My complex choice flags dont work, DESPERATE PLEASE HELP

Hi guys! Its me again, I have a question regarding complex choices now, I have a very complex choice that has three minor choices included by it doesnt seem to be working, because my goal is to guide that timed decision according to a previous gold decision, can you guide me how to make it right? one of the mistakes that is jumping right now is the part
}else{ but there are other problems too.

this is the script now
choice
“Yes, or else later she will hate you”{

    ROSELLA (talk_agree_happy)
You are totally right

@ROSELLA +2
gain choose_yes

} “No, wait until she is able to think better”{

    ROSELLA (talk_awkward_loop)
Okay if you say so

@ROSELLA -1
gain chose_no
}
this is the gold choice
And this is how the complex choice looks now. My goal is that my timed choice consist of three options:
Run
Dont do anything because you are angry
freeze

But between them I need to put at least 4 additional choices that I am not sure how to write properly so if you could help me it will be truly appreciated it!

NARRATOR
MINI-GAME-ISH TIME!! THE INSTRUCTIONS ARE AS FOLLOW

    NARRATOR
IF YOU CHOOSE AND CHOSE CORRECTLY BEFORE YOU WILL MEET SOMEONE IMPORTANT TO THE STORY, AND WILL IMPACT HOW SHE TREATES YOU

choice [timed]
“We need to lose them between the trees”{

    NARRATOR
THEY ARE OVER THERE, DONT LET THEM ESCAPE

if (choose_yes){
NAME (react_startled_surprised)
Let´s keep running

goto forest_trees
}
}“No I am angry to do anything”{

EXT. ELECTRIC TRAP FIRE - NIGHT
@ROSELLA enters from left to screen center AND ROSELLA does it while walk_exhausted_loop
@LENA enters from left to screen right AND LENA does it while walk_exhausted_loop
@NAME enters from left to screen left AND NAME does it while walk_exhausted_loop
@ROSELLA faces left
@LENA faces left

}else{
NARRATOR
THEY ARE NEAR, WE CAN CATCH THEM

NAME (react_angry_shakefists)
I am not going to move, until you tell me what´s going on

LENA (scream_angry)
    Enough, stop being a child and move 
    
    LENA (talk_angry)
    Or stay here and kill us three
    
    NAME (talk_angry)
    Fine 

NARRATOR
I SEE THEM, RUN FASTER
@LENA exits right AND LENA does it while run_super_speed_loop

  ROSELLA (talk_sad)
  I am sorry (NAME), This is not how I wanted to go
  
  ROSELLA (talk_sad)
  But I will protect you, leave now I will try to give you some time
  
  NAME (cry_sniff_sad_loop)
  I am so, so, sorry auntie 
  
  ROSELLA (talk_afraid)
  You can do it, I believe in you sweety
  
  ROSELLA (idle_sad_timid_loop)
  I am sorry for lying to you 

}
} “Freeze, you don´t know what to do”{

NAME (idle_terrified_loop)
What can we do?

ROSELLA (idle_terrified_loop)
I am lost I dont know where the Sanctuary is 

LENA (scream_angry)
Snap it we need to go 

NARRATOR
THEY ARE NEAR, CATCH THEM!

}

2 Likes

hello! I’m trying to organize your code but I don’t understand the sequences. Can I pm you so you can clarify them?

I cant see an option in your profile to send a pm :sweat_smile:

Hey is this solved yet? If it is , you can tag @/Sydney_H and she will close it.
If it isn’t solved yet, sending your script in right sequence would better for others to help you.

No it isnt

1 Like

Okay, By looking at your current script I can say that the problem may be because your if and else bracket are exactly next to each other.
are you able to send your timed choice bracket again? That would help to understand better

Sure thing! this is how the script looks now
choice
“Yes, or else later she will hate you”{

    ROSELLA (talk_agree_happy)
You are totally right

@ROSELLA +2
gain choose_yes

} “No, wait until she is able to think better”{

    ROSELLA (talk_awkward_loop)
Okay if you say so

@ROSELLA -1
gain chose_no
}
this is the central choice

if (choose_yes){
NARRATOR
MINI-GAME-ISH TIME!! THE INSTRUCTIONS ARE AS FOLLOW

    NARRATOR
IF YOU CHOOSE AND CHOSE CORRECTLY BEFORE YOU WILL MEET SOMEONE IMPORTANT TO THE STORY, AND WILL IMPACT HOW SHE TREATES YOU

choice [timed]
“We need to lose them between the trees”{

    NARRATOR
THEY ARE OVER THERE, DONT LET THEM ESCAPE

    NAME (react_startled_surprised)
Let´s keep running

@NAME exits right AND NAME does it while run_super_speed_loop
@LENA exits right AND LENA does it while run_super_speed_loop
@ROSELLA exits right AND ROSELLA does it while run_super_speed_loop
@HARPY enters from left to screen right AND HARPY does it while run_super_speed_loop
@DEMON enters from left to screen center

    DEMON (react_angry_shakefists)
They are getting away

goto forest_trees
}
}“No I am angry to do anything”{

EXT. ELECTRIC TRAP FIRE - NIGHT
@ROSELLA enters from left to screen center AND ROSELLA does it while walk_exhausted_loop
@LENA enters from left to screen right AND LENA does it while walk_exhausted_loop
@NAME enters from left to screen left AND NAME does it while walk_exhausted_loop
@ROSELLA faces left
@LENA faces left

    NARRATOR
THEY ARE NEAR, WE CAN CATCH THEM

    NAME (react_angry_shakefists)
I am not going to move, until you tell me what´s going on

    LENA (scream_angry)
Enough, stop being a child and move

    LENA (talk_angry)
Or stay here and kill us three

    NAME (talk_angry)
Fine

    NARRATOR
I SEE THEM, RUN FASTER

@LENA exits right AND LENA does it while run_super_speed_loop

    ROSELLA (talk_sad)
I am sorry [NAME], This is not how I wanted to go

    ROSELLA (talk_sad)
But I will protect you, leave now I will try to give you some time

    NAME (cry_sniff_sad_loop)
I am so, so, sorry auntie

    ROSELLA (talk_afraid)
You can do it, I believe in you sweety

    ROSELLA (idle_sad_timid_loop)
I am sorry for lying to you

    ROSELLA (listen_nod_neutral_loop)
I am sorry too, leave now if you want to have a chance

@NAME exits right AND NAME does it while run_super_speed_loop
goto rosella_captured
}
“Freeze, you don´t know what to do”{

    NAME (idle_terrified_loop)
What can we do?

    ROSELLA (idle_terrified_loop)
I am lost I dont know where the Sanctuary is

    LENA (scream_angry)
Snap it we need to go

    NARRATOR
THEY ARE NEAR, CATCH THEM!

    ROSELLA (talk_sad)
I am sorry [NAME], This is not how I wanted to go

    ROSELLA (talk_sad)
But I will protect you, leave now I will try to give you some time

    NAME (cry_sniff_sad_loop)
I am so, so, sorry auntie

    ROSELLA (talk_afraid)
You can do it, I believe in you sweety

    ROSELLA (idle_sad_timid_loop)
I am sorry for lying to you

    ROSELLA (listen_nod_neutral_loop)
I am sorry too, leave now if you want to have a chance

@LENA exits right AND LENA does it while run_super_speed_loop
@NAME exits right and NAME does it while run_super_speed_loop
goto rosella_captured
}

label forest_trees
EXT. FOREST LOOPING - NIGHT
@pan to zone 2 in 2
@LENA enters from left to screen right AND LENA does it while walk_exhausted_loop
@LENA faces left

    LENA (idle_wounded_sad_loop)
We need to stay here

@NAME walks to spot 1.280 36 19 in zone 2 AND NAME does it while walk_exhausted_loop

    NAME (idle_wounded_sad_loop)
I feel horribly bad

    NAME (fall)
I can´t do it anymore

    LENA (idle_terrified_loop)
Nooo!!! [NAME]! Keep your eyes open

@LENA walks to spot 1.280 133 14 in zone 2 AND LENA does it while walk_exhausted_loop

    NAME (idle_lay_groggy_neutral_loop)
Leave me here

    LENA (tinker_kneel_neutral_loop_rear)
I have some nectar with me, here drink it

@ROSELLA walks to spot 1.280 275 12 in zone 2
@ROSELLA faces left AND ROSELLA does it while walk_exhausted_loop

    ROSELLA (react_startled_surprised_pose)
What happened

    LENA (tinker_kneel_neutral_loop_rear)
She fainted what do you think?

    LENA (tinker_kneel_neutral_loop_rear)
Sadly I am not sure if I can give you nectar

    NAME (idle_lay_groggy_neutral_loop)
Man I feel so much more better

@LENA +2
@ROSELLA +2

sound creepy_ghoul_sounds
@LENA faces left
@ROSELLA faces left

    LENA (react_startled_surprised)
What was that?

    NARRATOR
DONT HURT ME,PLEASE

    ROSELLA (talk_armscrossed_shrug_neutral)
Who is it?

@ALYSSA changes into BLOODY
@ALYSSA enters from right to screen right

    ALYSSA (react_terrified_pose)
Please dont hurt me monsters

    ROSELLA (react_startled_surprised)
Another demigod?

    ALYSSA (idle_terrified_loop)
Please, please help me

    LENA (think_rubchin)
Should we?

choice
“Yes, help the girl”{

    ROSELLA (listen_nod_happy_loop)
Welcome to us, we will protect you

    ALYSSA (cry_sniff_sad_loop)
Thank you so much

@ALYSSA +3
}“No, she has to save herself”{

    LENA (sigh_disappointed)
We can´t we are very sorry

    ALYSSA (talk_sad_exhausted)
I am really sorry for bothering

@ALYSSA -2
@ALYSSA exits right
}

label rosella_captured
EXT. GROWINGUP MISTY FOREST GAZEBO - NIGHT
@EMPUSA enters from right to screen right
@add Sheet Paper White to EMPUSA

    EMPUSA (read_paper_neutral)
Interesting

This is the rest choice

1 Like

Sorry for late reply … I am not very sure , but I will go with what I assume, you can correct me if it’s wrong. I think this is what you might be trying to do:-
if you want to give the first choice only if “choose_yes” is gained previously, else the other two choices will be provided.
The code to do so-
Choice [timed]
"We need to lose them between the trees"if(choose_yes){
}“No, I am angry to do anything” {
} “Freeze, you don’t know what to do” {
}

I made the adjustements but only the yes choice appear now, I dont know what to do
choice
"We need to lose them between the trees"if (choose_yes){

NAME (react_startled_surprised)
Let´s keep running

@NAME exits right AND NAME does it while run_super_speed_loop
@LENA exits right AND LENA does it while run_super_speed_loop
@ROSELLA exits right AND ROSELLA does it while run_super_speed_loop
@HARPY enters from left to screen right AND HARPY does it while run_super_speed_loop
@DEMON enters from left to screen center

    DEMON (react_angry_shakefists)
They are getting away

HARPY (shush_neutral)
Shut up, keep running 

goto forest_trees
gain forest_trees

}"No I am angry to do anything"if (choose_no){
EXT. ELECTRIC TRAP FIRE - NIGHT
@ROSELLA enters from left to screen center AND ROSELLA does it while walk_exhausted_loop
@LENA enters from left to screen right AND LENA does it while walk_exhausted_loop
@NAME enters from left to screen left AND NAME does it while walk_exhausted_loop
@ROSELLA faces left
@LENA faces left
NARRATOR
THEY ARE NEAR, WE CAN CATCH THEM

    NAME (react_angry_shakefists)
I am not going to move, until you tell me what´s going on

    LENA (scream_angry)
Enough, stop being a child and move

    LENA (talk_angry)
Or stay here and kill us three

    NAME (talk_angry)
Fine

    NARRATOR
I SEE THEM, RUN FASTER

@LENA exits right AND LENA does it while run_super_speed_loop

    ROSELLA (talk_sad)
I am sorry [NAME], This is not how I wanted to go

    ROSELLA (talk_sad)
But I will protect you, leave now I will try to give you some time

    NAME (cry_sniff_sad_loop)
I am so, so, sorry auntie

    ROSELLA (talk_afraid)
You can do it, I believe in you sweety

    ROSELLA (idle_sad_timid_loop)
I am sorry for lying to you

    ROSELLA (listen_nod_neutral_loop)
I am sorry too, leave now if you want to have a chance

@NAME exits right AND NAME does it while run_super_speed_loop
goto rosella_captured
gain rosella_captured

}“Freeze, you don´t know what to do” if (choose_no){

    NAME (idle_terrified_loop)
What can we do?

    ROSELLA (idle_terrified_loop)
I am lost I dont know where the Sanctuary is

    LENA (scream_angry)
Snap it we need to go

    NARRATOR
THEY ARE NEAR, CATCH THEM!

    ROSELLA (talk_sad)
I am sorry [NAME], This is not how I wanted to go

    ROSELLA (talk_sad)
But I will protect you, leave now I will try to give you some time

    NAME (cry_sniff_sad_loop)
I am so, so, sorry auntie

    ROSELLA (talk_afraid)
You can do it, I believe in you sweety

    ROSELLA (idle_sad_timid_loop)
I am sorry for lying to you

    ROSELLA (listen_nod_neutral_loop)
I am sorry too, leave now if you want to have a chance

@LENA exits right AND LENA does it while run_super_speed_loop
@NAME exits right and NAME does it while run_super_speed_loop
goto rosella_captured
gain rosella_captured
}

label rosella_captured
EXT. GROWINGUP MISTY FOREST GAZEBO - NIGHT
@EMPUSA enters from right to screen right
@add Sheet Paper White to EMPUSA

    EMPUSA (read_paper_neutral)
Interesting

   EMPUSA (read_paper_neutral)
   Rosella left this behind, what they she wanted
   
   NARRATOR
   EMP!!! WE GOT HER 
   
   EMPUSA (react_startled_surprised)
   Really bring her to me 

@ROSELLA enters from left to screen center AND ROSELLA does it while walk_handcuffed_sad_loop
&DEMON enters from left to screen left

DEMON (shove_argument_give_angry)
The others escaped 

ROSELLA (shove_argument_receive_angry)
Yes, and you will never find them

label forest_trees
EXT. FOREST LOOPING - NIGHT
@pan to zone 2 in 2
@LENA enters from left to screen right AND LENA does it while walk_exhausted_loop
@LENA faces left

    LENA (idle_wounded_sad_loop)
We need to stay here

@NAME walks to spot 1.280 36 19 in zone 2 AND NAME does it while walk_exhausted_loop

    NAME (idle_wounded_sad_loop)
I feel horribly bad

    NAME (fall)
I can´t do it anymore

    LENA (idle_terrified_loop)
Nooo!!! [NAME]! Keep your eyes open

@LENA walks to spot 1.280 133 14 in zone 2 AND LENA does it while walk_exhausted_loop

    NAME (idle_lay_groggy_neutral_loop)
Leave me here

    LENA (tinker_kneel_neutral_loop_rear)
I have some nectar with me, here drink it

@ROSELLA walks to spot 1.280 275 12 in zone 2
@ROSELLA faces left AND ROSELLA does it while walk_exhausted_loop

    ROSELLA (react_startled_surprised_pose)
What happened

    LENA (tinker_kneel_neutral_loop_rear)
She fainted what do you think?

    LENA (tinker_kneel_neutral_loop_rear)
Sadly I am not sure if I can give you nectar

    NAME (idle_lay_groggy_neutral_loop)
Man I feel so much more better

@LENA +2
@ROSELLA +2

sound creepy_ghoul_sounds
@LENA faces left
@ROSELLA faces left

    LENA (react_startled_surprised)
What was that?

    NARRATOR
DONT HURT ME,PLEASE

    ROSELLA (talk_armscrossed_shrug_neutral)
Who is it?

@ALYSSA changes into BLOODY
@ALYSSA enters from right to screen right

    ALYSSA (react_terrified_pose)
Please dont hurt me monsters

    ROSELLA (react_startled_surprised)
Another demigod?

    ALYSSA (idle_terrified_loop)
Please, please help me

    LENA (think_rubchin)
Should we?

choice
“Yes, help the girl”{

    ROSELLA (listen_nod_happy_loop)
Welcome to us, we will protect you

    ALYSSA (cry_sniff_sad_loop)
Thank you so much

@ALYSSA +3
}“No, she has to save herself”{

    LENA (sigh_disappointed)
We can´t we are very sorry

    ALYSSA (talk_sad_exhausted)
I am really sorry for bothering

@ALYSSA -2
@ALYSSA exits right
}

1 Like

If you want all 3 choices to be seen for choose_yes, remove if conditions from All other choices except 1st,like
"1st choice"if(choose_yes) {
}“2nd choice”{
}“3rd choice”{
}
With your current code only one choice the 1st one will appear if choose_yes is gained. And the bottom two choices will seen if choose_no is gained previously. If this is what you are going for and the problem is there, close the respective gain flags under story modifiers and clicking on restart Episode would help.

Yes I tried by closing the flags, but only if the three of them are open then the three choices are available, but without the flags only the choice for yes is open regardless that in the preview I click on no, and then it takes me directly to the option freeze. Also if I take the yes option even though is functioning “okay” with some problems still to, when the dialogue for that specific choice ends it takes me to the label for the no choices, so I dont know where the problem is if I am honest

1 Like

Me neither maybe someone else who knows it better could help.
I could only think of two things right now, worth a try I guess.

  1. idk if you changed it already or not, but your Main “chose_no” gain is spelling with only 1 O, while during the times choices you wrote it with 2s.
  2. I will probably just cut paste the “forest” branch into the 1st option of timed choice (we should run) since it is only used for 1 choice and in end use goto that will take back to story
like here

choice
“1st choice” {
Even the forest branch here
goto Story
}“2nd choice” {
}“3rd choice” {
}
#the captured branch
Label Story
#your story after this choices

How will you do the 2nd point? I didnt understand

Just select the part under label forest control + X on keyboard and paste it in the bracket. Bottom of this bracket add goto that will take you to after the scene of your timed choices
I am not very sure tho if it will actually work

Like to add it in the two no choices?

The flags don´t work, now I am getting desperate, i dont know what to do

Are you remembering to clear your flags after every preview?

Yeah but everytime that I enter the preview in my phone and the web, they are turned off, I have to turn them on again, even though two of them have the same flag. Genuinely have tried everything the girls told me to do here because that was not the original problem

Ok, I’m reviewing your code in the original post. Did you intend to spell it as “chose_no” or did you want to say “choose_no”?

I made some tweaks, I’m nearly falling asleep 1am here can I send tomorrow the new version?