Overlay Issues!

I coding a scene where I am placing overlays in both zone 1 and zone 3, but when I put @overlay OVERLAY spot in zone 3- it shifts my overlays over and puts them in the fourth zone (black screen/ background only has 3 zones)
What do I do?

Make sure that the position numbers you use aren’t too far to the right.
I’m not really sure how to articulate that without being confusing but here’s a sketch of what I mean:


So basically if you put the green dot (or your overlay) too far to the right, when you move it to the specified zone it will still be too far right.

Ty! I think I get what you’re saying.

Hey, I’m having trouble and I was wondering if you knew what to do…
The scene won’t continue past a certain point (or go to another scene)

EXT. URBAN STREET - DAY with RAIL URBAN with TREE2 with STREET LAMP
&zoom on 320 105 to 166% in 0
&overlay 5484524617990144_RAIL URBAN shifts to -11 -82 in 0 in zone 1 AND overlay 5484524617990144_RAIL URBAN scales to 0.967 0.967 in 0 in zone 1
&overlay 5484524617990144_STREET LAMP shifts to 534 -22 in 0 in zone 1 AND overlay 5484524617990144_STREET LAMP scales to 1.217 1.217 in 0 in zone 1
&overlay 5484524617990144_TREE2 shifts to 346 -92 in 0 in zone 1 AND overlay 5484524617990144_TREE2 scales to 1.418 1.418 in 0 in zone 1
@XANDER moves to layer 4 AND LACIE moves to layer 5 AND overlay RAIL URBAN moves to layer 6 AND overlay STREET LAMP moves to layer 9 AND CRAZED FAN 2 moves to layer 8 AND CRAZED FAN moves to layer 8 AND overlay TREE2 moves to layer 10
&XANDER spot 0.569 138 253 AND LACIE spot 0.544 137 251 AND CRAZED FAN spot 0.485 148 274 in zone 3 AND CRAZED FAN 2 spot 0.628 295 435 in zone 3
@LACIE walks to spot 0.544 273 244 AND XANDER walks to spot 0.569 227 247
@pause for 1
@cut to zone 3 AND zoom reset
@pause for 1
@zoom on 790 143 to 207% in 0.3 AND zoom on 790 143 to 200% in 0.3

when you place the overlay in preview you always have to write the zone IN WHICH you were placing it.

Like if you are in preview in zone 2 and move the ovelray offscreeen to the right so it is physicly in zone 3 you still have to write to the coordinates in script “in zone 2” because this is the place from which you placed it and from which the script calcultes the coordinates you have coppied.

Simply if you place overlay in zone 2 (or any other) you will then if you pan then to another zone and copy again the coordinates of the same overlay…thay will be different from the previouse because now they will be related to the new zone you moved to…so if you for any reazon copy the coordinates from the new zone again to your script you have to change the “in zone” despite of the fact that the overlay itself havent moved.

So if you place it in the midle of zone 3 but copy the coordinates from this overlay from preview when yu are in zone 2 and keep in coding “in zone 3” it will ctually shift the overlay to zone 4…

God hope this make sence… :smiley:

Hi I know it is a matter of preferences but I would recommend you to not write such a long line of coding with AND if you can use & simply because if you make mistypo it is so much harder to find it is such a long line.

The problem I see here is that you spotted first the people using & and on the next line you use @ to walk them.

everything with & will happen simultaneously with @ UNDER it …that means you in same moment place the character on one spot and make him walk to another which might create glitch.

use @ when you first spot them instead and see if the problem was solved.

@ XANDER spot 0.569 138 253 AND LACIE spot 0.544 137 251 AND CRAZED FAN spot 0.485 148 274 in zone 3 AND CRAZED FAN 2 spot 0.628 295 435 in zone 3
@LACIE walks to spot 0.544 273 244 AND XANDER walks to spot 0.569 227 247

the same goes for

@zoom on 790 143 to 207% in 0.3 AND zoom on 790 143 to 200% in 0.3

in this line you make two different zoom in the exact same moment.
I gues you want the other zoom happen after the first one - but than you cant use AND butt have to use THEN

@zoom on 790 143 to 207% in 0.3 THEN zoom on 790 143 to 200% in 0.3

you should maybe look more closely on what is the difference between @ & AND THEN

Omg Ty! I really appreciate you looking through and explaining the problem- it worked!

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