:blob_hearts: My script templates Thread (OV & BG) - no credit needed

For those who are looking for some backgrounds w/ overlays (or just overlays) with the script coding already done for you, here could be a good place to check out :wink:

1.What it looks like with doors closed 2. what it looks like with doors opening 3. what it looks like doors closing
782bac875357f323940618ca1ee73f66c3f1586f e0566df50510c1e06861e1cb8e40a2dcc4729cb4 df4e83045400e6fd4e6fa03946ab265ee9633474

One elevator door

Background


First overlay

Left door

Right door

The coding:

INT. ELEVATOR LOBBY - DAY with ELEVATOR to 1.000 0 0 in zone 1 at layer 2
@cut to zone 2 and CHARB1 spot 1.340 -200 0 in zone 2 at layer 3 and CHARG spot 1.280 -100 0 in zone 2 at layer 3
&CHARG walks to spot 1.280 170 0 in 2 and CHARB walks to spot 1.340 50 0 in 2 THEN CHARG faces left and CHARG is idle and CHARB is idle
NARR
** Add your talking here.**
@overlay EDOOR shifts to 600 48 in 2
&overlay EDOOR to layer 1
@CHARG walks to spot .795 224 216 in 1.7 and CHARG faces right and CHARG does it while walk_neutral_loop_rear and CHARB is idle_shiftweight_neutral_loop THEN CHARG spot .795 224 216 in zone 2 at layer 0 and CHARG faces left and CHARG is idle and CHARB walks to spot .830 166 216 in 1.7 and CHARB faces left and CHARB does it while walk_neutral_loop_rear
&CHARB spot .830 166 216 in zone 2 at layer 0 and CHARB faces right and CHARB is idle and speechbubble reset
@overlay EDOOR shifts to 413 48 in 2
@transition fade out black 2

Two elevator doors

If you’re looking for someone coming out of the other elevator:

INT. ELEVATOR LOBBY - DAY with ELEVATOR to 1.000 0 0 in zone 1 at layer 2
@cut to zone 2 and CHARB spot 1.025 -100 103 in zone 2 at layer 3 and CHARG spot .985 -100 103 in zone 2 at layer 3 and CHARB1 spot .564 198 304 in zone 1 at layer 1 and CHARB1 faces left and CHARB1 is read_phone_neutral_loop
@CHARG walks to spot .985 267 103 in 2.5 THEN CHARG faces left and CHARG is idle_happy_loop and CHARB walks to spot 1.025 70 103 in 1
NARR
** Add your nonsense here for your character talking or waiting for the elevator.**
@cut to zone 1
@overlay EDOOR1 shifts to 242 98 in 2
@CHARB1 spot .564 198 304 in zone 1 at layer 3 and CHARB1 faces left and CHARB1 is text_phone_neutral_loop THEN CHARB1 walks to spot .863 89 161 in 2.5
NARR
** Add your nonsense here while waiting for the door to close.**
@overlay EDOOR1 shifts to 151 98 in 2

Inside of a plane
1 3 2

Three seat plane


here are the overlays
pv1_back_HELI_5629245796319232_cc36c2f1486e80262cb21aaaba59970d pv1_back_HELI1_5931491234873344_cc36c2f1486e80262cb21aaaba59970d

The coding

INT. HELI - DAY with HELI to 1 118 -103 in zone 1 at layer 1 with HELI1 to 1 138 -84 in zone 2 at layer 2
&cut to zone 1 and CHARACTERB1 spot 1.958 162 -191 in zone 1 at layer 0 and CHARACTERB1 faces left and CHARACTERB1 is idle_sit_neutral_loop and CHARACTERG1 spot 2.182 124 -269 in zone 2 at layer 1 and CHARACTERG1 faces left and CHARACTERG1 is idle_sit_neutral_loop and CHARACTERB2 spot 2.867 192 -765 in zone 3 at layer 0 and CHARACTERB2 faces left and CHARACTERB2 is idle

4

Two seat plane

The background


The overlay
pv1_back_PLANE_5455379391774720_cc36c2f1486e80262cb21aaaba59970d

the coding

INT. PLANE - DAY with PLANE to 1.000 0 0 in zone 1 at layer 2
&cut to zone 1 and CHARACTERG2 spot 1.840 249 -310 in zone 1 at layer 0 and CHARACTERG2 faces left and CHARACTERG2 is idle and CHARACTERB3 spot 1.900 80 -310 in zone 1 at layer 1 and CHARACTERB3 faces right and CHARACTERB3 is idle

And now the car overlay (for tablet readers, heads get cut off - sorry about that :roll_eyes:)
3e8e523e727e063e0551d2ef52549d817709a318

inside car

the overlays


Here’s the coding :

EXT. MANHATTAN SKYLINE CAR LOOP - NIGHT with CSEAT to 1.144 0 0 in zone 1 at layer 2 with CARSEAT to 1.144 0 0 in zone 1 at layer 0
&cut to zone 1 and CHARACTERG spot 2.622 126 -420 in zone 1 at layer 3 and CHARACTERG faces right and CHARACTERG is idle_sit_neutral_loop and CHARACTERB spot 2.055 254 -139 in zone 1 at layer 1 and CHARACTERB faces right and CHARACTERB is idle_sit_neutral_loop

If you want someone sitting in the back seat while a driver is upfront
3

car inside part 2

the overlays


the coding

EXT. MANHATTAN SKYLINE CAR LOOP - NIGHT with CARBACK to 1.000 0 0 in zone 1 at layer 0 with CARBACK2 to 1.000 0 0 in zone 1 at layer 3
&cut to zone 1 and zoom reset and CHARACTERB spot 1.830 283 0 in zone 1 at layer 2 and CHARACTERB faces right and CHARACTERB is idle_sit_neutral_loop and CHARACTERG spot 1.171 82 251 in zone 1 at layer 1 and CHARACTERG faces right and CHARACTERG is idle_sit_anklescrossed_neutral_loop

Reception for office
4

Reception

!pv2_back_INT__CROFFICE___NIGHT_4990283514314752_cc36c2f1486e80262cb21aaaba59970d|563x500, 50%](upload://rQwuikJN01LmtmhF0Gkzk6DLDWw.jpeg)

And the overlay

the coding:

INT. CROFFICE - NIGHT with CDESK to 1.000 153 19 in zone 1 at layer 1
@cut to zone 1 and zoom on 259 184 to 122% in 0 and CHAR_LEFT spot .925 -100 120 in zone 1 at layer 2 and CHAR_RIGHT spot .925 248 195 in zone 1 at layer 0 and CHAR_RIGHT faces left and CHAR_RIGHT is type_sit_neutral_loop and speechbubble is 207 228 to 100% with tail_top_left
@CHAR_LEFT walks to spot .925 147 120 in 2
NARR
Talking nonsense.
&CHAR_RIGHT spot .925 248 121 in zone 1 at layer 0 and CHAR_RIGHT faces left and CHAR_RIGHT is idle_happy_loop
NARR
Talking nonsense.
&CHAR_LEFT is idle_happy_loop
NARR
Receptionist talking nonsense.

This one comes with the van and the insides of the van
1 2

Van Inside

Here’s the overlays

the coding

EXT. MANHATTAN SKYLINE CAR LOOP - DAY with VANIN to 1.324 -5 -16 in zone 1 at layer 0 with VANSEAT to 1.000 0 0 in zone 1 at layer 2
&cut to zone 1 and CHARG spot 2.080 90 -286 in zone 1 at layer 3 and CHARG faces right and CHARG is talk_sit_neutral_loop and CHARB_BACK_RIGHT spot 1.015 137 182 in zone 2 at layer 1 and CHARB_BACK_RIGHT faces right and CHARB_BACK_RIGHT is text_phone_neutral_loop and CHARB_BACK_LEFT spot 1.020 127 189 in zone 1 at layer 1 and CHARB_BACK_LEFT faces left and CHARB_BACK_LEFT is read_phone_neutral_loop and CHARB_MIDDLE spot 1.015 269 266 in zone 1 at layer 1 and CHARB_MIDDLE faces left and CHARB_MIDDLE is idle_sit_neutral_loop and CHARB_FRONT_RIGHT spot 2.040 264 -207 in zone 2 at layer 3 and CHARB_FRONT_RIGHT faces right and CHARB_FRONT_RIGHT is idle_sit_neutral_loop

Bathroom w/mirror
Untitled

bathroom

Background


overlay

coding placement: for girl

INT. YBATH - DAY with YBATH to 1.000 0 0 in zone 1 at layer 1
&cut to zone 2 and CHARG spot 1.280 106 19 in zone 2 at layer 2 and CHARG faces right and CHARG_REFLECTION spot 1.179 275 57 in zone 2 at layer 0 and CHARG_REFLECTION faces left and CHARG_REFLECTION is talk_think_neutral
NARR
Talking
&CHARG walks to spot 1.280 -160 0 in 2 and CHARG_REFELECTION walks to spot 1.189 458 31 in 2
(if entering into the bathroom, just reverse the above :arrow_up:)
@transition fade out black 2

for guy

INT. YBATH - DAY with YBATH to 1.000 0 0 in zone 1 at layer 1
&cut to zone 2 and CHARB spot 1.340 106 19 in zone 2 at layer 2 and CHARB faces right and CHARB is dustoff_neutral_loop and CHARB.1 spot 1.249 275 57 in zone 2 at layer 0 and CHARB.1 faces left and CHARB.1 is dustoff_neutral_loop
NARR
Talk.
@CHARB.1 walks to spot 1.249 400 57 in 1 and CHARB walks to spot 1.340 -100 19 in 1.5
(reverse if wanting to enter room :arrow_up:)

fancy party
1 2

Summary

background


overlay

coding:

INT. YDIN - NIGHT with DESSERT_TABLE to 1.250 0 0 in zone 1 at layer 2
&cut to zone 1 and GIRL_FRONT_ZONE1 spot 1.430 252 -159 in zone 1 at layer 3 and GIRL_FRONT_ZONE1 faces left and GIRL_FRONT_ZONE1 is idle and BOY_FRONT_ZONE1 spot 1.500 45 -159 in zone 1 at layer 3 and BOY_FRONT_ZONE1 faces right and BOY_FRONT_ZONE1 is sip_cup_neutral_loop and GIRL_BACKLEFT_ZONE1 spot 1.000 108 127 in zone 1 at layer 0 and GIRL_BACKLEFT_ZONE1 faces right and GIRL_BACKLEFT_ZONE1 is talk_smile_happy_loop and GIRL_BACKRIGHT_ZONE1 spot 1.000 214 127 in zone 1 at layer 0 and GIRL_BACKRIGHT_ZONE1 faces left and GIRL_BACKRIGHT_ZONE1 is idle_food_hand_neutral_loop and BOY_BACKRIGHT_ZONE2 spot .890 265 228 in zone 2 at layer 0 and BOY_BACKRIGHT_ZONE2 faces left and BOY_BACKRIGHT_ZONE2 is talk_armscrossed_neutral_loop and BOY_BACKLEFT_ZONE2 spot .895 88 228 in zone 2 at layer 0 and BOY_BACKLEFT_ZONE2 faces right and BOY_BACKLEFT_ZONE2 is talk_handsonhips_neutral_loop and GIRL_BACK_ZONE2 spot .840 177 228 in zone 2 at layer 0 and GIRL_BACK_ZONE2 faces left and GIRL_BACK_ZONE2 is talk_armscrossed_neutral_loop and BOY_FRONT_ZONE2 spot 1.350 81 -65 in zone 2 at layer 3 and BOY_FRONT_ZONE2 faces right and BOY_FRONT_ZONE2 is sip_cup_neutral_loop and GIRL_FRONT_ZONE2 spot 1.300 271 -65 in zone 2 at layer 3 and GIRL_FRONT_ZONE2 faces left and GIRL_FRONT_ZONE2 is talk_handsopen_happy_loop and speechbubble is 160 214 to 100%

Escalator
Untitled

Summary

background

the coding:

INT. ESCALATOR - DAY
&GIRL_FRONT spot .164 165 559 in zone 1 at layer 3 and GIRL_FRONT faces left and GIRL_FRONT is idle and BOY_FRONT spot .173 147 559 in zone 1 at layer 3 and BOY_FRONT faces left and BOY_FRONT is idle and speechbubble is 207 167 to 100% with tail_top_left and speechbubble is 207 167 to 100% with tail_top_left and GIRL_MIDDLE spot .125 165 604 in zone 1 at layer 2 and GIRL_MIDDLE faces left and GIRL_MIDDLE is idle and BOY_MIDDLE spot .134 147 604 in zone 1 at layer 2 and BOY_MIDDLE faces left and BOY_MIDDLE is idle and speechbubble is 162 427 to 100% with tail_top_left
@BOY_FRONT walks to spot .269 137 415 in 5 and BOY_FRONT faces right and BOY_FRONT does it while idle and GIRL_FRONT walks to spot .251 175 415 in 5 and GIRL_FRONT faces left and GIRL_FRONT does it while talk_handsopen_happy_loop and BOY_MIDDLE walks to spot .143 147 528 in 5 and BOY_MIDDLE faces left and BOY_MIDDLE does it while idle and GIRL_MIDDLE walks to spot .134 165 528 in 5 and GIRL_MIDDLE faces left and GIRL_MIDDLE does it while idle THEN GIRL_FRONT walks to spot .845 185 105 in 5 and GIRL_FRONT faces left and GIRL_FRONT does it while idle_happy_loop and BOY_FRONT walks to spot .890 111 105 in 5 and BOY_FRONT faces right and BOY_FRONT does it while talk_smile_happy_loop and BOY_MIDDLE walks to spot .269 137 415 in 5 and BOY_MIDDLE faces left and BOY_MIDDLE does it while idle and GIRL_MIDDLE walks to spot .251 165 415 in 5 and GIRL_MIDDLE faces left and GIRL_MIDDLE does it while idle THEN BOY_FRONT walks to spot .890 400 105 in 2.5 and GIRL_FRONT walks to spot .845 400 105 in 2.2 and GIRL_FRONT does it while walk_talk_happy_loop and GIRL_MIDDLE walks to spot .486 185 272 in 2.5 and GIRL_MIDDLE faces left and GIRL_MIDDLE does it while idle and BOY_MIDDLE walks to spot .521 131 271 in 2.5 and BOY_MIDDLE faces left and BOY_MIDDLE does it while idle THEN GIRL_MIDDLE walks to spot .840 185 105 in 2 and GIRL_MIDDLE faces left and GIRL_MIDDLE does it while idle and BOY_MIDDLE walks to spot .890 111 105 in 2 and BOY_MIDDLE faces left and BOY_MIDDLE does it while idle
&BOY_MIDDLE faces right and GIRL_BACK spot .125 165 604 in zone 1 at layer 0 and GIRL_BACK faces left and GIRL_BACK is idle and BOY_BACK spot .134 147 604 in zone 1 at layer 1 and BOY_BACK faces right and BOY_BACK is idle
NARR
(Talking nonsense.)
&speechbubble is 165 174 to 100% with tail_top_left and GIRL_MIDDLE is idle_happy_loop and BOY_BACK walks to spot .143 147 528 in 3 and BOY_BACK faces right and BOY_BACK does it while idle_handsonhips_neutral_loop and GIRL_BACK walks to spot .134 165 528 in 3 and GIRL_BACK faces left and GIRL_BACK does it while talk_smile_happy_loop THEN BOY_BACK walks to spot .269 137 415 in 5 and BOY_BACK faces right and BOY_BACK does it while talk_handsopen_happy_loop and GIRL_BACK walks to spot .251 165 415 in 5 and GIRL_BACK faces left and GIRL_BACK does it while idle_shiftweight_neutral_loop THEN GIRL_BACK walks to spot .840 185 105 in 5 and GIRL_BACK faces left and GIRL_BACK does it while talk_neutral_loop and BOY_BACK walks to spot .890 111 105 in 5 and BOY_BACK faces right and BOY_BACK does it while talk_smile_happy_loop
NARR
(Talking more nonsense – I did about five lines of talking here before the behind couple managed to catch up. )
&BOY_MIDDLE walks to spot .890 -100 105 in 1.5 and GIRL_MIDDLE walks to spot .840 -100 105 in 2.2
@transition fade out black 2

rotating camera

zz1 zzz

Summary

overlays


coding

EXT. BLUE - DAY with BLUE to 1 0 0 in zone 1 at layer 3 with CAM to 1.096 158 285 in zone 1 at layer 4
&GIRL_1 spot 1.780 98 -275 in zone 1 at layer 1 and GIRL_1 faces right and GIRL_1 is think_rubchin and BOY_1 spot 1.860 250 -257 in zone 1 at layer 2 and BOY_1 faces left and zoom reset and speechbubble is 120 223 to 100% with tail_top_right
&overlay CAM rotates 360 anchor point 0.5 0.5 in 10 THEN overlay CAM rotates 360 anchor point 0.5 0.5 in 10 loop 100 times
BOY_1 (talk_neutral_loop)
What is it?
&BOY_1 is idle and speechbubble is 198 208 to 100% with tail_top_left
GIRL_1 (talk_neutral_atcamera_loop)
Is that a security camera?
&overlay BLUE opacity .5 in 3
&overlay CAM opacity .5 in 3
@BOY_1 walks to spot 4.524 208 -1636 in 3 and BOY_1 faces left and BOY_1 does it while walk_neutral_loop and speechbubble is 195 123 to 100% with tail_top_left
&overlay CAM clear
&GIRL_1 is idle
&overlay CAM create
&overlay CAM scales to 1.096 1.096
&overlay CAM opacity .5
&overlay CAM to layer 3
&overlay CAM shifts to 158 285 in 0
&overlay CAM rotates 360 anchor point 0.5 0.5 in 10 THEN overlay CAM rotates 360 anchor point 0.5 0.5 in 0 loop 100 times
BOY_1 (talk_neutral_atcamera_loop)
It is, and it’s recording us.
We need to disable it somehow.
BOY_1 (talk_neutral_atcamera_loop)
I see an electrical box next to it.
&BOY_1 faces right

For this coding, since infinite loops don’t work on rotation, you need to add the following every so often depending on how many talking lines you’re using and how long the scene is for.
&overlay CAM clear
&GIRL_1 is idle (to make this easier, just use a random character be offscreen. “Example - character_1 spot .400 -100 in zone 1” That way they can always be the one in idle mode if everyone else is talking.)
&overlay CAM create
&overlay CAM scales to 1.096 1.096
&overlay CAM opacity .5
&overlay CAM to layer 3
&overlay CAM shifts to 158 285 in 0
&overlay CAM rotates 360 anchor point 0.5 0.5 in 10 THEN overlay CAM2 rotates 360 anchor point 0.5 0.5 in 0 loop 100 times

I’ve tried many other ways, and this is the only solution I could come up with it to keep the camera rotating for the entire scene. :roll_eyes:

If there are any others you might think of, I can see if I already have it.

Of course you can add whatever actions you want to your characters so hope this helps make things easier for you. It’s not necessary to credit, but if you want to @ekpeters.episode

53 Likes

Awesome, bookmarking.

5 Likes

Thank you so much for taking the effort and making this! :two_hearts::two_hearts:

2 Likes

Dang, thank you!

2 Likes

thankyou so much these really helped

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this is so helpful thank you! :pleading_face:

2 Likes

Just added inside of a van if anyone’s interested.

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These are all amazing! Thank you

2 Likes

Hey I have a question, For the van overlay am I allowed to like add a text on the van? I’ll credit you because it’s yours but I was just wanting your permission, if not I understand.

2 Likes

2nd question what is the names of the overlays for the van one?

go ahead. I found that van image on the web. :grin:

1 Like

you can name it however you want. I just used VAN.

1 Like

Oh I mean like the inside of the vans so that the script will work

VANSEATS are the seats in the front. VANIN is the seats in the back if you if you want to use those names.

1 Like

Just added a bathroom scene.

1 Like

added a new scene

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Ty for this hunny just a got a follow on Instagram for that :heart:

1 Like

You’re welcome, and I think I followed you too.

2 Likes

bump! added a new one - Escalator

1 Like

for those looking for a security camera (heist style or whatever) scene, I’ve updated a camera to this thread. :grinning:

2 Likes