Overlays/ Coding issues

Hi! I’m having a bit of coding issues and don’t know what to do. So I am using a water puddle for one of my scenes, and I managed to get the overlay in the scene, but it’s not appearing in the time I want it to. I don’t want the overlay to appear immediately, only as time progress in the scene, how do I do that? The way I written it in the script is I put the overlay with the back ground. For example [Int. Living room - Day With Water puddle]

Hi! Can you show your coding please

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This is the full scene

You need to set a time for the opacity. Example:

@overlay WATER.PUDDLE opacity 0.95 in (specify the time you want here in seconds)

Since the overlay is created with the background, opacity is set to 1. You’ll have to put a line underneath that sets the opacity to 0 and then you can do your fade in.

when I did that it didn’t change anything. The overlay is only being shifted to my preferred spot but you can still see where its initially created.

@jar_output_error @eyeballs

If that didn’t work then try removing the overlay from the background name and create it when you actually need it to be in the scene

For example:
&overlay OVERLAY NAME create
&overlay OVERLAY NAME opacity 1 in T
&overlay OVERLAY NAME shifts to x y in zone #
&overlay OVERLAY NAME scales to x y
&overlay OVERLAY NAME to layer #

T- Time; the closer it is to zero the faster it appears on screen
First x y- shift number aka the overlay’s spot directing
First #- Zone number
Second X Y- scale number
Second #- Layer number

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I will try that, thx for the tip!

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