Hello dear Episodians,
Here’s my code so that you can have a look what I’m implying-
case 1:
&zoom on 441 105 to 208% in 1.5 using easeout
&INDU walks to spot 1 223 114 in zone 2 in 1 AND INDU faces right AND INDU does it while idle_sit_neutral_loop_rear
&overlay STOOL2 shifts to 176 -4 in zone 2 in 1 @pause for .1
&INDU is idle_sit_neutral_loop_rear
case 2:
&overlay VARUNS HOME OFFICE shifts to 164 -21 in zone 1 in 1.25
&SKILL walks to spot 0.917 248 136 in zone 1 in 1.25 AND SKILL faces left AND SKILL moves to layer 3 AND SKILL does it while talk_phone_neutral_loop @speechbubble is 188 248 to 88% with tail_top_right
SKILL (talk_phone_neutral_loop)
Can I please speak with Miss Indu Joshi?
&SKILL is listen_phone_confused
In case 1: My character is standing and doing nothing even though I have given a command using ‘&’. And I tried without the @pause for .1, since it didn’t work, I thought it may need a pause.
In case 2: When my character is supposed to do the talk_phone_neutral_loop animation while saying that line, they are standing still with no animations.
Can someone please tell me why it happens and how can I get rid of this problem? Thank you.
Because you didn’t give enough time for the character to finish the animation, which is why it will trigger the character to idle. By using “&”, you are trying to make the character move simultaneously with the next command. Replace “&” with “@” so that the character will not do the next animation until the current has finished.
case 1: remove the pause
&zoom on 441 105 to 208% in 1.5 using easeout
&overlay STOOL2 shifts to 176 -4 in zone 2 in 1 @INDU walks to spot 1 223 114 in zone 2 in 1 AND INDU faces right AND INDU does it while idle_sit_neutral_loop_rear THEN INDU starts idle_sit_neutral_loop_rear
or, add the same seconds to the pause:
case 1:
&zoom on 441 105 to 208% in 1.5 using easeout
&INDU walks to spot 1 223 114 in zone 2 in 1 AND INDU faces right AND INDU does it while idle_sit_neutral_loop_rear
&overlay STOOL2 shifts to 176 -4 in zone 2 in 1 @pause for 1
case 2:
&overlay VARUNS HOME OFFICE shifts to 164 -21 in zone 1 in 1.25 @SKILL walks to spot 0.917 248 136 in zone 1 in 1.25 AND SKILL faces left AND SKILL moves to layer 3 AND SKILL does it while talk_phone_neutral_loop