Post your script templates here! Official script template sharing thread

CAN SOMEONE HELP
Heres the script-
AMAYA (primp_condescend)
(Dress to impress baby)
choice
“YES! Have you ever seen such a goddess” {
@AMAYA changes into Comfy 1
gain Comfy 1
goto afterdg4
} “No, why do i even try” {
@AMAYA unpreviews outfit Comfy 1
####REPLACE THIS WITH ONE OF YOUR OUTFITS####
goto dressinggame_3
}
And it keeps saying "There is a { on line 896 that does not have a matching }
This is line 896 is - “YES! Have you ever seen such a goddess” {

2 Likes

I think “Comfy 1” is not a valid gain. It would have to be one word only. Like “Comfy_1”. Probably.:sweat_smile:

1 Like

Thank you!! x

Whats your episode @ ?

Does someone have a airport script template?

https://drive.google.com/drive/folders/1XF08lCV3LfYZFQNWBgCnWGcvMR5bS3CC?usp=sharing
In this drive, you’ll find templates, backgrounds, and overlays

@GiGi_is_Me I clicked on the Drive, but it says there’s an error. Just wanted to let ya know.

Does anyone have a template for this background?
CAFETERIA

3 Likes

does anyone have a cheer template (cheerleaders)

3 Likes

Mannequin dressing game?

1 Like

Yes.

i am logged onto my google account but it still seems to not be letting me download the files from google drive . Hope you can help. :blush:

where did you get those overlays?

Try it in limelight because sometimes INK things will work. I’m not sure on that one though.

Does anyone have a template for changing only hair?

Do you need it for Ink or Limelight?
Also, all the hairstyle options or just a few?

Can someone make a me a code template?

Riding up and down an elevator in a shopping centre/mall template

What you will need before you begin
INT. FOUR FLOOR MALL - DAY

ELEVATORDOOR1

pv1_back_ELEVATORDOOR1_5708313257836544_acae0d357e16df806c638446e55f8c0e

ELEVATORDOOR2

pv1_back_ELEVATORDOOR2_5668387241852928_acae0d357e16df806c638446e55f8c0e

If you don’t upload these backgrounds and overlays with the same names I have used, you may struggle to use this template.

Setting the scene

INT. FOURFLOORMALL - DAY with ELEVATORDOOR1 with ELEVATORDOOR2 with BANISTER SIMPLE
&overlay BANISTER SIMPLE_1 create from BANISTER SIMPLE
&overlay BANISTER SIMPLE_2 create from BANISTER SIMPLE
&overlay BANISTER SIMPLE_3 create from BANISTER SIMPLE
&overlay ELEVATORDOOR1_1 create from ELEVATORDOOR1
&overlay ELEVATORDOOR1_2 create from ELEVATORDOOR1
&overlay ELEVATORDOOR1_3 create from ELEVATORDOOR1
&overlay ELEVATORDOOR2_1 create from ELEVATORDOOR2
&overlay ELEVATORDOOR2_2 create from ELEVATORDOOR2
&overlay ELEVATORDOOR2_3 create from ELEVATORDOOR2
&overlay BANISTER SIMPLE shifts to 0 0
&overlay BANISTER SIMPLE scales to 0.352 0.352
&overlay BANISTER SIMPLE_1 shifts to -1 138
&overlay BANISTER SIMPLE_1 scales to 0.352 0.352
&overlay BANISTER SIMPLE_1 opacity 1 in 0
&overlay BANISTER SIMPLE_2 shifts to -4 277
&overlay BANISTER SIMPLE_2 scales to 0.352 0.352
&overlay BANISTER SIMPLE_2 opacity 1 in 0
&overlay BANISTER SIMPLE_3 shifts to -3 425
&overlay BANISTER SIMPLE_3 scales to 0.352 0.352
&overlay BANISTER SIMPLE_3 opacity 1 in 0
&overlay ELEVATORDOOR1 shifts to 257 25
&overlay ELEVATORDOOR1 scales to 0.655 0.658
&overlay ELEVATORDOOR2 shifts to 291 26
&overlay ELEVATORDOOR2 scales to 0.640 0.640
&overlay ELEVATORDOOR1_1 shifts to 254 167
&overlay ELEVATORDOOR1_1 scales to 0.640 0.640
&overlay ELEVATORDOOR1_1 opacity 1 in 0
&overlay ELEVATORDOOR2_1 shifts to 284 167
&overlay ELEVATORDOOR2_1 scales to 0.640 0.640
&overlay ELEVATORDOOR2_1 opacity 1 in 0
&overlay ELEVATORDOOR1_2 shifts to 257 312
&overlay ELEVATORDOOR1_2 scales to 0.658 0.658
&overlay ELEVATORDOOR1_2 opacity 1 in 0
&overlay ELEVATORDOOR2_2 shifts to 283 311
&overlay ELEVATORDOOR2_2 scales to 0.658 0.658
&overlay ELEVATORDOOR2_2 opacity 1 in 0
&overlay ELEVATORDOOR1_3 shifts to 256 454
&overlay ELEVATORDOOR1_3 scales to 0.658 0.658
&overlay ELEVATORDOOR1_3 opacity 1 in 0
&overlay ELEVATORDOOR2_3 shifts to 281 453
&overlay ELEVATORDOOR2_3 scales to 0.658 0.658
&overlay ELEVATORDOOR2_3 opacity 1 in 0
&overlay BANISTER SIMPLE moves to layer 10
&overlay BANISTER SIMPLE_1 moves to layer 10
&overlay BANISTER SIMPLE_2 moves to layer 10
&overlay BANISTER SIMPLE_3 moves to layer 10
&overlay ELEVATORDOOR1 moves to layer 0
&overlay ELEVATORDOOR1_1 moves to layer 0
&overlay ELEVATORDOOR1_2 moves to layer 0
&overlay ELEVATORDOOR1_3 moves to layer 0
&overlay ELEVATORDOOR2 moves to layer 1
&overlay ELEVATORDOOR2_1 moves to layer 1
&overlay ELEVATORDOOR2_2 moves to layer 1
&overlay ELEVATORDOOR2_3 moves to layer 1

Adding background characters to the scene

&ZS1 spot 0.191 85 246 AND ZS1 faces left AND ZS1 is talk_phone_neutral_loop AND ZS1 moves to layer 2
&ZS2 spot 0.164 222 249 AND ZS2 faces right AND ZS2 is tinker_loop_rear AND ZS2 moves to layer 2
&ZS3 spot 0.317 162 202 AND ZS3 faces left AND ZS3 is talk_arms_crossed_loop AND ZS3 moves to layer 8
&ZS4 spot 0.182 86 398 AND ZS4 faces left AND ZS4 is tinker_kneel_loop AND ZS4 moves to layer 2
&ZS5 spot 0.290 129 213 AND ZS5 faces right AND ZS5 is listen_gossip AND ZS5 moves to layer 8
&ZS6 spot 0.281 213 357 AND ZS6 faces right AND ZS6 is listen_phone_happy_loop AND ZS6 moves to layer 5
&ZS7 spot 0.173 200 546 AND ZS7 faces left AND ZS7 is tinker_loop_rear AND ZS7 moves to layer 2
&ZS8 spot 0.173 70 545 AND ZS8 faces right AND ZS8 is tinker_loop_rear AND ZS8 moves to layer 2
&ZS9 spot 0.281 86 639 AND ZS9 faces right AND ZS9 is talk_neutral_think_loop AND ZS9 moves to layer 8
&ZS10 spot 0.236 111 643 AND ZS10 faces left AND ZS10 is cry_weep_loop AND ZS10 moves to layer 9
&ZS11 spot 0.191 214 678 AND ZS11 faces right AND ZS11 is kiss_passionate_loop AND ZS11 moves to layer 2
&ZS12 spot 0.200 226 670 AND ZS12 faces right AND ZS12 is kiss_passionate_loop_rear AND ZS12 moves to layer 3

Some fun coding. YAY!
Opening and closing elevator doors

LEVEL ONE - DOORS OPENING
@overlay ELEVATORDOOR1 shifts to 284 25 in 1
&overlay ELEVATORDOOR1 shifts to 319 28 in 1
@overlay ELEVATORDOOR2 shifts to 322 24 in 1

LEVEL ONE - DOORS CLOSING
&overlay ELEVATORDOOR1 shifts to 284 25 in 1
@overlay ELEVATORDOOR2 shifts to 283 28 in 1
@overlay ELEVATORDOOR1 shifts to 257 25 in 1

LEVEL TWO - DOORS OPENING
@overlay ELEVATORDOOR1_1 shifts to 283 167 in 1
&overlay ELEVATORDOOR1_1 shifts to 319 167 in 1
@overlay ELEVATORDOOR2_1 shifts to 320 169 in 1

LEVEL TWO - DOORS CLOSING
&overlay ELEVATORDOOR1_1 shifts to 283 167 in 1
@overlay ELEVATORDOOR2_1 shifts to 284 167 in 1
@overlay ELEVATORDOOR1_1 shifts to 254 167 in 1

LEVEL THREE - DOORS OPENING
@overlay ELEVATORDOOR1_2 shifts to 282 312 in 1
&overlay ELEVATORDOOR1_2 shifts to 319 311 in 1
@overlay ELEVATORDOOR2_2 shifts to 319 312 in 1

LEVEL THREE - DOORS CLOSING
&overlay ELEVATORDOOR2_2 shifts to 283 311 in 1
@overlay ELEVATORDOOR1_2 shifts to 282 312 in 1
@overlay ELEVATORDOOR1_2 shifts to 257 312 in 1

LEVEL FOUR - DOORS OPENING
@overlay ELEVATORDOOR1_3 shifts to 282 455 in 1
&overlay ELEVATORDOOR2_3 shifts to 320 452 in 1
@overlay ELEVATORDOOR1_3 shifts to 321 456 in 1

LEVEL FOUR - DOORS CLOSING
&overlay ELEVATORDOOR1_3 shifts to 282 455 in 1
@overlay ELEVATORDOOR2_3 shifts to 281 453 in 1
@overlay ELEVATORDOOR1_3 shifts to 256 454 in 1

How to make it look like your character is changing floors in the elevator

First, these are the suggested spots for your characters while they’re in the elevator (you might need to fiddle around with this though if you want more than one person in the elevator or if you want it to be absolutely perfect since these ones are more like estimates).
Level 1 @MC spot 0.227 291 253
Level 2 @MC spot 0.227 288 392
Level 3 @MC spot 0.227 295 536
Level 4 @MC spot 0.227 283 682

Next, you’ll need to know:
To make your character be “in” the elevator: @MC moves layer -1
To make them stand outside the elevator: @MC moves to layer 3

To make them change floors, all you need to do is have them “in” the elevator with the doors closed (so at layer -1) and change their spot placement to that of another floor.

My example

This is MC walking into the elevator on the first floor and getting out on the second floor
&MC spot 0.227 284 232 AND MC moves to layer 3 AND MC is idle_rear
@overlay ELEVATORDOOR1 shifts to 284 25 in 1
&overlay ELEVATORDOOR1 shifts to 319 28 in 1
@overlay ELEVATORDOOR2 shifts to 322 24 in 1
@MC walks to spot 0.227 289 244 in 1 AND MC does it while walk_rear
@MC is idle_shift_weight AND MC moves to layer -1
&overlay ELEVATORDOOR1 shifts to 284 25 in 1
@overlay ELEVATORDOOR2 shifts to 283 28 in 1
@overlay ELEVATORDOOR1 shifts to 257 25 in 1
@MC spot 0.227 289 385
@pause for a beat
@overlay ELEVATORDOOR1_1 shifts to 283 167 in 1
&overlay ELEVATORDOOR1_1 shifts to 319 167 in 1
@overlay ELEVATORDOOR2_1 shifts to 320 169 in 1
@MC walks to spot 0.227 274 369 in 1 AND MC moves to layer 3
&overlay ELEVATORDOOR1_1 shifts to 283 167 in 1
@overlay ELEVATORDOOR2_1 shifts to 284 167 in 1
@overlay ELEVATORDOOR1_1 shifts to 254 167 in 1

Extra stuff
  • If you want a BG of each floor of the mall on its own, I have a 3-zone version of floors 1-3 on their own already. I know that this background gets really blurry when you zoom in heaps, so yeah :confused: Just ask me if you want to do a scene that takes place on one of the floors.
  • I’m happy for you to edit the background I’ve provided to include different stores.
  • This was in ink, so all the animations are in ink, though I believe the spots would still work with LL and you would just have to change a few animations.
34 Likes

Who made that background I wanna use it :slight_smile:

1 Like

@smg.episode made it