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Where did you get the movie theater background overlay?

Just letting you know i have a open locker overlay :slight_smile: i can give

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Is there an overlay for it?if so can you please post it pls

anyone have a script for a walking to work (coffee shop) as i need one for my story if not can anyone point me to someone who makes them

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cool

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hey

does anybody have a script template for a funeral?

How many characters are there?

HI i know this already been done.but it´s not what i want i want the hospital hallway template but i want but ith my characters name

9 :slight_smile:

ok

hey, could u credit me if you use it :blush: with ReaderMessage

ofc

boop

hello

You can go to this link from Dara-Marie


It will look like this
arrow

Or copy this and change: (FOR CHANGE THE ARROWS NAME PUT CTRL+F)
EXT. COFFEE CAFE - DAY
@TANYA spot 0.920 155 153 in zone 2 AND TANYA moves to layer 2
@cut to zone 2

ARROWS DRESSING GAME - 3 OUTFITS {

&ui LEFT create and ui LEFT scales to 0.8 0.8 in 0 and ui LEFT shifts to 7 187 in 0 and ui LEFT opacity 1 in 0
&ui RIGHT create and ui RIGHT scales to 0.8 0.8 in 0 and ui RIGHT shifts to 250 187 in 0 and ui RIGHT opacity 1 in 0
&ui DONE create and ui DONE scales to 0.4 0.4 in 0 and ui DONE shifts to 75 110 in 0 and ui DONE opacity 0 in 0

tappable
“RIGHT” {
&ui DONE opacity 0.8 in 0.1
goto tap_outfit_3
} “LEFT” {
&ui DONE opacity 0.8 in 0.1
goto tap_outfit_1
}

label tap_outfit_1
@TANYA =1
################## CHANGE OUTFIT NAME TO YOUR 1ST OUTFIT ###############
@TANYA changes into SASHA_default

tappable
“RIGHT” {
goto tap_outfit_3
} “LEFT” {
goto tap_outfit_2
} “DONE” {
goto tap_outfit_DONE
}

label tap_outfit_2
@TANYA =2
################## CHANGE OUTFIT NAME TO YOUR 2ND OUTFIT ###############
@TANYA changes into TANYA_default

tappable
“RIGHT” {
goto tap_outfit_1
} “LEFT” {
goto tap_outfit_3
} “DONE” {
goto tap_outfit_DONE
}

label tap_outfit_3
@TANYA =3
################## CHANGE OUTFIT NAME TO YOUR 3RD OUTFIT ###############
@TANYA changes into CARLA_default

tappable
“RIGHT” {
goto tap_outfit_2
} “LEFT” {
goto tap_outfit_1
} “DONE” {
goto tap_outfit_DONE
}

label tap_outfit_DONE
&ui RIGHT opacity 0 in 0.1 and ui LEFT opacity 0 in 0.1 and ui DONE opacity 0 in 0.1
@TANYA is primp_neutral
NARRATOR
Are you sure you want to wear this outfit?
choice
“Yes!” {
readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Arrows Dressing Game Template Credit
@TANYA is kiss_blow_happy_atcamera
} “No, let me try the others” {
&TANYA starts idle
&ui RIGHT opacity 1 in 0.1 and ui LEFT opacity 1 in 0.1 and ui DONE opacity 0.8 in 0.1
if (TANYA =1) {
goto tap_outfit_1
} elif (TANYA =2) {
goto tap_outfit_2
} else {
goto tap_outfit_3
}
}

ARROWS DRESSING GAME - 3 OUTFITS }

You will change the clothes where is the pink color
color pink

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Yes. The coding for a vertical pan is very simple. You only have to write the zoom point from where you want to start the pan to the zoom point where it ends. For example:

INT. EURO HOTEL ROOM - DAY
music music_tickingbeat_lp
volume music 100 0
@reset hsl
&REBECCA spot 0.737 -123 383 in zone 3 AND REBECCA faces left AND REBECCA is idle_lay_awake_rubeyes_loop
@cut to zone 1
@pan to zone 3 in 3
@zoom on 741 240 to 403% in 0
@speechbubble is 186 189 to 100% with tail_top_left
REBECCA (idle_lay_exhausted_loop)
(…)
REBECCA (idle_lay_awake_neutral_loop)
(What a strange dream…)
REBECCA (idle_lay_exhausted_loop)
(It must have been because of the heavy blow to the head that I took yesterday…)
@zoom reset
@REBECCA spot 1.109 109 146 in zone 3 AND REBECCA does it while transition_sit_to_stand
@speechbubble reset
REBECCA (think_rubchin)
(Anyway… I should leave the room.)
REBECCA (sigh_disappointed)
(I don’t even have a clue where I am…)
REBECCA (think_rubchin)
(But first…)

label dressing_rebecca
@zoom on 160 568 to 108% in 1
REBECCA (think_rubchin)
(What should I wear today?)

choice
“Outfit 1” {
&REBECCA is dustoff_neutral_loop
@REBECCA changes into REBECCA_1
@pause for a beat
@zoom on 703 59 to 226% in 0
@zoom on 703 499 to 226% in 2.5
@REBECCA is flirt_wink_atcamera
@pause for a beat

} “Outfit 2” {
&REBECCA is dustoff_neutral_loop
@REBECCA changes into REBECCA_2
@pause for a beat
@zoom on 703 59 to 226% in 0
@zoom on 703 499 to 226% in 2.5
@REBECCA is flirt_wink_atcamera
@pause for a beat

} “Outfit 3” {
&REBECCA is dustoff_neutral_loop
@REBECCA changes into REBECCA_3
@pause for a beat
@zoom on 703 59 to 226% in 0
@zoom on 703 499 to 226% in 2.5
@REBECCA is flirt_wink_atcamera
@pause for a beat

} “Default Outfit” {
&REBECCA is dustoff_neutral_loop
@REBECCA changes into REBECCA_default
@pause for a beat
@zoom on 703 59 to 226% in 0
@zoom on 703 499 to 226% in 2.5
@REBECCA is flirt_wink_atcamera
@pause for a beat

}

    REBECCA
(Shall I wear this or try something else?)

choice
“Wear this outfit” {
REBECCA (idle_headbob_neutral_loop)
(This is perfect!)

} “Try something else” {
goto dressing_rebecca

}
@zoom reset

This is a small excerpt from one of my stories, and the important part or the one I need you to see is when she’s getting dressed. If you notice, each new option you select, I make a vertical pan to show the girl’s outfit. You can play with the zoom parameters, its speed and others to get the vertical pan that best suits your needs. I hope I’ve helped!

Tappable Mannequin Dressing Game

INT. (choose your background)
@zoom reset
@cut to zone 2
@CHARACTER spot 1.000 166 -296 in zone 2

    NARR (CHARACTER)
Which clothing should I choose?

readerMessage Follow @zondiewriter on Instagram! with messageTitle credit Mannequin Template :heart_eyes:

@overlay MANNEQUIN1 create
@overlay MANNEQUIN1 shifts to 180 -17 in zone 2
@overlay MANNEQUIN1 scales to 1.257 1.257
@overlay MANNEQUIN1 opacity 1 in 2

@overlay MANNEQUIN2 create
@overlay MANNEQUIN2 shifts to 58 33 in zone 2
@overlay MANNEQUIN2 scales to 1.257 1.257
@overlay MANNEQUIN2 opacity 1 in 2

@overlay MANNEQUIN3 create
@overlay MANNEQUIN3 shifts to 267 -17 in zone 1
@overlay MANNEQUIN3 scales to 1.257 1.257
@overlay MANNEQUIN3 opacity 1 in 2

@speechbubble is 169 141 to 100%

    NARR
Click the mannequin which clothing you like best.

label game

&overlay MANNEQUIN1 shifts to 180 -17 in zone 2 in 1
&overlay MANNEQUIN2 shifts to 58 33 in zone 2 in 1
&overlay MANNEQUIN3 shifts to 267 -17 in zone 1 in 1

tappable
“MANNEQUIN1” {

&overlay MANNEQUIN1 shifts to 1 -20 in zone 3 in 1
&overlay MANNEQUIN2 shifts to -164 -4 in 1
&overlay MANNEQUIN3 shifts to 125 -22 in 1
@CHARACTER walks to spot 1.000 162 143 in 2 AND CHARACTER does it while idle_happy_pose
@CHARACTER starts undress_top
@pause for 1
@CHARACTER is undress_bottom

@CHARACTER changes into Clothing_1

} “MANNEQUIN2” {

&overlay MANNEQUIN1 shifts to 1 -20 in zone 3 in 1
&overlay MANNEQUIN3 shifts to 125 -22 in 1
&overlay MANNEQUIN2 shifts to -164 -4 in 1

@CHARACTER walks to spot 1.000 162 143 in 2 AND CHARACTER does it while idle_happy_pose
@CHARACTER starts undress_top
@pause for 1
@CHARACTER is undress_bottom
@CHARACTER changes into Clothing_2

} “MANNEQUIN3” {

&overlay MANNEQUIN1 shifts to 1 -20 in zone 3 in 1
&overlay MANNEQUIN2 shifts to -164 -4 in 1
&overlay MANNEQUIN3 shifts to 125 -22 in 1
@CHARACTER walks to spot 1.000 162 143 in 2 AND CHARACTER does it while idle_happy_pose
@CHARACTER starts undress_top

@pause for 1

@CHARACTER is undress_bottom

@CHARACTER changes into Clothing_3

}

@CHARACTER starts flirt_wink_atcamera

    NARR
Is this what you want to wear?

choice “Yes!” {
goto label move_on

} “No, want to explore” {
@CHARACTER walks to spot 1.000 166 -296 in zone 2 in 2 AND CHARACTER does it while idle_happy_pose
goto label game

}

@pause for 3
@transition fade out black
label move_on

If you want to know how to create the mannequin overlay, PM me :smiley:

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Is there a music sound warning sign just like that? :pleading_face:

Does anyone have a jogging script template? With looping background…
I just need one person jogging while the background is looping… I tried following Dara amarie’s guides but they aren’t working… PLEASE HELP :pray::persevere::sob:

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