So whenever I go to preview on the web view, it works but then it get to line 156 and displays that error message and won’t show me the character appearing.
And whenever I go into the story on my phone to view it, the sound glitches out right before it boots me back to my home screen. (At the same part in the script.)
I think it’s definitely something to do with my line of code but it hasn’t given me an ‘error’ error rather than the preview one and my coding looks okay to me.
I need to preview it so I can spot place him where his wolf was standing.
But yeah just thought I might grab a fresh set of eyes to have a look for me if it isn’t to much trouble.
Edit: If I don’t reply, assume I fell asleep! I promise I will respond once I am awake!
You may have mispelled a characters name somewhere. Sometimes when you have an overlay or background in review, the portal sometimes doesnt display other error messages, especially with mispelled names. But once the approvals are done it will dispay your other errors again. This happens most frequently to me with mispelled names.
EXT. ENCHANTED FOREST - NIGHT with REEFWOLF with MINTWOLF with ECHOWOLF
&overlay REEFWOLF opacity 0 in 0
&overlay MINTWOLF opacity 0 in 0
&overlay ECHOWOLF opacity 0 in 0 @cut to zone 1
music music_spaceysomber @zoom on 0 0 to 100% in 0
&DECKLAN spot 1.280 -187 -4 in zone 1 and DECKLAN faces right and DECKLAN walks to spot 1.280 476 -4 in zone 3 in 6 and DECKLAN does it while run_super_speed_loop
&pan to zone 3 in 5 @pause for 5 @transition fade out 1 @cut to zone 1
&DECKLAN spot 1.280 -187 -4 in zone 1 and DECKLAN walks to spot 1.280 476 -4 in zone 3 in 6 and DECKLAN does it while run_super_speed_loop
&pan to zone 3 in 5.5 @pause for 5 @transition fade out 1 @cut to zone 1
&DECKLAN spot 1.280 -187 -4 in zone 1 and DECKLAN walks to spot 1.280 476 -4 in zone 3 in 6 and DECKLAN does it while run_super_speed_loop
&pan to zone 3 in 5.5 @pause for 5 @transition fade out 1
&cut to zone 1
&DECKLAN spot 1.280 -187 -4 in zone 1 and DECKLAN walks to spot 1.280 146 -35 in zone 2 in 5 and DECKLAN does it while run_super_speed_loop then DECKLAN is cough
&pan to zone 2 in 4.5 @pause for 6 @DECKLAN is idle_wounded_sad_loop then DECKLAN walks to spot 0.614 164 347 in zone 2 in 4 and DECKLAN is walk_exhausted_loop and DECKLAN faces right then DECKLAN is search_neutral then DECKLAN is search_neutral and DECKLAN faces left then DECKLAN is talk_exhausted
&DECKLAN is react_scream_horror
NARRATOR (REEF)
Over here! Use the silver darts! @transition fade out black in 0.1
sound gunshot_distant @transition fade in black in 0.1 @DECKLAN is faint @transition fade out black in 0.1
sound body_drop @zoom on 0 0 to 125% in 0
&overlay REEFWOLF opacity 1 in 0
&overlay REEFWOLF moves to layer -3
&overlay REEFWOLF shifts to 43 196 in zone 2
&overlay REEFWOLF scales to 0.460 0.460
&overlay MINTWOLF opacity 1 in 0
&overlay MINTWOLF moves to layer 2
&overlay MINTWOLF shifts to 50 52 in zone 2
&overlay MINTWOLF scales to 0.460 0.460
&overlay ECHOWOLF opacity 1 in 0
&overlay ECHOWOLF moves to layer 1
&overlay ECHOWOLF shifts to 301 208 in zone 1
&overlay ECHOWOLF scales to 0.298 0.298
&DECKLAN moves to layer -1
sound howl_loop @transition fade in black in 1
NARR (REEF)
| color:caramel |Damn it, Echo!
NARR (ECHO)
| color:olive |Excuse you? What did I do?!
NARR (REEF)
| color:caramel |I said darts not bullets!
NARR (ECHO)
| color:olive |So what? It’s just a rogue.
NARR (REEF)
| color:caramel |Seriously?! @transition fade out black in 0.5
&REEF spot 0.458 125 391 in zone 2 AND REEF faces left AND REEF moves to layer -3 AND REEF is shove_argument_receive_angry
&overlay REEFWOLF opacity 0 in 0 @transition fade in black in 0.5
&zoom on 435 356 to 555% in 7 @speechbubble is 153 169 to 100% with tail_top_right
REEF (talk_angry)
| color:caramel |That rogue has been crossing our pack borders for the past week! @zoom on 338 254 to 555% in 0 @speechbubble is 169 379 to 100%
NARR (ECHO)
| color:olive |But- @zoom on 468 152 to 327% in 0 @speechbubble is 153 324 to 100%
NARR (MINT)
| color:carmel |But nothing rookie- @speechbubble is 142 346 to 100%
NARR (MINT)
| color:carmel |When a pack-warrior is sent out, we follow alpha’s word! @zoom on 338 254 to 555% in 0 @speechbubble is 169 371 to 100%
NARR (ECHO)
| color:olive |Exactly but he’s not her- @zoom on 468 152 to 327% in 0 @speechbubble is 166 326 to 100%
NARR (MINT)
| bold , animation:shuffle-sideways , color:carmel |DID I SAY I WAS DONE? @speechbubble is 165 348 to 100%
NARR (MINT)
| color:carmel |In Alpha’s absence, his beta’s word is to be followed as if it was his!
&REEF is idle_armscrossed_shifteyes_loop @zoom on 436 310 to 701% in 0
&zoom on 436 371 to 704% in 4 @speechbubble is 169 217 to 100%
NARR (MINT)
| color:carmel |Care to have a guess at who his beta is? @transition fade out black in 1 @zoom on 320 257 to 495% in 0 @transition fade in black in 1 @speechbubble is 149 348 to 100%
NARR (ECHO)
| color:olive , italic |Grumpy wolf growling
&zoom on 435 356 to 555% in 0 @speechbubble is 134 293 to 100% with tail_top_right
REEF (talk_armscrossed_condescending_loop)
| color:caramel |That’s what I thought, @speechbubble is 132 304 to 100% with tail_top_right
REEF (talk_armscrossed_condescending_loop)
| color:caramel |Now I want him alive, weakened and in the pack dungeons by the time patrol finishes! @REEF is think_rubchin @speechbubble is 160 285 to 100% with tail_top_right
REEF (talk_shrug_neutral)
| color:caramel |And if he isn’t, you can rest easy knowing I won’t lay a claw on you-
&zoom on 320 250 to 495% in 0 @speechbubble is 169 377 to 100%
NARR (ECHO)
| color:olive |Really? then why would i-
&zoom on 477 143 to 410% in 0 @speechbubble is 150 418 to 100%
NARR (MINT)
| color:carmel |She won’t get a chance after Alpha is finished with you.
&zoom on 435 363 to 564% in 0 @speechbubble is 154 256 to 100% with tail_top_right
REEF (talk_apathetic)
| color:caramel |I would get a move on if I was you. @REEF faces right AND REEF is dustoff_neutral_loop @REEF is idle_happy_loop AND REEF faces left @speechbubble is 134 258 to 100% with tail_top_right
REEF (talk_smile_happy_loop)
| color:caramel |Oh and fully shift back. @speechbubble is 134 263 to 100% with tail_top_right
REEF (talk_apathetic)
| color:caramel |Wouldn’t be a punishment for you if I made your wolf do the work.
&REEF is reach_kneel_neutral @transition fade out black in 1 @zoom on 0 0 to 125% in 0
&overlay REEFWOLF opacity 1 in 0
&REEF spot 0.458 427 509 in zone 3 @transition fade in black in 1
sound howl_loop @speechbubble is 168 422 to 100%
NARR (REEF)
| color:caramel |Mint, look for other rogues masking their scents to the South! @speechbubble is 167 75 to 100%
NARR (MINT)
| color:carmel |Yes, Beta! @transition fade out black in 1
&overlay REEFWOLF opacity 0 in 0
&overlay MINTWOLF opacity 0 in 0
&zoom on 320 245 to 362% in 0 @transition fade in black in 0.5
NARR (ECHO)
| color:olive |Goddamn it human! Learn to obey! @transition fade out black in 0.5
&ECHO stands screen center in zone 2 AND ECHO faces right AND ECHO is tinker_kneel_neutral_loop AND ECHO moves to layer -7 @zoom on 0 0 to 125% in 0 @transition fade in black in 0.5
Edit: I got rid of the sound howl_loop since I realised that’s an animation.
Before you updated us I copied and pasted the script into my portal, just to check… and the problem was definitely the non existent sound that you used!