August 17, 2022, 6:40am
Hello. I know how to do the more than once action in dialogue thing, but when switching to the different animation, it seems choppier and looks as if my character jerks into it or is glitching.
I’ve tried using different seconds and even tried to do it without speeding it up, but it seems my character doesn’t know what to do.
Can someone help with switching into a different animation more smoothly? Thanks.
Can you show your script?
Are you talking about each new line of dialogue being a new animation, or switching animations while saying one line of dialogue?
Can you SS or Copy/Paste the part of your script you’re talking about? It’d help to see what the code is
August 19, 2022, 6:15pm
Switching animations while saying one line of dialogue, and yes, I wasn’t available but now, I can show my script.
August 19, 2022, 6:22pm
Okay so there are many instances like this:
but here’s just an example. Am I doing it right? And if I am, how do I make it more like a smooth transition into the second animation instead of jerking into it?
&EDEN starts talk_phone_angry loop and pause for .5 THEN EDEN starts talk_phone_surprised_loop
August 19, 2022, 6:46pm
Okay, I tried it. But the char did not finish the first action before moving to the next.
August 19, 2022, 6:49pm
Basically just did it for a millisecond then moved on.
Try playing with the and pause for # moving up by .1 (to be real
and pause for 1 usually shows a full animation length) or you can break the sentence up like :
August 19, 2022, 6:56pm
I paused for 1 and it is really less choppier. But sometimes, without the loop animations, I’d probably have to pause for a much lesser time because they end abruptly
No problem, love. Glad I could help you out. but yeah since it’s seconds I usually start with 1 then go down by .9, .8,etc until it looks how I want and vice versa for making it longer. lol
August 19, 2022, 7:06pm
That is actually a good idea. I’ll try that too.
August 19, 2022, 7:26pm
Also, I think I’m going to tell the readers to tap slowly for all animations to play. So that yk, less glitchy and jerky movements. But so far, everything’s looking good.
Yes, definitely especially if you also have zooms in your story. This is what I put, even though I haven’t published any of my stories yet:
This story uses sounds and zooms
Turn on your volume and try not to click too fast
Every choice matters
September 19, 2022, 5:37am
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