For those who are looking for some backgrounds w/ overlays (or just overlays) with the script coding already done for you, here could be a good place to check out
1.What it looks like with doors closed 2. what it looks like with doors opening 3. what it looks like doors closing
One elevator door
Background
First overlay
Left door
Right door
The coding:
INT. ELEVATOR LOBBY - DAY with ELEVATOR to 1.000 0 0 in zone 1 at layer 2
@cut to zone 2 and CHARB1 spot 1.340 -200 0 in zone 2 at layer 3 and CHARG spot 1.280 -100 0 in zone 2 at layer 3
&CHARG walks to spot 1.280 170 0 in 2 and CHARB walks to spot 1.340 50 0 in 2 THEN CHARG faces left and CHARG is idle and CHARB is idle
NARR
** Add your talking here.**
@overlay EDOOR shifts to 600 48 in 2
&overlay EDOOR to layer 1
@CHARG walks to spot .795 224 216 in 1.7 and CHARG faces right and CHARG does it while walk_neutral_loop_rear and CHARB is idle_shiftweight_neutral_loop THEN CHARG spot .795 224 216 in zone 2 at layer 0 and CHARG faces left and CHARG is idle and CHARB walks to spot .830 166 216 in 1.7 and CHARB faces left and CHARB does it while walk_neutral_loop_rear
&CHARB spot .830 166 216 in zone 2 at layer 0 and CHARB faces right and CHARB is idle and speechbubble reset
@overlay EDOOR shifts to 413 48 in 2
@transition fade out black 2
Two elevator doors
If you’re looking for someone coming out of the other elevator:
INT. ELEVATOR LOBBY - DAY with ELEVATOR to 1.000 0 0 in zone 1 at layer 2
@cut to zone 2 and CHARB spot 1.025 -100 103 in zone 2 at layer 3 and CHARG spot .985 -100 103 in zone 2 at layer 3 and CHARB1 spot .564 198 304 in zone 1 at layer 1 and CHARB1 faces left and CHARB1 is read_phone_neutral_loop
@CHARG walks to spot .985 267 103 in 2.5 THEN CHARG faces left and CHARG is idle_happy_loop and CHARB walks to spot 1.025 70 103 in 1
NARR
** Add your nonsense here for your character talking or waiting for the elevator.**
@cut to zone 1
@overlay EDOOR1 shifts to 242 98 in 2
@CHARB1 spot .564 198 304 in zone 1 at layer 3 and CHARB1 faces left and CHARB1 is text_phone_neutral_loop THEN CHARB1 walks to spot .863 89 161 in 2.5
NARR
** Add your nonsense here while waiting for the door to close.**
@overlay EDOOR1 shifts to 151 98 in 2
Inside of a plane
Three seat plane
here are the overlays
The coding
INT. HELI - DAY with HELI to 1 118 -103 in zone 1 at layer 1 with HELI1 to 1 138 -84 in zone 2 at layer 2
&cut to zone 1 and CHARACTERB1 spot 1.958 162 -191 in zone 1 at layer 0 and CHARACTERB1 faces left and CHARACTERB1 is idle_sit_neutral_loop and CHARACTERG1 spot 2.182 124 -269 in zone 2 at layer 1 and CHARACTERG1 faces left and CHARACTERG1 is idle_sit_neutral_loop and CHARACTERB2 spot 2.867 192 -765 in zone 3 at layer 0 and CHARACTERB2 faces left and CHARACTERB2 is idle
Two seat plane
The background
The overlay
the coding
INT. PLANE - DAY with PLANE to 1.000 0 0 in zone 1 at layer 2
&cut to zone 1 and CHARACTERG2 spot 1.840 249 -310 in zone 1 at layer 0 and CHARACTERG2 faces left and CHARACTERG2 is idle and CHARACTERB3 spot 1.900 80 -310 in zone 1 at layer 1 and CHARACTERB3 faces right and CHARACTERB3 is idle
And now the car overlay (for tablet readers, heads get cut off - sorry about that )
inside car
the overlays
Here’s the coding :
EXT. MANHATTAN SKYLINE CAR LOOP - NIGHT with CSEAT to 1.144 0 0 in zone 1 at layer 2 with CARSEAT to 1.144 0 0 in zone 1 at layer 0
&cut to zone 1 and CHARACTERG spot 2.622 126 -420 in zone 1 at layer 3 and CHARACTERG faces right and CHARACTERG is idle_sit_neutral_loop and CHARACTERB spot 2.055 254 -139 in zone 1 at layer 1 and CHARACTERB faces right and CHARACTERB is idle_sit_neutral_loop
If you want someone sitting in the back seat while a driver is upfront
car inside part 2
the overlays
the coding
EXT. MANHATTAN SKYLINE CAR LOOP - NIGHT with CARBACK to 1.000 0 0 in zone 1 at layer 0 with CARBACK2 to 1.000 0 0 in zone 1 at layer 3
&cut to zone 1 and zoom reset and CHARACTERB spot 1.830 283 0 in zone 1 at layer 2 and CHARACTERB faces right and CHARACTERB is idle_sit_neutral_loop and CHARACTERG spot 1.171 82 251 in zone 1 at layer 1 and CHARACTERG faces right and CHARACTERG is idle_sit_anklescrossed_neutral_loop
Reception for office
Reception
!pv2_back_INT__CROFFICE___NIGHT_4990283514314752_cc36c2f1486e80262cb21aaaba59970d|563x500, 50%](upload://rQwuikJN01LmtmhF0Gkzk6DLDWw.jpeg)
And the overlay
the coding:
INT. CROFFICE - NIGHT with CDESK to 1.000 153 19 in zone 1 at layer 1
@cut to zone 1 and zoom on 259 184 to 122% in 0 and CHAR_LEFT spot .925 -100 120 in zone 1 at layer 2 and CHAR_RIGHT spot .925 248 195 in zone 1 at layer 0 and CHAR_RIGHT faces left and CHAR_RIGHT is type_sit_neutral_loop and speechbubble is 207 228 to 100% with tail_top_left
@CHAR_LEFT walks to spot .925 147 120 in 2
NARR
Talking nonsense.
&CHAR_RIGHT spot .925 248 121 in zone 1 at layer 0 and CHAR_RIGHT faces left and CHAR_RIGHT is idle_happy_loop
NARR
Talking nonsense.
&CHAR_LEFT is idle_happy_loop
NARR
Receptionist talking nonsense.
This one comes with the van and the insides of the van
Van Inside
Here’s the overlays
the coding
EXT. MANHATTAN SKYLINE CAR LOOP - DAY with VANIN to 1.324 -5 -16 in zone 1 at layer 0 with VANSEAT to 1.000 0 0 in zone 1 at layer 2
&cut to zone 1 and CHARG spot 2.080 90 -286 in zone 1 at layer 3 and CHARG faces right and CHARG is talk_sit_neutral_loop and CHARB_BACK_RIGHT spot 1.015 137 182 in zone 2 at layer 1 and CHARB_BACK_RIGHT faces right and CHARB_BACK_RIGHT is text_phone_neutral_loop and CHARB_BACK_LEFT spot 1.020 127 189 in zone 1 at layer 1 and CHARB_BACK_LEFT faces left and CHARB_BACK_LEFT is read_phone_neutral_loop and CHARB_MIDDLE spot 1.015 269 266 in zone 1 at layer 1 and CHARB_MIDDLE faces left and CHARB_MIDDLE is idle_sit_neutral_loop and CHARB_FRONT_RIGHT spot 2.040 264 -207 in zone 2 at layer 3 and CHARB_FRONT_RIGHT faces right and CHARB_FRONT_RIGHT is idle_sit_neutral_loop
Bathroom w/mirror
bathroom
Background
overlay
coding placement: for girl
INT. YBATH - DAY with YBATH to 1.000 0 0 in zone 1 at layer 1
&cut to zone 2 and CHARG spot 1.280 106 19 in zone 2 at layer 2 and CHARG faces right and CHARG_REFLECTION spot 1.179 275 57 in zone 2 at layer 0 and CHARG_REFLECTION faces left and CHARG_REFLECTION is talk_think_neutral
NARR
Talking
&CHARG walks to spot 1.280 -160 0 in 2 and CHARG_REFELECTION walks to spot 1.189 458 31 in 2
(if entering into the bathroom, just reverse the above )
@transition fade out black 2
for guy
INT. YBATH - DAY with YBATH to 1.000 0 0 in zone 1 at layer 1
&cut to zone 2 and CHARB spot 1.340 106 19 in zone 2 at layer 2 and CHARB faces right and CHARB is dustoff_neutral_loop and CHARB.1 spot 1.249 275 57 in zone 2 at layer 0 and CHARB.1 faces left and CHARB.1 is dustoff_neutral_loop
NARR
Talk.
@CHARB.1 walks to spot 1.249 400 57 in 1 and CHARB walks to spot 1.340 -100 19 in 1.5
(reverse if wanting to enter room )
fancy party
Summary
background
overlay
coding:
INT. YDIN - NIGHT with DESSERT_TABLE to 1.250 0 0 in zone 1 at layer 2
&cut to zone 1 and GIRL_FRONT_ZONE1 spot 1.430 252 -159 in zone 1 at layer 3 and GIRL_FRONT_ZONE1 faces left and GIRL_FRONT_ZONE1 is idle and BOY_FRONT_ZONE1 spot 1.500 45 -159 in zone 1 at layer 3 and BOY_FRONT_ZONE1 faces right and BOY_FRONT_ZONE1 is sip_cup_neutral_loop and GIRL_BACKLEFT_ZONE1 spot 1.000 108 127 in zone 1 at layer 0 and GIRL_BACKLEFT_ZONE1 faces right and GIRL_BACKLEFT_ZONE1 is talk_smile_happy_loop and GIRL_BACKRIGHT_ZONE1 spot 1.000 214 127 in zone 1 at layer 0 and GIRL_BACKRIGHT_ZONE1 faces left and GIRL_BACKRIGHT_ZONE1 is idle_food_hand_neutral_loop and BOY_BACKRIGHT_ZONE2 spot .890 265 228 in zone 2 at layer 0 and BOY_BACKRIGHT_ZONE2 faces left and BOY_BACKRIGHT_ZONE2 is talk_armscrossed_neutral_loop and BOY_BACKLEFT_ZONE2 spot .895 88 228 in zone 2 at layer 0 and BOY_BACKLEFT_ZONE2 faces right and BOY_BACKLEFT_ZONE2 is talk_handsonhips_neutral_loop and GIRL_BACK_ZONE2 spot .840 177 228 in zone 2 at layer 0 and GIRL_BACK_ZONE2 faces left and GIRL_BACK_ZONE2 is talk_armscrossed_neutral_loop and BOY_FRONT_ZONE2 spot 1.350 81 -65 in zone 2 at layer 3 and BOY_FRONT_ZONE2 faces right and BOY_FRONT_ZONE2 is sip_cup_neutral_loop and GIRL_FRONT_ZONE2 spot 1.300 271 -65 in zone 2 at layer 3 and GIRL_FRONT_ZONE2 faces left and GIRL_FRONT_ZONE2 is talk_handsopen_happy_loop and speechbubble is 160 214 to 100%
Escalator
Summary
background
the coding:
INT. ESCALATOR - DAY
&GIRL_FRONT spot .164 165 559 in zone 1 at layer 3 and GIRL_FRONT faces left and GIRL_FRONT is idle and BOY_FRONT spot .173 147 559 in zone 1 at layer 3 and BOY_FRONT faces left and BOY_FRONT is idle and speechbubble is 207 167 to 100% with tail_top_left and speechbubble is 207 167 to 100% with tail_top_left and GIRL_MIDDLE spot .125 165 604 in zone 1 at layer 2 and GIRL_MIDDLE faces left and GIRL_MIDDLE is idle and BOY_MIDDLE spot .134 147 604 in zone 1 at layer 2 and BOY_MIDDLE faces left and BOY_MIDDLE is idle and speechbubble is 162 427 to 100% with tail_top_left
@BOY_FRONT walks to spot .269 137 415 in 5 and BOY_FRONT faces right and BOY_FRONT does it while idle and GIRL_FRONT walks to spot .251 175 415 in 5 and GIRL_FRONT faces left and GIRL_FRONT does it while talk_handsopen_happy_loop and BOY_MIDDLE walks to spot .143 147 528 in 5 and BOY_MIDDLE faces left and BOY_MIDDLE does it while idle and GIRL_MIDDLE walks to spot .134 165 528 in 5 and GIRL_MIDDLE faces left and GIRL_MIDDLE does it while idle THEN GIRL_FRONT walks to spot .845 185 105 in 5 and GIRL_FRONT faces left and GIRL_FRONT does it while idle_happy_loop and BOY_FRONT walks to spot .890 111 105 in 5 and BOY_FRONT faces right and BOY_FRONT does it while talk_smile_happy_loop and BOY_MIDDLE walks to spot .269 137 415 in 5 and BOY_MIDDLE faces left and BOY_MIDDLE does it while idle and GIRL_MIDDLE walks to spot .251 165 415 in 5 and GIRL_MIDDLE faces left and GIRL_MIDDLE does it while idle THEN BOY_FRONT walks to spot .890 400 105 in 2.5 and GIRL_FRONT walks to spot .845 400 105 in 2.2 and GIRL_FRONT does it while walk_talk_happy_loop and GIRL_MIDDLE walks to spot .486 185 272 in 2.5 and GIRL_MIDDLE faces left and GIRL_MIDDLE does it while idle and BOY_MIDDLE walks to spot .521 131 271 in 2.5 and BOY_MIDDLE faces left and BOY_MIDDLE does it while idle THEN GIRL_MIDDLE walks to spot .840 185 105 in 2 and GIRL_MIDDLE faces left and GIRL_MIDDLE does it while idle and BOY_MIDDLE walks to spot .890 111 105 in 2 and BOY_MIDDLE faces left and BOY_MIDDLE does it while idle
&BOY_MIDDLE faces right and GIRL_BACK spot .125 165 604 in zone 1 at layer 0 and GIRL_BACK faces left and GIRL_BACK is idle and BOY_BACK spot .134 147 604 in zone 1 at layer 1 and BOY_BACK faces right and BOY_BACK is idle
NARR
(Talking nonsense.)
&speechbubble is 165 174 to 100% with tail_top_left and GIRL_MIDDLE is idle_happy_loop and BOY_BACK walks to spot .143 147 528 in 3 and BOY_BACK faces right and BOY_BACK does it while idle_handsonhips_neutral_loop and GIRL_BACK walks to spot .134 165 528 in 3 and GIRL_BACK faces left and GIRL_BACK does it while talk_smile_happy_loop THEN BOY_BACK walks to spot .269 137 415 in 5 and BOY_BACK faces right and BOY_BACK does it while talk_handsopen_happy_loop and GIRL_BACK walks to spot .251 165 415 in 5 and GIRL_BACK faces left and GIRL_BACK does it while idle_shiftweight_neutral_loop THEN GIRL_BACK walks to spot .840 185 105 in 5 and GIRL_BACK faces left and GIRL_BACK does it while talk_neutral_loop and BOY_BACK walks to spot .890 111 105 in 5 and BOY_BACK faces right and BOY_BACK does it while talk_smile_happy_loop
NARR
(Talking more nonsense – I did about five lines of talking here before the behind couple managed to catch up. )
&BOY_MIDDLE walks to spot .890 -100 105 in 1.5 and GIRL_MIDDLE walks to spot .840 -100 105 in 2.2
@transition fade out black 2
rotating camera
Summary
overlays
coding
EXT. BLUE - DAY with BLUE to 1 0 0 in zone 1 at layer 3 with CAM to 1.096 158 285 in zone 1 at layer 4
&GIRL_1 spot 1.780 98 -275 in zone 1 at layer 1 and GIRL_1 faces right and GIRL_1 is think_rubchin and BOY_1 spot 1.860 250 -257 in zone 1 at layer 2 and BOY_1 faces left and zoom reset and speechbubble is 120 223 to 100% with tail_top_right
&overlay CAM rotates 360 anchor point 0.5 0.5 in 10 THEN overlay CAM rotates 360 anchor point 0.5 0.5 in 10 loop 100 times
BOY_1 (talk_neutral_loop)
What is it?
&BOY_1 is idle and speechbubble is 198 208 to 100% with tail_top_left
GIRL_1 (talk_neutral_atcamera_loop)
Is that a security camera?
&overlay BLUE opacity .5 in 3
&overlay CAM opacity .5 in 3
@BOY_1 walks to spot 4.524 208 -1636 in 3 and BOY_1 faces left and BOY_1 does it while walk_neutral_loop and speechbubble is 195 123 to 100% with tail_top_left
&overlay CAM clear
&GIRL_1 is idle
&overlay CAM create
&overlay CAM scales to 1.096 1.096
&overlay CAM opacity .5
&overlay CAM to layer 3
&overlay CAM shifts to 158 285 in 0
&overlay CAM rotates 360 anchor point 0.5 0.5 in 10 THEN overlay CAM rotates 360 anchor point 0.5 0.5 in 0 loop 100 times
BOY_1 (talk_neutral_atcamera_loop)
It is, and it’s recording us.
We need to disable it somehow.
BOY_1 (talk_neutral_atcamera_loop)
I see an electrical box next to it.
&BOY_1 faces right
For this coding, since infinite loops don’t work on rotation, you need to add the following every so often depending on how many talking lines you’re using and how long the scene is for.
&overlay CAM clear
&GIRL_1 is idle (to make this easier, just use a random character be offscreen. “Example - character_1 spot .400 -100 in zone 1” That way they can always be the one in idle mode if everyone else is talking.)
&overlay CAM create
&overlay CAM scales to 1.096 1.096
&overlay CAM opacity .5
&overlay CAM to layer 3
&overlay CAM shifts to 158 285 in 0
&overlay CAM rotates 360 anchor point 0.5 0.5 in 10 THEN overlay CAM2 rotates 360 anchor point 0.5 0.5 in 0 loop 100 times
I’ve tried many other ways, and this is the only solution I could come up with it to keep the camera rotating for the entire scene.
If there are any others you might think of, I can see if I already have it.
Of course you can add whatever actions you want to your characters so hope this helps make things easier for you. It’s not necessary to credit, but if you want to @ekpeters.episode