Hi! I’m having a bit of coding issues and don’t know what to do. So I am using a water puddle for one of my scenes, and I managed to get the overlay in the scene, but it’s not appearing in the time I want it to. I don’t want the overlay to appear immediately, only as time progress in the scene, how do I do that? The way I written it in the script is I put the overlay with the back ground. For example [Int. Living room - Day With Water puddle]
Hi! Can you show your coding please
You need to set a time for the opacity. Example:
@overlay WATER.PUDDLE opacity 0.95 in (specify the time you want here in seconds)
Since the overlay is created with the background, opacity is set to 1. You’ll have to put a line underneath that sets the opacity to 0 and then you can do your fade in.
when I did that it didn’t change anything. The overlay is only being shifted to my preferred spot but you can still see where its initially created.
If that didn’t work then try removing the overlay from the background name and create it when you actually need it to be in the scene
For example:
&overlay OVERLAY NAME create
&overlay OVERLAY NAME opacity 1 in T
&overlay OVERLAY NAME shifts to x y in zone #
&overlay OVERLAY NAME scales to x y
&overlay OVERLAY NAME to layer #
T- Time; the closer it is to zero the faster it appears on screen
First x y- shift number aka the overlay’s spot directing
First #- Zone number
Second X Y- scale number
Second #- Layer number
I will try that, thx for the tip!
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