I need help with an overlay to follow along with another instead of popping up afterwards.
That works, but then it takes away the part when the overlay comes up from the bottom, do u know how to get it to still do that?
What do you mean?
For example from my script:
&overlay RUNNING MASCARA opacity 0 in 1
@REFLECTION is rear AND ROSE is think_rubchin AND ROSE faces left THEN ROSE is idle_sad_serious_loop AND ANNA is idle_armscrossed_angry_loop
@overlay RUNNING MASCARA shifts to 150 366
@overlay RUNNING MASCARA scales to 0.204 0.204
@overlay RUNNING MASCARA opacity 1 in 0
This part means that before that command above ends the next things(below) happen.
All that worked, but I still couldn’t get it to come from the bottom and the other overlays to come up with it, if u can’t figure it out it’s fine but this is what I have.
&overlay NAME1 shifts to coordinates AND overlay NAME2 shifts to coordinates
I think
I still can’t get this perfect, but thank you for ur help✨
Of course.
Maybe:
I’m assuming you want all overlays to move (i’m not on the portal rn so i cant test it but i can draw up a rough sketch here):
&overlay WARNING create
&overlay WARNING shifts to -5 Y
&overlay WARNING scales to 0.881 0.881
&overlay WARNING moves to layer #
&overlay WARNING opacity 1 in 0
&overlay NAT create
&overlay NAT shifts to 7 Y
&overlay NAT scales to 0.551 0.551
&overlay NAT moves to layer #
&overlay NAT opacity 1 in 0
&overlay WHITE EYE create
&overlay WHITE EYE shifts to 22 Y
&overlay WHITE EYE scales to 0.550 0.550
&overlay WHITE EYE moves to layer 1
&overlay WHITE EYE opacity 1 in 0
&overlay TAUPE E create
&overlay TAUPE E shifts to 26 Y
&overlay TAUPE E scales to 0.501 0.501
&overlay TAUPE E moves to layer 2
@overlay TAUPE E opacity 1 in 0
&overlay WARNING shifts to -5 Ynew in S
&overlay NAT shifts to 7 Ynew in S
&overlay WHITE EYE shifts to 22 Ynew in S
@overlay TAUPE E shifts to 26 Ynew in S
*replace Y with a number (move overlay below screen), will get diff values
*replace Ynew with new number (on screen), will get diff values
*S = in seconds, keep same number
#= a number
I was trying to get it to go in this order:
Warning
Her pop up with the eye overlay parts to follow
Then I was would add her to look up while the warnings pop up.
But I couldn’t get the white part of the eye and the pupil to go along with the face, and now the portal and the app are showing me 2 different things
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