My complex choice flags dont work, DESPERATE PLEASE HELP

Sure, no problem.

Okay I am here now, here is how the script looks now
This is the central choice
choice
“Yes, or else later she will hate you”{

    ROSELLA (talk_agree_happy)
You are totally right

@ROSELLA +2
gain choose_yes

} “No, wait until she is able to think better”{

    ROSELLA (talk_awkward_loop)
Okay if you say so

@ROSELLA -1
gain chose_no
}
NARRATOR
THAT IS HOW MY AUNTIE GOT TO TAKE CARE OF ME, SHE DID IT OKAY
@transition fade out black 2
NARRATOR
MINI-GAME-ISH TIME!! THE INSTRUCTIONS ARE AS FOLLOW

    NARRATOR
IF YOU CHOOSE AND CHOSE CORRECTLY BEFORE YOU WILL MEET SOMEONE IMPORTANT TO THE STORY, AND WILL IMPACT HOW SHE TREATES YOU

choice
“We need to lose them between the trees” if (choose_yes){

    NAME (react_startled_surprised)
Let´s keep running

@NAME exits right AND NAME does it while run_super_speed_loop
@LENA exits right AND LENA does it while run_super_speed_loop
@ROSELLA exits right AND ROSELLA does it while run_super_speed_loop
@HARPY enters from left to screen right AND HARPY does it while run_super_speed_loop
@DEMON enters from left to screen center

    DEMON (react_angry_shakefists)
They are getting away

    HARPY (shush_neutral)
Shut up, keep running

goto forest_trees
gain forest_trees

}“No I am angry to do anything” if (choose_no){
EXT. ELECTRIC TRAP FIRE - NIGHT
@ROSELLA enters from left to screen center AND ROSELLA does it while walk_exhausted_loop
@LENA enters from left to screen right AND LENA does it while walk_exhausted_loop
@NAME enters from left to screen left AND NAME does it while walk_exhausted_loop
@ROSELLA faces left
@LENA faces left
NARRATOR
THEY ARE NEAR, WE CAN CATCH THEM

    NAME (react_angry_shakefists)
I am not going to move, until you tell me what´s going on

    LENA (scream_angry)
Enough, stop being a child and move

    LENA (talk_angry)
Or stay here and kill us three

    NAME (talk_angry)
Fine

    NARRATOR
I SEE THEM, RUN FASTER

@LENA exits right AND LENA does it while run_super_speed_loop

    ROSELLA (talk_sad)
I am sorry [NAME], This is not how I wanted to go

    ROSELLA (talk_sad)
But I will protect you, leave now I will try to give you some time

    NAME (cry_sniff_sad_loop)
I am so, so, sorry auntie

    ROSELLA (talk_afraid)
You can do it, I believe in you sweety

    ROSELLA (idle_sad_timid_loop)
I am sorry for lying to you

    ROSELLA (listen_nod_neutral_loop)
I am sorry too, leave now if you want to have a chance

@NAME exits right AND NAME does it while run_super_speed_loop
goto rosella_captured
gain rosella_captured

}“Freeze, you don´t know what to do” if (choose_no){

    NAME (idle_terrified_loop)
What can we do?

    ROSELLA (idle_terrified_loop)
I am lost I dont know where the Sanctuary is

    LENA (scream_angry)
Snap it we need to go

    NARRATOR
THEY ARE NEAR, CATCH THEM!

    ROSELLA (talk_sad)
I am sorry [NAME], This is not how I wanted to go

    ROSELLA (talk_sad)
But I will protect you, leave now I will try to give you some time

    NAME (cry_sniff_sad_loop)
I am so, so, sorry auntie

    ROSELLA (talk_afraid)
You can do it, I believe in you sweety

    ROSELLA (idle_sad_timid_loop)
I am sorry for lying to you

    ROSELLA (listen_nod_neutral_loop)
I am sorry too, leave now if you want to have a chance

@LENA exits right AND LENA does it while run_super_speed_loop
@NAME exits right and NAME does it while run_super_speed_loop
goto rosella_captured
gain rosella_captured
}

label rosella_captured
EXT. GROWINGUP MISTY FOREST GAZEBO - NIGHT
@EMPUSA enters from right to screen right
@add Sheet Paper White to EMPUSA

    EMPUSA (read_paper_neutral)
Interesting

    EMPUSA (read_paper_neutral)
Rosella left this behind, what they she wanted

    NARRATOR
EMP!!! WE GOT HER

    EMPUSA (react_startled_surprised)
Really bring her to me

@ROSELLA enters from left to screen center AND ROSELLA does it while walk_handcuffed_sad_loop
&DEMON enters from left to screen left

    DEMON (shove_argument_give_angry)
The others escaped

    ROSELLA (shove_argument_receive_angry)
Yes, and you will never find them

label forest_trees
EXT. FOREST LOOPING - NIGHT
@pan to zone 2 in 2
@LENA enters from left to screen right AND LENA does it while walk_exhausted_loop
@LENA faces left

    LENA (idle_wounded_sad_loop)
We need to stay here

@NAME walks to spot 1.280 36 19 in zone 2 AND NAME does it while walk_exhausted_loop

    NAME (idle_wounded_sad_loop)
I feel horribly bad

    NAME (fall)
I can´t do it anymore

    LENA (idle_terrified_loop)
Nooo!!! [NAME]! Keep your eyes open

@LENA walks to spot 1.280 133 14 in zone 2 AND LENA does it while walk_exhausted_loop

    NAME (idle_lay_groggy_neutral_loop)
Leave me here

    LENA (tinker_kneel_neutral_loop_rear)
I have some nectar with me, here drink it

if (choose_yes){
@ROSELLA walks to spot 1.280 275 12 in zone 2
@ROSELLA faces left AND ROSELLA does it while walk_exhausted_loop

    ROSELLA (react_startled_surprised_pose)
What happened

    LENA (tinker_kneel_neutral_loop_rear)
She fainted what do you think?

    LENA (tinker_kneel_neutral_loop_rear)
Sadly I am not sure if I can give you nectar

    NAME (idle_lay_groggy_neutral_loop)
Man I feel so much more better

@LENA +2
@ROSELLA +2

sound creepy_ghoul_sounds
@LENA faces left
@ROSELLA faces left

    LENA (react_startled_surprised)
What was that?

    NARRATOR
DONT HURT ME,PLEASE

    ROSELLA (talk_armscrossed_shrug_neutral)
Who is it?

@ALYSSA changes into BLOODY
@ALYSSA enters from right to screen right

    ALYSSA (react_terrified_pose)
Please dont hurt me monsters

    ROSELLA (react_startled_surprised)
Another demigod?

    ALYSSA (idle_terrified_loop)
Please, please help me

    LENA (think_rubchin)
Should we?

choice
“Yes, help the girl”{

    ROSELLA (listen_nod_happy_loop)
Welcome to us, we will protect you

    ALYSSA (cry_sniff_sad_loop)
Thank you so much

@ALYSSA +3
}“No, she has to save herself”{

    LENA (sigh_disappointed)
We can´t we are very sorry

    ALYSSA (talk_sad_exhausted)
I am really sorry for bothering

@ALYSSA -2
@ALYSSA exits right
@transition fade out black 2

}
}else{

EXT. FOREST LOOPING - NIGHT
@pan to zone 2 in 2
@LENA enters from left to screen right AND LENA does it while walk_exhausted_loop
@LENA faces left

    LENA (idle_wounded_sad_loop)
We need to stay here

@NAME walks to spot 1.280 36 19 in zone 2 AND NAME does it while walk_exhausted_loop

    NAME (idle_wounded_sad_loop)
I feel horribly bad

    NAME (fall)
I can´t do it anymore

    LENA (idle_terrified_loop)
Nooo!!! [NAME]! Keep your eyes open

@LENA walks to spot 1.280 133 14 in zone 2 AND LENA does it while walk_exhausted_loop

    NAME (idle_lay_groggy_neutral_loop)
Leave me here

    LENA (tinker_kneel_neutral_loop_rear)
I have some nectar with me, here drink it

    LENA (tinker_kneel_neutral_loop)
Don´t do this to me kid, with Ro gone I am your only hope

    NAME (idle_lay_groggy_neutral_loop)
I am sorry, for being the reason auntie got captured

    LENA (fall)
Doesnt matter we need to rest a little bit

    LENA (idle_lay_groggy_eyesclosed_loop)
Sleeping in the forest not my first choice

@transition fade out black 2
}
Here is the choice that has the issue

Sorry, I didn’t read the whole feed so I’m not 100% sure what the issue is, but, I don’t know if you can have the gain after the goto. Once you have the goto command, you’re no longer in that part of the script. I would expect the gain to be before the goto command.

2 Likes

your gain name is chose_no

but in the condition you use:

}“No I am angry to do anything” if (choose_no){

so it will not work - the gain and the condition must be exactly the same.

Also I agree with what is written above

you need to write first gain and then goto since goto leadrs reader elswhere so his app will never read any line under the goto
gain rosella_captured
goto rosella_captured

also you have label

label rosella_captured
#scene
label forest_trees
#scene

so everybody who goes by label rosella_captured will then see also the scene under label forest_trees - dunno if you wanted this

1 Like

Yes it solved it, thank you Farah!

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