I’m trying to have a character with a custom name narrate for part of a scene but I can’t figure out how to get the custom name to show up instead of the display name? I included the naming choice script below, I have a custom name set for the MC as well under a different label, not sure if having multiple custom names may be the issue
NARR
What is his name?
label name_input2
input What’s His Name?|What’s His Name?|Done(NAME2)
if (NAME2 is “”) {
NARR
We're not doing this again, he needs a name.
goto name_input2
} else {
continue
}
The character’s script name is LI and display name is NAME2 so I’m a little lost on the narrating part. Essentially, what I’m trying to make happen is this:
NARR (insert here whatever script will make NARR read as whatever the custom name is)
Dialogue etc etc...
I’d really appreciate any insight!