JemU776
September 30, 2018, 9:48pm
436
Gun sounds from Episode:
gun_cocking
gunshot
gunshot_distant
gunshots3
You can find a list of music/sounds here: Sound Effects and Music Index
How to add music/sound: A Simple Guide to Using Sound Effects and Music
So in your script you can write:
sound gunshots3
thanks ill see if it works
Could you possibly code a intro for my story?
I’m having trouble with one of my overlays to show up and i think the coding may be wrong i don’t know but if anyone could help it would mean so much to me but please write the code since im kind of bad at fixing things lol and thanks
JemU776
October 8, 2018, 1:27am
440
@overlay DRAGON FIRE opacity 1 in 0
Put the word opacity after the name of the overlay : )
JemU776
October 8, 2018, 1:29am
441
Also, this is how you would add an overlay into the middle of your scene:
You’d replace OVERLAYNAME with the actual name of your overlay and change the numbers to match the position of where your overlay is at : )
thanks ill see if it works
i was wondering how to make a charecter run fast and slow
is their a code were you can make a charecter run like really fast like flash fast if so how do i write it
Jadlyss
October 8, 2018, 7:32pm
445
@CHAR walks to spot (x,y,z) in .1
Anything between .1-.5 is really fast
I think i did something wrong beacuse my MC slides when i did it and i want her to run im not sure what i did wrong?
JemU776
October 8, 2018, 9:44pm
448
Try:
@RAIN walks to spot 1.280 50 0 in zone 3 in 0.5 AND RAIN does it while run_athletic
JemU776
October 8, 2018, 9:48pm
449
Also you are writing -.5 which is a negative value and we all know that seconds don’t go backwards when one is walking
What @ Jadlyss meant when she wrote .1-.5 was that any number from .1 to .5 is very fast when it comes to spot walking.
Good luck : )
oh thanks for the help ill see if it works thank you once again
JemU776
October 18, 2018, 12:39pm
452
@add Handgun to CHAR1 AND add Handgun to CHAR2
You’d need to write:
@add Handgun to CHAR1
@add Handgun to CHAR2
Unfortunately, the AND command doesn’t work and neither does having a & in front of add; it’ll give you errors if you type those in
1 Like
JemU776
October 19, 2018, 7:21pm
453
Don’t worry though, I placed two characters side by side and wrote this code into my script, so when I tested it out, the guns appeared for both of them at the same time : )
It should be fine, so long as you don’t put @pause for a beat in between.
1 Like
DomDom
October 24, 2018, 11:44pm
455
how do you add/remove overlays in scene
JemU776
October 24, 2018, 11:48pm
456
Check out: DARA’S GUIDE: Overlays
Adding Overlays:
Here are the two ways you can add overlays into your scenes:
1. Typing the overlay next to the background name using the word “with”
This is used when you want your overlay(s) to be already placed at the beginning of the scene. (If you’re adding the overlay to the background name then you only need to enter the scale size just once)
INT. BACKGROUND NAME - DAY with OVERLAYNAME
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME to % x y
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone #
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME at layer #
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME to % x y in zone # at layer #
2. The create overlay command
This is used when you want to add an overlay in the middle of the scene.
NOTE: To use this command you have to add in the shift, scales, and opacity commands to make the overlay appear in your scene. You can learn about shifts, scales, and opacity down below.
@overlay OVERLAYNAME create
@overlay OVERLAYNAME shifts to 100 100 in zone # in 0
@overlay OVERLAYNAME scales to 1.0 1.0 in 0
@overlay OVERLAYNAME opacity 1 in 0
Removing an overlay from the scene:
CLEARING Overlays (removing them from the scene):
@overlay OVERLAYNAME clear
What these symbols mean:
1 Like