@ add Sheet Paper White to RANDO3FEM
INT. EFH OFFICE with EFHTABLEOFFICE with VIGNETTE
&cut to zone 3 AND zoom on 0 0 to 115% in 0
&overlay EFHTABLEOFFICE shifts to 232 41 in zone 1
&overlay EFHTABLEOFFICE scales to 0.856 0.856
&overlay EFHTABLEOFFICE moves to layer 4
&ui VIGNETTE shifts to 12 -279 in zone 2
&ui VIGNETTE scales to 2.379 2.379
&ui VIGNETTE moves to layer 10
&RANDO1MALE spot 0.747 35 237 in zone 2 AND RANDO1MALE moves to layer 3 AND RANDO1 spot 0.632 138 270 in zone 3 AND RANDO1 moves to layer 3 AND RANDO3FEM spot 0.731 222 227 in zone 3 AND RANDO3FEM moves to layer 4 AND RANDO2MALE spot 0.722 246 243 in zone 2 AND RANDO2MALE moves to layer 3 AND RANDO2FEM spot 0.740 63 186 in zone 3 AND RANDO2FEM moves to layer 3 AND ORIANA spot 0.730 -45 213 in zone 1
&RANDO1 faces right AND RANDO1 is think_rubchin AND RANDO3FEM is read_paper_neutral AND RANDO2FEM is talk_neutral_loop AND RANDO2MALE faces right AND RANDO2MALE is listen_nod_neutral_loop AND RANDO1MALE is idle_handsonhips_loop_rear THEN RANDO1 faces right AND RANDO1 is talk_think_neutral
@ transition fade in black in 5
&RANDO2FEM moves to layer 2 AND RANDO2FEM walks to spot 0.667 316 252 in zone 2 in 2 AND RANDO2FEM faces right AND RANDO2FEM does it while walk_neutral_rear THEN RANDO2FEM is tinker_stand_neutral_loop_rear THEN RANDO2MALE is think_rubchin THEN RANDO1MALE faces right AND RANDO1MALE is talk_exhausted THEN RANDO1MALE faces left AND RANDO1MALE is idle_handsonhips_loop_rear
@ pan to zone 1 in 10
sound body_drop
@ zoom on 37 17 to 115% in 0.1
@ zoom on 0 0 to 115% in 0.1
@ zoom on 37 17 to 115% in 0.1
@ zoom on 0 0 to 115% in 0.1
@ zoom on 37 17 to 115% in 0.1
@ zoom on 0 0 to 115% in 0.1
&SECURITYUNIT1 spot 1.250 -127 41 in zone 1
@ speechbubble is 176 409 to 107% with tail_bottom_left
SECURITYUNIT1
Stop! You are breaking the law.
I’ve bolded the part thats not working. When I added “ui” in the place of “overlay” It just moved the overlay completely. but when i change it back to “overlay” it goes to the correct position