I can kinda see a lot of mistakes in here but much of them I think are irrelevant XD
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If you are trying to make the tear fall off her eyes, then the whole script is wrong
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This line right here-
@overlay CRYINGLEFT shifts to 73 -16 in zone 2
This line is the reason why is not showing up in your screen since you have you’re character-
@VICTORIA spot 0.850 10 140 in zone 1 AND VICTORIA faces right
@VICTORIA walks to spot 0.850 290 140 in 3 AND VICTORIA does it while run_cry_embarrassed_loop
you have you’re character in zone 1 but you created your tear overlay in zone 2, so try doing substituting 2 with 1 like this-
@overlay CRYINGLEFT shifts to 73 -16 in zone 1 in 0
@overlay CRYINGLEFT scales to 1.000 1.000 in 0
- Im not sure if this is necessary because back in the old days, if you didn’t include it it wouldn’t show up the following lines-
@overlay CRYINGLEFT shifts to 73 -16 in zone 2
@overlay CRYINGLEFT scales to 1.000 1.000
need to have a time reaction, for example
@overlay CRYINGLEFT shifts to 73 -16 in zone 2 in 2
@overlay CRYINGLEFT scales to 1.000 1.000 in 2
The time was usually, well always needed, back in the days and wouldn’t show up or came up an error if you didn’t put in the time.
- Try adding “&” to every script that you want the overlay appearing at, like this-
&overlay CRYINGLEFT create
&overlay CRYINGLEFT opacity 1
&overlay CRYINGLEFT shifts to 73 -16 in zone 2
&overlay CRYINGLEFT scales to 1.000 1.000
&overlay CRYINGLEFT moves to layer 6
Sometimes a time delay will happen if you use @ when coding an overlay, but everything will happen in the same time when you use &