Hello dear Episodians,
I’m facing a little problem while coding this scene. My character is standing in front of a mirror and obviously to make it look realistic I created their reflection character. While walking I’m facing a little problem with the reflection character. Since it’s a pannable mini-game I can’t actually hide her.
Here’s my code: @ZOYA walks to spot 1 181 163 in zone 2 in 1.5 AND ZOYA faces right AND ZOYA moves to layer 3 AND ZOYA does it while walk_neutral_loop AND ZOYA2 walks to spot .802 201 236 in zone 1 in .4 AND ZOYA2 does it while walk_neutral_loop AND ZOYA2 moves to layer 2 AND ZOYA2 faces right
&ZOYA2 walks to spot .802 10 236 in zone 2 in .5 AND ZOYA2 moves to layer -2 AND ZOYA2 does it while walk_neutral_loop AND ZOYA2 faces right
What problem I’m facing here is that, the reflection needs to be hidden when the real character is past the mirror. And the reflection character is taking time to go to a lower layer and it looks weird. Can anyone please help me with this?
In my opinion the best would be to have a cut out of the bg excluding the mirror part and placing it over the background and place the character such that it’s already behind that overlay. That way it would seem like the character walked out of the mirror because it will be behind that overlay. I’m bad at explaining lol. If you don’t understand I’ll try to explain again.