Name customization problems

Hi! Sorry for bringing this issue back, but for some reason I can’t find out what’s wrong.
I am writing a story, and in the first episode i wanted the player to pick their own name. so i wrote:

label first_name_input

input What’s Your First Name?|What’s Your First Name?|Done(NAME)
if (NAME is “”) {

    NARRATOR
You do need a name.

goto first_name_input
} else {
continue
}

And I also changed the main characters display name to NAME, but whenever I want to mention the main character in dialogue I write their name as [NAME], but it shows up as “Hello, Name!” (for example) so I don’t really know what the issue is and I don’t know how to fix it!

You wrote (NAME) instead of [NAME]. It should be:

input What’s Your First Name?|What’s Your First Name?|Done[NAME]

It won’t let me write with [NAME], it gives me an error message saying “Unexpected garbage: The text on this line does not follow our formatting”

input What’s Your First Name?|What’s Your First Name?|Done [NAME]

If that doesn’t work, try:

input What’s Your First Name? | What’s Your First Name? | Done [NAME]

No, that didn’t work either I’m afraid…

Well as far as I know there’s always a space between Done and [NAME]. Are you sure you added it?

Yes, this is what i wrote:

input What’s your first name? | What’s your first name? | Done [NAME]

Are you testing on the web previewer? If so, it does that. Test it on the app, instead. It should work.

Example:

NARR
What’s your name?

input What’s Your First Name?|What’s Your First Name?|Done(NAME)

NARR
[NAME] is a cool name!

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Oof I got everything wrong :joy::grimacing:

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Thank you! You’re both lifesavers!

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Haha, no worries… thank you for helping me anyway :sweat_smile:

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Don’t worry, it’s the thought that counts :kissing_heart:

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