So my story contains Good and Bad points. Now the point system works for the first Episode showing if you choose a good option it will show you’ve gained a good point, same for the bad points.
BUT! the problem is when I go to Episode 2 of my story and you’d gain another point. It just says that the reader would have one good and one bad point. When in reality you’d have two good points or bad depending on what choices you make.
}
“POINTS_BUTTON”{
if (MARIE = 1) {
&overlay Q-A_BUTTON opacity 0 in 1
&overlay POINTS_BUTTON opacity 0 in 1
&overlay FINISHED_BUTTON opacity 0 in 1
&overlay MAIN_MENU opacity 0 in 1
INT.GOOD with STARRY_1 to 2.865 -4 476 in zone 1 with STARRY_2 to 2.811 -2 -334 in zone 1
&overlay STARRY_1 opacity 1 in 0
&overlay STARRY_2 opacity 1 in 0
&overlay STARRY_1 moves to Layer 1
&overlay STARRY_2 moves to Layer 1
&FUTURE spot 1.308 88 31 AND FUTURE faces right AND MARIE spot 1.195 216 1 AND MARIE faces left
&FUTURE moves to layer 0 AND MARIE moves to layer 0
@transition fade in white in 1
sound heavenly_choir
&MARIE is cheer_happy_loop AND FUTURE is applaud_happy_loop
@speechbubble is 156 211 to 100%
NARRATOR
You have 1 Good point.
@transition fade out white in 1
goto label menu
}elif (MARIE = -1) {
&overlay Q-A_BUTTON opacity 0 in 1
&overlay POINTS_BUTTON opacity 0 in 1
&overlay FINISHED_BUTTON opacity 0 in 1
&overlay MAIN_MENU opacity 0 in 1
INT.BAD with STARRY_1_BAD to 2.865 -4 476 in zone 1 with STARRY_2_BAD to 2.811 -2 -334 in zone 1
&overlay STARRY_1_BAD opacity 1 in 0
&overlay STARRY_2_BAD opacity 1 in 0
&overlay STARRY_1_BAD moves to Layer 1
&overlay STARRY_2_BAD moves to Layer 1
&PAST spot 1.280 222 27 AND PAST faces left AND MARIE spot 1.181 109 8 AND MARIE faces right
&PAST moves to layer 0 AND MARIE moves to layer 0
@transition fade in black in 1
sound fright_sfx
&MARIE is idle_sad_timid_loop AND PAST is idle_armscrossed_angry_loop
@speechbubble is 156 211 to 100%
NARRATOR
You have -1 Bad point.
@transition fade out black in 1
goto label menu
}else {
&overlay Q-A_BUTTON opacity 0 in 1
&overlay POINTS_BUTTON opacity 0 in 1
&overlay FINISHED_BUTTON opacity 0 in 1
&overlay MAIN_MENU opacity 0 in 1
INT.NETURAL_BACKGROUND with STARRY_1 to 2.865 -4 476 in zone 1 with STARRY_2_BAD to 2.811 -2 -334 in zone 1
&overlay STARRY_1 opacity 1 in 0
&overlay STARRY_1 moves to Layer 1
&overlay STARRY_2_BAD opacity 1 in 0
&overlay STARRY_2_BAD moves to Layer 1
&MARIE spot 1.118 163 7 and PAST spot 1.307 256 27 AND PAST faces left AND FUTURE spot 1.308 73 28 AND FUTURE faces right AND MARIE faces right
&MARIE moves to layer 0 AND PAST moves to layer -1 AND FUTURE moves to layer -1
@transition fade in gray in 1
sound bell_ominous
&MARIE is idle_sad_loop AND PAST is idle_armscrossed_angry_loop AND FUTURE is idle_armscrossed_angry_loop
@speechbubble is 156 211 to 100%
NARRATOR
You’ve got a Good and Bad point.
@transition fade out gray in 1
goto label menu
}
I don’t know if I’ve messed up the coding but it will always say the reader has at least one good point and one bad point. I’ve been testing through it and for this run, I choose the bad options and I’ve got two bad points and it’s bringing up the same stuff saying “Oh I’ve got one good and bad point” I don’t know what to do or how to fix this issue.



Thank-You I’ll try that and see if that works.
Life Savor