Square Jaw
goto face1
}
"Thin Chiseled" {
@CHARACTER changes face into Chiseled Oval
goto face1
}
"Stubble" {
@CHARACTER changes face into Chiseled Square
goto face1
}
"Defined Triangle" {
@CHARACTER changes face into Defined Triangle
goto face1
}
"Diamond" {
@CHARACTER changes face into Diamond
goto face1
}
"Square Jaw" {
@CHARACTER changes face into Square Jaw
goto face1
}
"Thin Stubble" {
@CHARACTER changes face into Sculpted Oblong
goto face1
}
"Soft Triangle" {
@CHARACTER changes face into Cade
goto face1
}
<GREEN>"Done"{
goto male_avatar1
}

label eyes1

        NARRATOR
    Choose his eyes.

choice
"Deepset Piercing" {
@CHARACTER changes eyes into Deepset Piercing
goto eyes1
}
"Deepset Sloping" {
@CHARACTER changes eyes into Deepset Sloping
goto eyes1
}
"Deepset Gentle" {
@CHARACTER changes eyes into Deepset Gentle
goto eyes1
}
"Stoic Almond" {
@CHARACTER changes eyes into Stoic Almond
goto eyes1
}
"Classic Round" {
@CHARACTER changes eyes into Classic Round
goto eyes1
}
"Innocent Round" {
@CHARACTER changes eyes into Innocent Round
goto eyes1
}
<GREEN> "Next Page" {
goto eyes12
}
<GREEN> "Eye Color" {
goto eyecolor1
}
<GREEN>"Done"{
goto male_avatar1
}

label eyes12

        NARRATOR
    Choose his eyes.

choice
"Sloping Smolder" {
@CHARACTER changes eyes into Sloping Smolder
goto eyes12
}
"Narrow Gentle" {
@CHARACTER changes eyes into Narrow Gentle
goto eyes12
}
"Gentle Almond" {
@CHARACTER changes eyes into Gentle Almond
goto eyes12
}
"Piercing Almond" {
@CHARACTER changes eyes into Piercing Almond
goto eyes12
}
"Round Piercing" {
@CHARACTER changes eyes into Round Piercing
goto eyes12
}
"Round Gentle" {
@CHARACTER changes eyes into Round Gentle
goto eyes12
}
<GREEN> "Previous Page" {
goto eyes1
}
<GREEN> "Eye Color" {
goto eyecolor1
}
<GREEN>"Done"{
goto male_avatar1
}

label eyecolor1

        NARRATOR
    Choose his eye color.

choice
"Blue" {
@CHARACTER changes eyesColor into Blue
goto eyecolor1
}
"Brown" {
@CHARACTER changes eyesColor into Brown
goto eyecolor1
}
"Black" {
@CHARACTER changes eyesColor into Black
goto eyecolor1
}
"Green" {
@CHARACTER changes eyesColor into Green
goto eyecolor1
}
"Purple" {
@CHARACTER changes eyesColor into Purple
goto eyecolor1
}
"White" {
@CHARACTER changes eyesColor into White
goto eyecolor1
}
"Auburn" {
@CHARACTER changes eyesColor into Auburn
goto eyecolor1
}
"Hickory" {
@CHARACTER changes eyesColor into Hickory
goto eyecolor1
}
"Pine" {
@CHARACTER changes eyesColor into Pine
goto eyecolor1
}
<GREEN>"Done"{
goto male_avatar1
}

label eyebrows1

        NARRATOR
    Choose his eyebrows.

choice
"Bold"{
@CHARACTER changes eyebrows into Straight Bold
goto eyebrows1
}"Thick"{
@CHARACTER changes eyebrows into Thick Arch
goto eyebrows1
}"Sharp"{
@CHARACTER changes eyebrows into Medium Sharp
goto eyebrows1
}"Tapered"{
@CHARACTER changes eyebrows into Thick Tapered
goto eyebrows1
}"Narrow"{
@CHARACTER changes eyebrows into Thin Arch
goto eyebrows1
}"Athletic"{
@CHARACTER changes eyebrows into Thick Arch Athletic
goto eyebrows1
}<GREEN> "Done"{
goto male_avatar1
}

label nose1

        NARRATOR
    Choose his nose.

choice
"Button" {
@CHARACTER changes nose into Button
goto nose1
}
"Refined" {
@CHARACTER changes nose into Refined
goto nose1
}
"Aquline"{
@CHARACTER changes nose into Aquiline
goto nose1
}
"Roman" {
@CHARACTER changes nose into Roman
goto nose1
}
"Broad" {
@CHARACTER changes nose into Broad
goto nose1
}
"Hooked"{
@CHARACTER changes nose into Hooked Nose
goto nose1
}
<GREEN> "Next Page" {
goto nose12
}
<GREEN>"Done"{
goto male_avatar1
}

label nose12

        NARRATOR
    Choose his nose.

choice
"Thin" {
@CHARACTER changes nose into Thin
goto nose12
}
"Chiseled" {
@CHARACTER changes nose into Chiseled
goto nose12
}
"Strong"{
@CHARACTER changes nose into Strong
goto nose12
}
"Upturned"{
@CHARACTER changes nose into Upturned
goto nose12
}
"Round"{
@CHARACTER changes nose into Round
goto nose12
}
"Athletic Button" {
@CHARACTER changes nose into Athletic Button
goto nose12
}
<GREEN> "Previous Page" {
goto nose1
}
<GREEN>"Done"{
goto male_avatar1
}

label mouth1

        NARRATOR
    Choose his mouth shape.

choice
"Classic" {
@CHARACTER changes mouth into Classic
goto mouth1
}"Full" {
@CHARACTER changes mouth into Full Tapered
goto mouth1
}"Small Round" {
@CHARACTER changes mouth into Small Round
goto mouth1
}"Smirk" {
@CHARACTER changes mouth into Smirk
goto mouth1
}"Small Open" {
@CHARACTER changes mouth into Small
goto mouth1
}"Uneven" {
@CHARACTER changes mouth into Uneven
goto mouth1
}"Pouting Oval" {
@CHARACTER changes mouth into Pouting Oval
goto mouth1
}"Uni-lip Medium" {
@CHARACTER changes mouth into Uni-lip Medium
goto mouth1
}<GREEN> "Lip Color" {
goto lipColor1
}<GREEN>"Done"{
goto male_avatar1
}

label lipColor1

        NARRATOR
    Choose his lip color.

choice
"Natural Colors" {
goto male_NaturalColors1
} "Bright Colors" {
goto male_BrightColors1
} "Dark Colors" {
goto male_DarkColors1
} <GREEN> "Change Lip Shape" {
goto mouth1
}

label male_NaturalColors1

        NARRATOR
    Choose his lip color.

choice
"Blush" {
@CHARACTER changes mouthColor into Blush
goto male_NaturalColors1
} "Dune" {
@CHARACTER changes mouthColor into Dune
goto male_NaturalColors1
} "Ivory" {
@CHARACTER changes mouthColor into Ivory
goto male_NaturalColors1
} "Mocha" {
@CHARACTER changes mouthColor into Mocha
goto male_NaturalColors1
} "Taupe" {
@CHARACTER changes mouthColor into Taupe
goto male_NaturalColors1
} "Terracotta" {
@CHARACTER changes mouthColor into Terracotta
goto male_NaturalColors1
} "Toffee" {
@CHARACTER changes mouthColor into Toffee
goto male_NaturalColors1
} <GREEN> "Next Page" {
goto male_NaturalColors12
} <GREEN> "Try Other Colors" {
goto lipColor1
} <GREEN> "Done" {
goto male_avatar1
}

label male_NaturalColors12

        NARRATOR
    Choose his lip color.

choice
"Umber" {
@CHARACTER changes mouthColor into Umber
goto male_NaturalColors12
} "Rosewood" {
@CHARACTER changes mouthColor into Rosewood
goto male_NaturalColors12
} "Dusty Rose" {
@CHARACTER changes mouthColor into Dusty Rose
goto male_NaturalColors12
} "Dark" {
@CHARACTER changes mouthColor into Dark
goto male_NaturalColors12
} "Sable" {
@CHARACTER changes mouthColor into Sable
goto male_NaturalColors12
} "Chestnut" {
@CHARACTER changes mouthColor into Chestnut
goto male_NaturalColors12
} <GREEN> "Previous Page" {
goto male_NaturalColors1
} <GREEN> "Try Other Colors" {
goto lipColor1
} <GREEN> "Done" {
goto male_avatar1
}

label male_BrightColors1

        NARRATOR
    Choose his lip color.

choice
"Bubblegum Pink" {
@CHARACTER changes mouthColor into Bubblegum Pink
goto male_BrightColors1
} "Champagne" {
@CHARACTER changes mouthColor into Champagne
goto male_BrightColors1
} "Olive" {
@CHARACTER changes mouthColor into Olive
goto male_BrightColors1
} "Cherry Red" {
@CHARACTER changes mouthColor into Cherry Red
goto male_BrightColors1
} "Orange Crush" {
@CHARACTER changes mouthColor into Orange Crush
goto male_BrightColors1
} "Raspberry" {
@CHARACTER changes mouthColor into Raspberry
goto male_BrightColors1
} <GREEN> "Next Page" {
goto male_BrightColors12
} <GREEN> "Try Other Colors" {
goto lipColor1
} <GREEN> "Done" {
goto male_avatar1
}

label male_BrightColors12

        NARRATOR
    Choose his lip color.

choice
"Rose" {
@CHARACTER changes mouthColor into Rose
goto male_BrightColors12
} "Ruby Red" {
@CHARACTER changes mouthColor into Ruby Red
goto male_BrightColors12
} "Seafoam" {
@CHARACTER changes mouthColor into Seafoam
goto male_BrightColors12
} "Sky Blue" {
@CHARACTER changes mouthColor into Sky Blue
goto male_BrightColors12
} "White" {
@CHARACTER changes mouthColor into White
goto male_BrightColors12
} "Lavender" {
@CHARACTER changes mouthColor into Lavender
goto male_BrightColors12
} <GREEN> "Previous Page" {
goto male_BrightColors1
} <GREEN> "Try Other Colors" {
goto lipColor1
} <GREEN> "Done" {
goto male_avatar1
}

label male_DarkColors1

        NARRATOR
    Choose his lip color.

choice
"Azure" {
@CHARACTER changes mouthColor into Azure
goto male_DarkColors1
} "Raven" {
@CHARACTER changes mouthColor into Raven
goto male_DarkColors1
} "Bordeaux" {
@CHARACTER changes mouthColor into Bordeaux
goto male_DarkColors1
} "Plum" {
@CHARACTER changes mouthColor into Plum
goto male_DarkColors1
} "Emerald" {
@CHARACTER changes mouthColor into Emerald
goto male_DarkColors1
} "Scarlet" {
@CHARACTER changes mouthColor into Scarlet
goto male_DarkColors1
} "Wine" {
@CHARACTER changes mouthColor into Wine
goto male_DarkColors1
} <GREEN> "Try Other Colors" {
goto lipColor1
} <GREEN> "Done" {
goto male_avatar1
}

label hair1

        NARRATOR
    Choose his hairstyle.

choice
"Shorter Hair" {
goto shorthair1
} "Longer Hair" {
goto longhair1
} "Styled" {
goto styledhair1
} "Bangs" {
goto bangshair1
} <GREEN> "Select Color" {
goto haircolor1
}

label shorthair1

        NARRATOR
    Choose his hairstyle.

choice
"Buzzed" {
@CHARACTER changes hair into Buzzed Hair
goto shorthair1
} "Generic Short" {
@CHARACTER changes hair into Generic Short Hair
goto shorthair1
} "Short Cropped" {
@CHARACTER changes hair into Short Cropped Hair
goto shorthair1
}"Boy Bun" {
@CHARACTER changes hair into Boy Bun
goto shorthair1
} "Short Fade" {
@CHARACTER changes hair into Short Curly Fade
goto shorthair1
} "High Top Fade" {
@CHARACTER changes hair into High Top Fade
goto shorthair1
} "Shaved Sides" {
@CHARACTER changes hair into Shaved Sides
goto shorthair1
} <GREEN> "Different Styles" {
goto hair1
} <GREEN> "Select Color" {
goto haircolor1
} <GREEN> "Done" {
goto male_avatar1
}

label longhair1

        NARRATOR
    Choose his hairstyle.

choice
"Emo Boy" {
@CHARACTER changes hair into Emo Boy Hair
goto longhair1
} "Shoulder Length" {
@CHARACTER changes hair into Shoulder Length
goto longhair1
} "Corn Rows" {
@CHARACTER changes hair into Styled Corn Rows
goto longhair1
} "Twisted" {
@CHARACTER changes hair into Twist Hair Male
goto longhair1
}<GREEN>"Next Page"{
goto longhair12
} <GREEN> "Different Styles" {
goto hair1
} <GREEN> "Select Color" {
goto haircolor1
} <GREEN> "Done" {
goto male_avatar1
}

label longhair12

        NARRATOR
    Choose his hairstyle.

choice
"Dreadlocks" {
@CHARACTER changes hair into Long Dreadlocks
goto longhair12
} "Cade Messy" {
@CHARACTER changes hair into Cade Messy Hair
goto longhair12
}"Long Braids" {
@CHARACTER changes hair into Long Braids
goto longhair12
} "Natural Curls" {
@CHARACTER changes hair into Natural Curls
goto longhair12
}<GREEN>"Previous Page"{
goto longhair1
} <GREEN> "Different Styles" {
goto hair1
} <GREEN> "Select Color" {
goto haircolor1
} <GREEN> "Done" {
goto male_avatar1
}

label styledhair1

        NARRATOR
    Choose his hairstyle.

choice
"SoCal Flip" {
@CHARACTER changes hair into SoCal Flip
goto styledhair1
} "Pompadour" {
@CHARACTER changes hair into Modern Pompadour
goto styledhair1
} "Spiked" {
@CHARACTER changes hair into Spiked Up Hair
goto styledhair1
} "Slicked Back" {
@CHARACTER changes hair into Slicked Back Hair
goto styledhair1
}<GREEN>"Next Page" {
goto styledhair12
} <GREEN> "Different Styles" {
goto hair1
} <GREEN> "Select Color" {
goto haircolor1
} <GREEN> "Done" {
goto male_avatar1
}

label styledhair12

        NARRATOR
    Choose his hairstyle.

choice
"Short Faux Hawk" {
@CHARACTER changes hair into Male Subtle Faux Hawk
goto styledhair12
} "Long Fauk Hawk" {
@CHARACTER changes hair into Male Messy Faux Hawk
goto styledhair12
} "Cade" {
@CHARACTER changes hair into Cade Hair
goto styledhair12
} "Cornrow Bun" {
@CHARACTER changes hair into Cornrow Bun
goto styledhair12
}<GREEN>"Previous Page" {
goto styledhair1
} <GREEN> "Different Styles" {
goto hair1
} <GREEN> "Select Color" {
goto haircolor1
} <GREEN> "Done" {
goto male_avatar1
}

label bangshair1

        NARRATOR
    Choose his hairstyle.

choice
"Short Wave" {
@CHARACTER changes hair into Short Wave
goto bangshair1
} "Long Bangs" {
@CHARACTER changes hair into Long Bangs
goto bangshair1
} "Bowl Cut" {
@CHARACTER changes hair into Bowl Cut
goto bangshair1
} "Euro Style" {
@CHARACTER changes hair into Euro Style Hair
goto bangshair1
} "Unstyled Faux Hawk" {
@CHARACTER changes hair into Unstyled Faux Hawk
goto bangshair1
} "Wild Curly" {
@CHARACTER changes hair into Wild Curly Hair
goto bangshair1
} <GREEN> "Different Styles" {
goto hair1
} <GREEN> "Select Color" {
goto haircolor1
} <GREEN> "Done" {
goto male_avatar1
}

label haircolor1

        NARRATOR
    Choose his hair color

choice
"Dark" {
goto boy_hairDark1
}"Light" {
goto boy_hairLight1
}"Dye" {
goto boy_hairDye1
} <GREEN> "Change Hair Style" {
goto hair1
}

label boy_hairDark1

        NARRATOR
    Choose his hair color.

choice
"Black" {
@CHARACTER changes hairColor into Black
goto boy_hairDark1
}"Chestnut" {
@CHARACTER changes hairColor into Chestnut
goto boy_hairDark1
}"Auburn" {
@CHARACTER changes hairColor into Auburn
goto boy_hairDark1
}"Cayenne" {
@CHARACTER changes hairColor into Cayenne
goto boy_hairDark1
} <GREEN> "Different Colors" {
goto haircolor1
}<GREEN> "Change Hair Style" {
goto hair1
}<GREEN> "Done" {
goto male_avatar1
}

label boy_hairLight1

        NARRATOR
    Choose his hair color.

choice
"Fawn" {
@CHARACTER changes hairColor into Fawn
goto boy_hairLight1
}"Blond"{
@CHARACTER changes hairColor into Blond
goto boy_hairLight1
}"Platinum Blond" {
@CHARACTER changes hairColor into Platinum Blond
goto boy_hairLight1
}"Strawberry Blond" {
@CHARACTER changes hairColor into Strawberry Blond
goto boy_hairLight1
}<GREEN>"Different Colors" {
goto haircolor1
}<GREEN>"Change Hair Style" {
goto hair1
}<GREEN>"Done"{
goto male_avatar1
}

label boy_hairDye1

        NARRATOR
    Choose his hair color.

choice
"Bright Blue" {
@CHARACTER changes hairColor into Blasting Blue
goto boy_hairDye1
}"Green" {
@CHARACTER changes hairColor into Grievance Green
goto boy_hairDye1
}"Hot Pink" {
@CHARACTER changes hairColor into Pop Pink
goto boy_hairDye1
}"Purple" {
@CHARACTER changes hairColor into Punky Purple
goto boy_hairDye1
}<GREEN>"Next Page"{
goto boy_hairDye12
}<GREEN>"Different Colors" {
goto haircolor1
}<GREEN>"Change Hair Style" {
goto hair1
}<GREEN>"Done"{
goto male_avatar1
}

label boy_hairDye12

        NARRATOR
    Choose his hair color.

choice
"Charcoal" {
@CHARACTER changes hairColor into Charcoal
goto boy_hairDye12
}"Light Blue" {
@CHARACTER changes hairColor into Blue Light
goto boy_hairDye12
}"Mint" {
@CHARACTER changes hairColor into Mint
goto boy_hairDye12
}"Passion Fruit" {
@CHARACTER changes hairColor into Passion Fruit
goto boy_hairDye12
}<GREEN>"Previous Page"{
goto boy_hairDye1
}<GREEN>"Different Colors" {
goto haircolor1
}<GREEN>"Change Hair Style" {
goto hair1
}<GREEN>"Done"{
goto male_avatar1
}

label male_avatar1_end

        NARRATOR
    This template was created by @dara.amarie.ep on IG!
1 Like

Hi ! I’m having trouble with labels that doesn’t ‘exist’… so many places , anyone help?

The label is the very very first thing of the template. Did you delete it or did you not copy that part when you copy and pasted the template?

You’re amazing ! I tried again and it worked to copy, Idk how but must’ve forgot something :slight_smile:
Btw I’m a first time writer, so really appreciate you sharing these ! :smiley:

1 Like

Hello! First thanks a lot for the templates, you really are amazing! I’ll definitely give you credits.
Second I have a little problem and I don’t know how to fix it !


I changed the name into my character like zou said earlier but it didn’t work.
I’m really desparate, so if someone could help me I would really apreciate that.

The error occurs because you’re trying to change your character in something that doesn’t exits

Try change it to:

@CHRIS changes eyebrows into Arched Natural

1 Like

I changed it but it still says that arched natural doesn’t exist. I don’t understand why.

PS: The error doesn’t show up for my second female character. Only for my first one.

That error pops up when the system doesn’t recognize the character. You don’t have a character named CHRIS, but you do have one named KRIS with a “k”.

1 Like

Omg you’re right! I didn’t see that at all.