You’d have to use spots to make them lay at a position, a direction they’re facing and the lie down animation (for this, I usually experiment with the numbers on spot directing)
Here’s a helpful guide to Episode bed spot templates:
I believe you mean photo.
To make the character move around in the photo,
There are commands for it:
Joseph Evans’ tutorials on entering and exiting: Episode Tutorial 5 - ENTERING & EXITING - YouTube (this walking tutorial is in ink, he also has one in limelight, though ink and limelight have the same directing commands and everything-the only thing different about them is their animations and their features)
Spot walking:
This guide will help you so much in walking across an area in your story.
(You can also follow another person to a different zone and pan the camera at the same time they are walking using spot directing)
Generic Example for this: &pan to zone # in T @CHAR walks to spot s x y in zone # in T AND CHAR does it while animation
, where T= the same number of seconds to make it look like the camera is following them.
So, an example: &pan to zone 2 in 3 @CHAR walks to spot 0.900 50 90 in zone 2 in 3 AND CHAR does it while walk_neutral
The follow command: @follow CHARACTER to position in zone # AND CHARACTER does it while animation
Example for this simple follow command: @follow CHARACTER to screen left in zone 3 AND CHARACTER does it while walk_neutral
Check out this article on zooms:
So, from there:
Example of what a zoom function looks like: @zoom on 349 383 to 8% in 0
You can zoom in and out on a scene-I would encourage you to play around with these numbers.
Hey, there are non-talking animations available on Episode, too. Under Animations by Character, on the side, you will find so many-can even type in something like flirt and a bunch of animations for them will pop up (though both genders may not always have the same animations-for example, there may be an animation a female can do, but not a male)
And in script can type something like:
@CHARACTER is flirt_wink @CHARACTER starts flirt_wink
(Side note= is and starts can both be used, and there are differences between them)
*also am just using flirt_wink as an example, can be any animation : )
Can also write:
CHARACTER (flirt_wink)
(Oh wow, he’s so hot.)
*again flirt_wink is just being used as an example; can be any non-talking animation besides their name when they are thinking about something.
If you write this, it means the character is thinking it (those parentheses around what they said) means it will show up as a thought bubble and the flirt_wink animation next to their name means they will do a flirty wink while thinking it.
Hope this helps!
Can use PowerPoint (lol) or you could post in art resources that are you looking for someone to help you make a cover. Am sure many will be willing to help!
Any way, good luck with everything and if you need anything else, never hesitate to ask!
I would really like to learn how to make overlays, and how to move characters around so the dont just stand at either the left or the right side of the screen.
and eventhough there are many really cool backgrounds, I’ve seen a lot of different ones in the stories that are cool. How do I make backgrounds? And how do I make the Picture “slide” through a background showing more of a room.
I am not sure how to make one (lot of people takes request to make overlay) but after you get overlay , you need to upload it and wait until Episode approve it and add it to your script
@CHARCTER walks/moves to spot blahhhh in time (in second)
An overlay needs to be a png file-you could make them on programs such as PicsArt, I think, or you could request them in art resources. Also, you can find overlays on websites such as pixabay.com , free of use. Here’s a list to people who have many backgrounds and overlays that can be used, provided you give credit, too: Desperate for help - #3 by JemU776
So, you can make your own, find them on websites that provide free image use, or request them.
S = size of the CHAR (default size is 1.280) X = X axis (left to right) Y = Y axis (up and down)
zone # = the zone number (1, 2, 3, and sometimes 4) T = time it take walk between two points (0.1 – infinite)
Let’s use an sample spot direction:
@CHAR walks to spot 0.900 50 90 in 3 AND CHAR does it while animation
Notes:
The character’s height is = (0.900)
*The character is raised up higher off the ground by this much=. (90)
*for animation, you would write something else like a walking animation (ex. walk_neutral)
I would also encourage you to watch Joseph Evans’ tutorials on Youtube and read the Episode guide : )
Here’s a link to Joseph Evans’ tutorial on entering and exiting: Episode Tutorial 5 - ENTERING & EXITING - YouTube
You could check out the above link I gave and find so many backgrounds on pixabay.com -and for making your own, hmm, I guess you would need to practice on a software, like Blender
Check out this on pans:
You would need to use the general command: @pan to zone X in S
-where X is the zone number (1,2,3,4, etc)
-where S is the number of seconds.
So, an example: @pan to zone 2 in 3
So, if you’re on zone 1, where you usually are in a background, unless you cut to a different zone, then the camera will pan to zone 2 in 3 seconds. It can be any number of seconds.
Hope this helps and if you have more questions, don’ hesitate to ask!