My script: @pause for 0.1 @ASSISTANT spot 1.011 252 108 @ASSISTANT is fall AND ASSISTANT faces left @transition fade out black 2 @overlay 5861515763777536_EXPLOSION shifts to -226 769 @overlay 5861515763777536_EXPLOSION scales to 1.740 1.740 @overlay 5861515763777536_UPPER EYELID create @overlay 5861515763777536_UPPER EYELID opacity 1 in 0 @overlay 5861515763777536_LOWER EYELID create @overlay 5861515763777536_LOWER EYELID opacity 1 in 0 @overlay 5861515763777536_UPPER EYELID shifts to -114 208 in zone 3 @overlay 5861515763777536_UPPER EYELID scales to 1.312 1.312 in zone 3 @overlay 5861515763777536_LOWER EYELID shifts to -1 -15 in zone 3 @overlay 5861515763777536_LOWER EYELID scales to 1.000 1.000 in zone 3 @remove DR STEVENS @ZOMBIE spot 1.280 73 -218 @ZOMBIE spot 1.280 84 -78
sound roar_monster
&ZOMBIE starts scream_angry @pause for 3 @overlay 5861515763777536_UPPER EYELID shifts to 110 115 using easeout @overlay 5861515763777536_UPPER EYELID scales to 1.312 1.312 using easeout
I’m not sure how to help you if I can’t see what wrong. Try time shifts to command and while overlays going up/down make sure you place them up/down not on side
The first shift spot needs to be the same when you move it up and down as this is the co ordinates of the left-right axis. Are you using the directing helper? Every time you shift an overlay you must state the zone or it will move to zone 1 by default