Overlays are not where they are supposed to be

Um hi, if the Episode team is ever gonna see this, I just want to let them know that whenever I place my overlays where I want them to BE, they move somewhere else for absolute no reason. This is not only a recurring thing in the Web’s Previewer, but also in the app itself and it’s quite annoying, to be frank. I don’t know if I’m doing something wrong with the coding or this is a genuine glitch/bug on the app, but it’s starting to bother me. This didn’t happen to me before and I used to exact same coding I used for my previous overlays that I’m using for my current overlays. Is there a way I can fix this or anyone else can?
Thank you.

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Can you show the script so I can help you?

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Yes :), here they are (it’s two overlays):

Summary

INT. LONG HALLWAY - DAY with BLOOD POOL to 1.216 -8 -57 in zone 2 at layer 1
volume music 0 0
music music_stressbeat
volume music 100 15000
@DUPLICATE ASHLA changes into ASHLA_default
&cut to zone 2
&DUPLICATE ASHLA stands screen center in zone 1 AND DUPLICATE ASHLA is talk_sad
&zoom on 542 154 to 265% in 0
&zoom on 640 0 to 265% in 45
&pan to zone 3 in 45
&set hsl 1 -45 -15 in 0
&overlay BLOOD POOL opacity 1 in 0
&ASHLA spot 0.938 80 169 in zone 2 AND ASHLA faces right AND ASHLA moves to layer 3
&THERESA spot 0.938 209 139 in zone 3 AND THERESA is run_fall AND THERESA moves to layer 4
&SETH spot 0.938 214 205 in zone 3 AND SETH is run_fall AND SETH moves to layer 2
@transition fade in black 6.2
2.
&overlay 5210015329026048_TEARDROP create
&overlay 5210015329026048_TEARDROP shifts to 76 371 in 0
&overlay 5210015329026048_TEARDROP opacity 1 in 1
@pause for 1
&overlay 5210015329026048_TEARDROP shifts to 76 340 in 3
&overlay 5210015329026048_TEARDROP opacity 0 in 3

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Wait is the teardrop one the problem?

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No, it was both.

The teardrop one you need to place in the correct zone. And the blood one I’m not sure.

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I will try that, thanks. The blood one is a rare case. Lol

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Might want to submit a help ticket to the support team in case the blood one still isn’t working properly. :smiley: