You’d use gains for the outfits, and the point system to keep tabs on where the reader was in the story.
This is a very basic outfit choice option to show how it works, OUTFIT_1 etc are the gains you use for your outfits.
label closet
@speechbubble is 165 295 to 100% with tail_top_left
NARRATOR
Outfit change time!
choice [shouldPaginate: YES]
"PJ" if (OUTFIT_1){
@YOU changes into YOU_pj
}
"Professional" if (OUTFIT_2){
@YOU changes into YOU_professional
}
"Nightmare" if (OUTFIT_3){
@YOU changes into YOU_nightmare
}
"Fake 0" if (OUTFIT_4){
@YOU changes into YOU_fake0
}
"Fake 1" if (OUTFIT_5){
@YOU changes into YOU_fake1
}
"Fake 2" if (OUTFIT_6){
@YOU changes into YOU_fake2
}
"Home" if (OUTFIT_7){
@YOU changes into YOU_home
}
"Default" if (OUTFIT_8){
@YOU changes into YOU_default
}
NARRATOR
Are you sure?
choice
"Yes, this is perfect."{
goto exit_closet
}
"No, I'd like to pick something else."{
goto closet
}
This part returns the reader to the correct part in the story. I’ve only put in three but you can put in as many as you want.