Overlay directing help!


#1

Hi all! I’m writing a new futuristic story (in LL)! I would like to have a moving intro similar to the story Dangerous Space.

My background is the solar system BUT the part I would like to use starts in zone 3 and I have 3 planet overlays I want to spin infinitely… I’ve worked on the coding all night and I can’t seem to get it right! It works ALMOST correctly in zone 1 but I’m not sure how to get it right in zone 3.

this is my current script- (this is what seems to work slightly in zone 1)

EXT. SOLAR SYSTEM with EXT. BLUE ORB with EXT. BALL OF LIGHT with EXT. SPIKE ORB

@zoom on 0 0 to 100% in 0
@overlay 5345839283437568_EXT. SPIKE ORB shifts to 55 57
@overlay 5345839283437568_EXT. SPIKE ORB scales to 0.298 0.298
@overlay 5345839283437568_EXT. BLUE ORB shifts to 120 343
@overlay 5345839283437568_EXT. BLUE ORB scales to 0.118 0.118
@overlay 5345839283437568_EXT. BALL OF LIGHT shifts to 261 509
@overlay 5345839283437568_EXT. BALL OF LIGHT scales to 0.640 0.640

&overlay EXT. BALL OF LIGHT rotates 360 anchor point 0.5 0.5 in 1 loop INFINITE times

&overlay EXT. BLUE ORB rotates 360 anchor point 0.5 0.5 in 1 loop INFINITE times

&overlay EXT. SPIKE ORB rotates 360 anchor point 0.5 0.5 in 1 loop INFINITE times

I’m not sure why some of the overlays have the numbers… Also the ball of light overlay will not “loop”. It spins once and that’s it and none of the other overlays will rotate at all! Please help…


#2

Hey, did you check out this guide?


#3

There’s sort of code confusion when it comes to using the rotates command with a loop. At times it will stop after the first loop. Here’s a guide on how you can fix that:

As for the rest of the code, not sure what isn’t working for you…


#4

Thank you!! That worked right away! And the other guide fixed the rest of the code.


#5

Perfect! Thank you!