I am trying to create a timed mini-game where the reader/player has to make the right decision in order to continue/progress the story. If they make the wrong choice then they have to restart from a certain point before the timed ever happens. For this, I coded labels and gotos so that the player can restart from that point. The problem is that when I test out the label/goto I get a black screen with characters and speech bubbles, not in their correct places where I originally directed them to be. The only time my label works is when I place it at the beginning of the scene. I really want the label to be placed somewhere near before the timed choices event happens so that the reader/player does not have to replay the whole scene again to get back to that point.
I am struggling with this