Need a car template

I need a car template night backround with 2 characters fades out and then same but theres 1 more charcter so like they picked up the 3rd character with car overlay if u have

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What exactly would you like to have? Like what’s in the scene? Can you describe it and give some more details?

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like theres at first 2 characters in a car and theyre driving and then it like cuts tp another scene where they have picked up 3rd character and theyre driving

I’ll see what I can do.

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thank you!

Well first things first, you can browse the car&wheels overlays on the forums. I don’t know what overlay do you want, for example side/front view, with/without transparent windows etc. I guess the script depends on that. Not much but it does. Once you give me the overlay, I’ll start working on it.

do u need wheel overlay for front wiew?


If this is what you mean then no, I don’t need wheel overlays. But if you want to have a template with a side view then I’ll just need a side view car overlay, because I can make wheels from it.

Okay. Any background? Or just a background, available for all stories?

just a bakcround available for all stories

Then which one? Because placing depends on the background.

By the way, as the overlay is not transparent, the characters are not visible there so it’s kinda pointless. I can try to make a template where one character hops in, but the two other won’t be visible. I advise you to find a side car overlay, because it will be possible to switch scenes.

okay

Perfect! I’ll start working on it!

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Okay ty!

Here’s the script. It’s not perfect, but you can easily edit it and add some text lines.
EXT. WALKWAY STREET - NIGHT with CAR7 with WHEEL9
&CHARACTER1 spot 0.316 -190 224 in zone 1 and CHARACTER1 is idle_sit_legsup_neutral_loop and CHARACTER1 faces right
&CHARACTER2 spot 0.316 -170 225 in zone 1 and CHARACTER2 is idle_sit_legsup_neutral_loop and CHARACTER2 faces right
&CHARACTER3 spot 0.379 238 249 in zone 2 and CHARACTER3 is idle_armscrossed_shifteyes_loop and CHARACTER3 faces left
&CHARACTER1 moves to layer -9
&CHARACTER2 moves to layer -8
&CHARACTER3 moves to layer -10
&overlay CAR7 shifts to -413 -69 in zone 1
&overlay CAR7 moves to layer 1
&overlay WHEEL9 moves to layer 2
&overlay CAR7 scales to 0.766 0.766
&overlay WHEEL9 shifts to -60 61 in zone 1
&overlay WHEEL9 scales to 0.766 0.766
&overlay WHEEL10 create from WHEEL9
&overlay WHEEL10 opacity 1 in 0
&overlay WHEEL10 shifts to -311 61 in zone 1
&overlay WHEEL10 moves to layer 3
@overlay WHEEL10 scales to 0.766 0.766
&CHARACTER1 walks to spot 0.316 85 224 in zone 2 in 1.8
&CHARACTER2 walks to spot 0.316 105 225 in zone 2 in 1.8
&CHARACTER1 is idle_sit_legsup_neutral_loop
&CHARACTER2 is idle_sit_legsup_neutral_loop
&overlay CAR7 shifts to 184 -69 in zone 1 in 1.8
&overlay WHEEL9 shifts to 216 61 in zone 2 in 1.8
&overlay WHEEL9 rotates 160 anchor point 0.5 0.5 in 1.44
&overlay WHEEL10 shifts to 285 61 in zone 1 in 1.8
&overlay WHEEL10 rotates 160 anchor point 0.5 0.5 in 1.44
&zoom on 320 82 to 449% in 3.5
@pan to zone 2 in 1.5
&CHARACTER3 walks to spot 0.343 40 245 in zone 2 in 1.5 and CHARACTER3 does it while walk_neutral_loop
&CHARACTER1 is idle_sit_legsup_neutral_loop
@CHARACTER2 is idle_sit_legsup_neutral_loop
@CHARACTER3 faces right
@CHARACTER3 is transition_stand_to_sit
&CHARACTER3 spot 0.343 27 216 in zone 2 and CHARACTER3 is idle_sit_legsup_neutral_loop
&CHARACTER1 is idle_sit_legsup_neutral_loop
@CHARACTER2 is idle_sit_legsup_neutral_loop
@zoom on 0 0 to 100% in 0.5
&CHARACTER3 walks to spot 0.343 478 216 in zone 2 in 1.8 and CHARACTER3 does it while idle_sit_legsup_neutral_loop
&CHARACTER2 walks to spot 0.316 550 225 in zone 2 in 1.8 and CHARACTER2 does it while idle_sit_legsup_neutral_loop
&CHARACTER1 walks to spot 0.316 530 224 in zone 2 in 1.8 and CHARACTER1 does it while idle_sit_legsup_neutral_loop
&overlay CAR7 shifts to 310 -69 in zone 2 in 1.8
&overlay WHEEL9 shifts to 664 61 in zone 2 in 1.8
&overlay WHEEL9 rotates 320 anchor point 0.5 0.5 in 1.44
&overlay WHEEL10 rotates 320 anchor point 0.5 0.5 in 1.44
&overlay WHEEL10 shifts to 410 61 in zone 2 in 1.8
@transition fade out black 1.8
[UPDATED]

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thanks!

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