Overlays not turning opacity down? I'm coding an inventory

Hi, I don’t know if it’s a bug, but two of my overlays are not turning from opacity 1 to opacity .5 (@overlay OVERLAYNAME opacity 0 in .5). I am making an inventory with four slots. The overlay names are “MAPCLIPART,” “PROOFBABY,” “CAMERABABY,” and “CODEBABY.” I’m coding it so when a reader taps on one of the overlays, all the overlays go to opacity 0, and I create a second overlay from the overlay that the player chose appears on screen in front of a blurred overlay. I’m having trouble with the overlay “PROOFBABY”. Whenever I click it, the overlays “MAPCLIPART” and “PROOFBABY” disappear (opacity goes to 0), but the others (“CAMERABABY” and “CODEBABY”) do not. Also, I’m having trouble with another item. When the player chooses “CAMERABABY,” everything goes to opacity 0 except the overlay “CODEBABY.” Here’s the code for the problem parts (I have coded the other overlays correctly):

INT. BABYINVENTORY
@overlay MAPCLIPART create
@overlay MAPCLIPART opacity 1
@overlay MAPCLIPART shifts to 110 415 in zone 1
@overlay MAPCLIPART scales to 1.216 1.216
@overlay MAPCLIPART rotates 90 anchor point 0.5 0.5
@overlay MAPCLIPART moves to layer 1
@overlay PROOFBABY create
@overlay PROOFBABY opacity 1 in 0
@overlay PROOFBABY shifts to 174 379 in zone 1
@overlay PROOFBABY scales to 0.928 0.928
@overlay CAMERABABY create
@overlay CAMERABABY create
@overlay CAMERABABY opacity 1 in 0
@overlay CAMERABABY shifts to 74 289 in zone 1
@overlay CAMERABABY scales to 0.694 0.694
@overlay EXITOUTBUTTON create
@overlay EXITOUTBUTTON opacity 1 in 0
@overlay EXITOUTBUTTON shifts to 125 169 in zone 1
@overlay EXITOUTBUTTON scales to 1.000 1.000
@overlay CODEBABY create
@overlay CODEBABY opacity 1 in 0
@overlay CODEBABY shifts to 167 288 in zone 1
@overlay CODEBABY scales to 1.126 1.126

#delete narrator text

    NARRATOR
Map, Proof, Camera, Code

tappable
“MAPCLIPART”{

&overlay MAPCLIPART opacity 0 in .5
&overlay EXITOUTBUTTON opacity 0 in .5
&overlay CAMERABABY opacity 0 in .5
&overlay CODEBABY opacity 0 in .5
&overlay BABYINVENTORYBLUR create
&overlay BABYINVENTORYBLUR moves to layer 2
&overlay BABYINVENTORYBLUR opacity 1 in .5
&overlay BABYINVENTORYBLUR shifts to 0 0 in zone 1
&overlay MAPCLIPART_2 create from MAPCLIPART
&overlay MAPCLIPART_2 opacity 0 in 0
@pause for .75

readerMessage Map of Compound

&overlay MAPCLIPART_2 opacity 1 in .5
&overlay MAPCLIPART_2 shifts to 151 292 in zone 1
&overlay MAPCLIPART_2 scales to 3.124 3.124
&overlay MAPCLIPART_2 rotates 90 anchor point 0.5 0.5
&overlay MAPCLIPART_2 moves to layer 3

@pause for 4

@overlay MAPCLIPART_2 opacity 0 in .5 AND overlay BABYINVENTORYBLUR opacity 0 in .5 AND overlay PROOFBABY opacity 0 in .5 AND overlay PROOFBABY_2 opacity 0 in .5 AND overlay CAMERABABY_2 opacity 0 in .5 AND overlay CODEBABY_2 opacity 0 in .5
@overlay MAPCLIPART opacity 1 in 0 AND overlay PROOFBABY opacity 1 in 0 AND overlay CAMERABABY opacity 1 in 0 AND overlay CODEBABY opacity 1 in 0 AND overlay EXITOUTBUTTON opacity 1 in 0

goto inventory_janitor_proof_camera

}
“PROOFBABY”{

#I’m having trouble with “CAMERABABY” and “CODEBABY” not turning the opacity to 0 in this part

&overlay MAPCLIPART opacity 0 in .5
&overlay PROOFBABY opacity 0 in .5
&overlay CAMERABABY opacity 0 in .5
&overlay CODEBABY opacity 0 in .5
&overlay EXITOUTBUTTON opacity 0 in .5
&overlay BABYINVENTORYBLUR create
&overlay BABYINVENTORYBLUR moves to layer 2
&overlay BABYINVENTORYBLUR opacity 1 in .5
&overlay BABYINVENTORYBLUR shifts to 0 0 in zone 1
&overlay PROOFBABY_2 create from PROOFBABY
&overlay PROOFBABY_2 opacity 0 in 0

readerMessage Proof of Operation B.A.B.Y

&overlay PROOFBABY_2 opacity 1 in .5
&overlay PROOFBABY_2 shifts to 71 201 in zone 1
&overlay PROOFBABY_2 scales to 2.656 2.656
&overlay PROOFBABY_2 moves to layer 3

@pause for 4

@overlay MAPCLIPART_2 opacity 0 in .5 AND overlay BABYINVENTORYBLUR opacity 0 in .5 AND overlay PROOFBABY opacity 0 in .5 AND overlay PROOFBABY_2 opacity 0 in .5 AND overlay CAMERABABY_2 opacity 0 in .5 AND overlay CODEBABY_2 opacity 0 in .5
@overlay MAPCLIPART opacity 1 in 0 AND overlay PROOFBABY opacity 1 in 0 AND overlay CAMERABABY opacity 1 in 0 AND overlay CODEBABY opacity 1 in 0 AND overlay EXITOUTBUTTON opacity 1 in 0

goto inventory_janitor_proof_camera

}
“CAMERABABY”{

#I’m having trouble with “CODEBABY” opacity going to 0

&overlay MAPCLIPART opacity 0 in .5
&overlay PROOFBABY opacity 0 in .5
&overlay CAMERABABY opacity 0 in .5
&overlay CODEBABY opacity 0 in .5
&overlay EXITOUTBUTTON opacity 0 in .5
&overlay BABYINVENTORYBLUR create
&overlay BABYINVENTORYBLUR moves to layer 2
&overlay BABYINVENTORYBLUR opacity 1 in .5
&overlay BABYINVENTORYBLUR shifts to 0 0 in zone 1

&overlay CAMERABABY_2 create from CAMERABABY
&overlay CAMERABABY_2 opacity 0 in 0

readerMessage Camera

&overlay CAMERABABY_2 opacity 1 in .5
@overlay CAMERABABY_2 shifts to 44 231 in zone 1
@overlay CAMERABABY_2 scales to 2.170 2.170
&overlay CAMERABABY_2 moves to layer 3

@pause for 4

@overlay MAPCLIPART_2 opacity 0 in .5 AND overlay BABYINVENTORYBLUR opacity 0 in .5 AND overlay PROOFBABY opacity 0 in .5 AND overlay PROOFBABY_2 opacity 0 in .5 AND overlay CAMERABABY_2 opacity 0 in .5 AND overlay CODEBABY_2 opacity 0 in .5
@overlay MAPCLIPART opacity 1 in 0 AND overlay PROOFBABY opacity 1 in 0 AND overlay CAMERABABY opacity 1 in 0 AND overlay CODEBABY opacity 1 in 0 AND overlay EXITOUTBUTTON opacity 1 in 0

goto inventory_janitor_proof_camera

}
“CODEBABY”{

&overlay MAPCLIPART opacity 0 in .5
&overlay PROOFBABY opacity 0 in .5
&overlay CAMERABABY opacity 0 in .5
&overlay CODEBABY opacity 0 in .5
&overlay EXITOUTBUTTON opacity 0 in .5
&overlay BABYINVENTORYBLUR create
&overlay BABYINVENTORYBLUR moves to layer 2
&overlay BABYINVENTORYBLUR opacity 1 in .5
&overlay BABYINVENTORYBLUR shifts to 0 0 in zone 1

&overlay CODEBABY_2 create from CODEBABY
&overlay CODEBABY_2 opacity 0 in 0

readerMessage Code for Door

&overlay CODEBABY_2 opacity 1 in .5
@overlay CODEBABY_2 shifts to 47 228 in zone 1
@overlay CODEBABY_2 scales to 3.088 3.088
&overlay CODEBABY_2 moves to layer 3

@pause for 4

@overlay MAPCLIPART_2 opacity 0 in .5 AND overlay BABYINVENTORYBLUR opacity 0 in .5 AND overlay PROOFBABY opacity 0 in .5 AND overlay PROOFBABY_2 opacity 0 in .5 AND overlay CAMERABABY_2 opacity 0 in .5 AND overlay CODEBABY_2 opacity 0 in .5
@overlay MAPCLIPART opacity 1 in 0 AND overlay PROOFBABY opacity 1 in 0 AND overlay CAMERABABY opacity 1 in 0 AND overlay CODEBABY opacity 1 in 0 AND overlay EXITOUTBUTTON opacity 1 in 0

goto inventory_janitor_proof_camera

}
“EXITOUTBUTTON”{

#end

}

I’m sorry this is so long. And advice is appreciated.

i could be wrong but you might have to put 0.5 instead of .5 when specifying the time

No. “.5” works the same as “0.5”

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you learn something new everyday, but in that case i have no idea whats wrong here lol

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Same though :sweat_smile:

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Where is this label at?

It was the label! I can’t believe I forgot to make the label. The inventory_proof_camera was a label before that.

Oh, so is your issue resolved? I was moreso asking because I had a different idea as to what was going on, but if that solved it that works too lol

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