Post your script templates here! Official script template sharing thread


#1

I think we all love script templates, am I right? They can save us tons of time when it comes to coding, and they’re right there for you. This thread is where you can post your script templates (preferably in a google doc) and I will edit this post and put some of them here so others can see and use them. Don’t worry, I will put your name as well so credits can be given. Anyways, post away! :heavy_check_mark:::smile:

*Edit
Here is a folder where I will put the script templates that are just posted directly and not in google drives.
https://drive.google.com/drive/folders/19_LJJ-g5tl5nu9bSFyH3Avmpl55YtwKo?usp=sharing

@Apes
Bed and Couches spot cheat sheet

And some instagram accounts where you can find script templates in their linktrees and drives:

@episode.uwe (also has overlays and backgrounds. If you need Ink hands, arms, or fingers, there’s some posted)
@episodeassemble (not sure if that’s their exact instagram)
@episodelounge


Script Template help
#2

Color-Categorized Outfit Selection:

label color_clothing_selection
CHARACTER (think)
(What outfit should I wear today?)
choice
"Black" {
goto black_clothing
} “Grey” {
goto grey_clothing
} “White” {
goto white_clothing
} “Red” {
goto red_clothing
} “Orange” {
goto orange_clothing
} “Yellow” {
goto yellow_clothing
} “Green” {
goto green_clothing
} “Blue” {
goto blue_clothing
} “Purple” {
goto purple_clothing
} “Pink” {
goto pink_clothing
}
label black_clothing
CHARACTER (admire)
(What black outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_1
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_2
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_3
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_4
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_5
goto clothing_choice
}
label grey_clothing
CHARACTER (admire)
(What grey outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_6
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_7
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_8
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_9
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_10
goto clothing_choice
}
label white_clothing
CHARACTER (admire)
(What white outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_11
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_12
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_13
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_14
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_15
goto clothing_choice
}
label red_clothing
CHARACTER (admire)
(What red outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_16
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_17
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_18
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_19
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_20
goto clothing_choice
}
label orange_clothing
CHARACTER (admire)
(What orange outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_21
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_22
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_23
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_24
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_25
goto clothing_choice
}
label yellow_clothing
CHARACTER (admire)
(What yellow outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_26
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_27
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_28
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_29
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_30
goto clothing_choice
}
label green_clothing
CHARACTER (admire)
(What green outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_31
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_32
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_33
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_34
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_35
goto clothing_choice
}
label blue_clothing
CHARACTER (admire)
(What blue outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_36
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_37
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_38
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_39
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_40
goto clothing_choice
}
label purple_clothing
CHARACTER (admire)
(What purple outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_41
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_42
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_43
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_44
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_45
goto clothing_choice
}
label pink_clothing
CHARACTER (admire)
(What pink outfit should I wear for today?)
choice
"Outfit 1" {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_46
goto clothing_choice
} “Outfit 2” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_47
goto clothing_choice
} “Outfit 3” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_48
goto clothing_choice
} “Outfit 4” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_49
goto clothing_choice
} “Outfit 5” {
@CHARACTER is dustoff_loop
@CHARACTER changes into outfit_50
goto clothing_choice
}
label clothing_choice
CHARACTER (think)
(This outfit looks amazing on me! Should I wear it today?)
choice
"Heck yes!" {
CHARACTER (primp)
(Um, have you SEEN this on me?? I look like a freakin’ goddess!)
NARRATOR
Ok then…
} “Nah, there are WAY better clothes in my wardrobe” {
CHARACTER (talk_disgust)
(I CANNOT wear this today, it has ‘Public Humiliation’ written all over it.)
NARRATOR
Suit yourself, but I think it’s quite nice.
@CHARACTER is arms_crossed_angry
redo color_clothing_selection
}
Hope this is ok! If there’s any mistakes, just tell me.


Choices in my story
#3

OMG! I´ll borrow this script from you! I´m gonna give credit for it through readerMessage in my story <3


#4

bump!!!


#5

bump!!!


#6

Thanks!!


#7

Hi! The script has an error and says that “Choices must follow dialog immediately, not a branch.” What am I doing wrong?

@LILITH DEMON is think

choice
LILITH DEMON (think)
What should I wear?

}
“Black Cutout Dress” {

@LILITH DEMON exits right


#8

try moving the “}” before choice.


#9

the word “choice” goes after the dialogue.


#10

Ooh, this is such a great thread idea. I don’t have any of my own but I’m bumping this in case people with their own templates haven’t seen this yet :slight_smile:


#11

Bump!


#12

Here’s a script template for a school entrance. The main character’s name is Jupiter, so you can change that to your main character by using CTRL+F, then typing in your main character’s name, then replacing all. You can change the actions of the extras to how you want them to react. They are currently set to be shocked/suprised.
You can give credit to @anniek.episode if you want. :slight_smile:

EXT. CAMPUS ENTRANCE - DAY
music ext_campus_day_busy
volume music 100 4000
@speechbubble reset
@zoom reset
@cut to zone 3
&JUPITER spot 0.668 284 230 AND JUPITER faces right
&ABBEY spot 0.489 -244 404 in zone 3 AND ABIGAIL spot 0.356 35 463 in zone 3 AND AUSTIN spot 0.521 -492 378 in zone 3 AND AERONICA spot 0.347 -115 482 in zone 3
&MATTHEW spot 0.467 -554 402 in zone 3 AND ANNIE spot 0.323 -39 502 in zone 3 AND EVIANNA spot 0.371 -78 478 in zone 3 AND ARYA spot 0.498 -284 399 in zone 3
&PERSEPHONE spot 0.471 -328 405 in zone 3 AND PARIS spot 0.455 -200 415 in zone 3 AND JIMMY spot 0.815 -396 160 in zone 3 AND DRE spot 0.860 -320 137 in zone 3
&PERSEPHONE faces right AND PARIS faces left AND JIMMY faces right AND AUSTIN faces left AND AERONICA faces right AND DRE faces left AND MATTHEW faces right AND ABIGAIL faces right
&ABBEY is talk_arms_crossed_loop AND ABIGAIL is think AND AUSTIN is talk_flex AND AERONICA is head_bob
&MATTHEW is talk_phone_neutral_loop AND ANNIE is idle_read_book AND EVIANNA is arms_crossed AND ARYA is dance_hands_up_loop
&PERSEPHONE is talk_unsure AND PARIS is laugh_guffaw AND JIMMY is idle_smoking AND DRE is idle_smoking
&JUPITER moves to layer 7 AND JIMMY moves to layer 8 AND DRE moves to layer 9 AND MATTHEW moves to layer 1 AND AUSTIN moves to layer 2
&PERSEPHONE moves to layer 2 AND ARYA moves to layer 3 AND ABBEY moves to layer 2 AND PARIS moves to layer 2
&AERONICA moves to layer 1 AND EVIANNA moves to layer 2 AND ANNIE moves to layer 1 AND ABIGAIL moves to layer 3
JUPITER (talk_call_out)
Bye, thank you!
@pause for 0.5
@JUPITER is deepbreath AND JUPITER faces left AND ABIGAIL is startled_surprised
@pause for a beat
&ABIGAIL is mortified
@JUPITER walks to spot 0.416 137 397 in 5
&pan to zone 1 in 12
&PERSEPHONE is talk_shrug then PERSEPHONE is think then PERSEPHONE is shocked then PERSEPHONE is talk_sad_clutch_loop AND EVIANNA is startled_surprised then EVIANNA is talk_sad then EVIANNA is talk_arms_crossed_angry then EVIANNA is disappointed then EVIANNA is idle_sad AND AUSTIN is talk_flex then AUSTIN is talk_flirt then AUSTIN is talk_shrug then AUSTIN is disappointed AND PARIS is laugh_chuckle then PARIS is think then PARIS is talk_sheepish
&DRE is idle_smoking then DRE is idle_smoking then DRE is idle_smoking then DRE is rear AND JIMMY is idle_smoking then JIMMY is idle_smoking then JIMMY is idle_smoking then JIMMY is talk_rear then JIMMY is rear
&MATTHEW is talk_arms_crossed then MATTHEW is think then MATTHEW is shocked then MATTHEW is talk_mindblown then MATTHEW is idle_sad then MATTHEW is cry_sniff_loop
&ABBEY is talk_arms_crossed then ABBEY is talk_suggest then ABBEY is idle_jawdrop then ABBEY is talk_excited then ABBEY is talk_think then ABBEY is talk_shrug
&ARYA is dance_jazzhands then ARYA is laugh_giggle then ARYA is think then ARYA is idle_sad then ARYA is talk_sad_timid then ARYA is talk_shrug
&PARIS is talk_happy_agree then PARIS is talk_think then PARIS is talk_sheepish then PARIS is talk_afraid then PARIS is deepbreath then PARIS is talk_sad_loop
@JUPITER walks to spot 0.470 220 401 in zone 1 in 12
&zoom on 234 425 to 260% in 6
@JUPITER walks to spot 0.290 198 556 in 4 then JUPITER is tinker_loop_rear
@JUPITER is talk_rear
volume music 0 6000
@pause for a beat
@remove JUPITER
@pause for a beat


#13

Here is a script template for the overlay where the arms are used to hug someone. Mine is when she was injured, so it might not benefit you as much, but still hope it helps.

@TYRONE starts idle_sad and ORIENTA starts sleep_sitting and ORIENTA faces right and ORIENTA spot 0.838 52 -6 and TYRONE spot 0.898 88 -13 and TYRONE faces right
@overlay DARKGESTUREM create
@overlay DARKGESTUREM shifts to 1 -22
@overlay DARKGESTUREM scales to 0.410 0.410
@overlay DARKGESTUREM opacity 1
@overlay DARKCLENCHM create
@overlay DARKCLENCHM shifts to -6 -43
@overlay DARKCLENCHM scales to 0.468 0.468
@overlay DARKCLENCHM opacity 1
@overlay WOUND1 create
@overlay WOUND1 shifts to 84 106
@overlay WOUND1 scales to 0.239 0.239
@overlay WOUND1 opacity 1
@overlay WOUND4 create
@overlay WOUND4 shifts to 104 128
@overlay WOUND4 scales to -0.090 -0.090
@overlay WOUND4 opacity 1
@zoom on 54 108 to 373% in 2.0
@pause for 3
Here’s a screenshot on how it look:


#14

Trust me, it will. Thank you so much!


#15

No problem!


#16

Does anyone have a crowded cafe template?


#17

#18

Does anyone have a template of CC for 2 characters at once? (INK)

Like this one:

    NARRATOR
Choose your hairstyle.

choice
“Beach Wave” {
@MC changes hair into Beach Wave Hair
@MC2 changes hair into Beach Wave Hair
goto hairCurled6

But full… thank you in advance! :stuck_out_tongue:


#19

Sorry for the inconvienence I meant cafe as in coffee shop.


#20

it’s weird sometimes after DEMON is think put a text box bc most of the time choices have to come after text