Need help with character placements

I want my characters to appear in the scene I want instead of spotting them
Some of my characters will appear after I tap my screen with the spotting direction, and I want to have multiple characters be in the background when the story continues to that scene. Or is there another way of doing this? :weary:

Use & for each character.

So:

&CHAR1 spot…
&CHAR2 spot…

If you’re panning to, for example, zone 3, place characters first, then pan.

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hii! could you please share a screenshot of your script? :))

Try like this

Sence
@character spot x y z in zone a and character2 spot x y z in zone a
@cut to zone a


The kid he’s punching doesn’t appear till you tap the screen or wait after a few seconds, I want them to appear at the time you know?

Use & command
Instend of @

2 Likes

Alright thank you, I’ll go try this out right now hope it helps :smiling_face_with_three_hearts:

Np

I’m tired so going to rest for a bit now but in case you’re still stuck, hope this helps :heartbeat:

In beginning, add in zone 2 for all characters in zone 2 before you pan to zone 2. Forgetting puts them in zone 1. For below, when in zone 2, place HAZEL in zone 1 before you pan there so they don’t pop up. Forgetting puts them in zone 2, zone you are in. Use &. Here’s an example code (dropped out lots of code + added some new things):

INT. PREP ACADEMY - DAY

&cut to zone 1

&zoom reset

&SPOT1…
&SPOT2…
&SPOT3… in zone 2…
&SPOT4… in zone 2…
&SPOT5… in zone 2…

@transition fade in blue 3

readerMessage …

@pause for 0.7 then pan to zone 2

&HAZEL spot 0.619 55 162 in zone 1 and HAZEL faces right

@pause for 0.7

&HAZEL is search_neutral

@pan to zone 1

&pan to zone 2…
@HAZEL walks to…in zone 2…

&zoom on… in 3
@HAZEL is talk_greet_neutral

#recommended to use layers for each character (person punching goes at higher layer than one being punched; background characters at lower layer than foreground characters)

1 Like

I fixed it but thanks for the help. I’ll definitely take a picture of it so it helps me in the future :blob_hearts:

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