I am supposed to have a scene where they are punching each other then have dialogue. But it goes straight to the dialogue.
INT. BOXING RING @AXEL changes into AXEL_fighting_noblood @CHAR4 changes into RANDOM_PEOPLE_FIGHTING @CHAR4 stands upscreen left @CHAR4 faces right @AXEL stands upscreen right @AXEL faces left @pause for a beat @AXEL starts punch_fight_give_angry @CHAR4 starts punch_fight_receive_angry @CHAR4 starts idle_wounded_sad_loop @AXEL starts think_rubchin @pause for a beat
AXEL (react_gasp_dismayed)
(Why is Melissa here)
You could try that. I haven’t played around with the timings of those animations specifically, but I combined them, so hopefully that works better for you.
That’s all one line btw.