Ok, about LL and it's slow actions


#1

Ok, so there’s this thing about LL that really annoys the freak out of me: the speed of it’s animations. Is it just me or it’s slower and more unrealistic then in ink? I mean, take the punch and be punched animation for example, it’s just so unnatural, it makes me uneasy, especially because I write a story with a rather big quantity of action and I need it to be fast, and that’s exactly why I don’t write in LL and dislike the style. Does this bothers you as much as it bothers me, or is it all in my head?:joy:


#2

It’s super slow!! That’s one of the things I hate about LL


#3

Yeah, LL animations are very slow to me, which is why it’s weird for me to write in it.


#4

Yes, they’re animations are super slow! I wrote a scene with some action and the speed of the punch is so slow I had to slow down the reaction time of the person being punched so it actually looked like they were being hit straight on. It was ridiculous!

They need to add a faster version of some animations like they’ve done with the running animation.

They also punch like sissies.


#5

Yesss that’s why I hate LL! It makes them look like a robot or something!


#6

Now that you mention it, yeah, they are rather slow. Ah well, just another entry in “LL hits the Uncanny Valley” book.


#7

You could speed it up by using the “in” command.

@CHAR is punch_fight_give_angry in 3

#8

For punching, I did my code like this:
&CHARACTER is punch_fight_give_angry
@pause for .7
&CHARACTER is punch_fight_give_angry
@pause for .7

0.7 seconds is enough time for the character to complete the main part of the punch.
But yes I agree, the slowness of some of the LL animations is annoying.