That’s the easiest way I can explain what I want:
Zoom on zone 2, 2 characters from zone 1 running to zone 3 and 2 characters from zone 3 running to zone 1.
Those were my initial attempts:
@CHAR1 stands screen left in zone 1 and CHAR2 stands screen right in zone 1 and CHAR3stands screen left in zone 3 and CHAR4 stands screen right
@CHAR1 walks to screen left in zone 3 in 2 and CHAR1 is run_athletic_neutral_loop and CHAR2 walks to screen right in zone 3 in 2 and CHAR2 is run_athletic_neutral_loop and CHAR3 walks to screen left in zone 1 in 2 and CHAR3 is run_athletic_neutral_loop and CHAR4 walks to screen right in zone 1 in 2 and CHAR4 is run_athletic_neutral_loop
@CHAR1 spot 1.000 100 100 in zone 1 and CHAR2 spot 1.000 220 100 in zone 1 and CHAR3 spot 1.000 100 100 in zone 3 and CHAR4 spot 1.000 220 100 in zone 3
@CHAR1 walks to spot 1.000 100 100 in zone 3 in 2 and CHAR1 is run_athletic_neutral_loop and CHAR2 walks to spot 1.000 220 100 in zone 3 in 2 and CHAR2 is run_athletic_neutral_loop and CHAR3 walks to spot 1.000 100 100 in zone 1 in 2 and CHAR3 is run_athletic_neutral_loop and CHAR4 walks to spot 1.000 220 100 in zone 1 in 2 and CHAR4 is run_athletic_neutral_loop
On both instances the same thing happened.
- char1 and char2 both ran from zone 1 to zone 2, they were way too close to each other but it worked kinda well. (They also slowly got a further from each other while running)
- it seems as if char4 was just running in place between zones 1 and 2.
- char3 wasn’t visible.
Now, I know that it probably has something to do with how each zone is 640 after the previous one or something like that but even after I tried fixing it by adding 640 to the second coordinates of char3 and char4 it didn’t work well:
*Adding it to the spot coordinates (I guess the 100 and 220) didn’t change anything
*Adding it to both the spot and the walking, or just walking coordinates made the walk from zone 1 to 3 instead. They also had the problem with being to close each other.
Thanks!