Hey guys! I’m using this information to learn how to use gains. I’m new to it. I’m doing a mystery story and I want the player to collect clues. I’m having the player go over the clues that they found near the end of the story. But I want to lock some of the choices if they haven’t found it. For example, if they didn’t find x during the game, I don’t want to tell the player clue x at the end of the game. How would I do this, if this is possible? Thanks.
This could be helpful~♡
I suggest character points, since gains are a pain to work with.
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