Problem with two overlays

In the very very beginning of this scene I see a flash of the two overlays (luxury red car and limo) before they go to their actual spot I coded them in. I was having this problem with my overlays showing up and then characters show up immediately after and I was able to fix it by coding the characters and then the overlays. However, it doesn’t seem to be working with this scene. I have tried everything, even changing the opacity to 0 up until they’re needed in the scene but that did not work. Below is the script with my last attempt to fix it. Also, this problem doesn’t show in the writer portal but when I preview it in the app.

EXT. DESERT WAREHOUSE - NIGHT with FOLD CHAIR with DELIVERY TRUCK with HANDTRUCK with EXT. LUXURY CAR RED PROFILE FLIPPED - NIGHT with CAR SIDE LIMO

@cut to zone 2
@zoom on 492 36 to 434% in 0

@add Moving Box to WORKER2
@LILLIAN changes into lillian_bridalshow
@LILLIAN changes hair into Long Updo Wavy Princess Braid
@LILLIAN changes mouthColor into Pink Beige Gloss

&GUARD3 spot 0.351 151 307 in zone 3 and GUARD3 moves to layer 2 and GUARD3 faces left and GUARD3 is idle_armscrossed_neutral_loop and GUARD1 spot 0.308 205 319 in zone 3 and GUARD1 moves to layer 1 and GUARD1 faces left and GUARD1 is idle_handsonhips_neutral_loop and WORKER1 spot 0.091 90 425 in zone 2 and WORKER1 moves to layer -3 and WORKER1 faces left and WORKER1 is tinker_stand_neutral_loop_rear and GUARD4 spot 0.333 112 285 in zone 3 and GUARD4 moves to layer 6 and GUARD4 faces left and GUARD4 is idle_armscrossed_shifteyes_loop and WORKER3 spot 0.144 54 398 in zone 2 and WORKER3 moves to layer 3 and WORKER3 faces left and WORKER3 is tinker_kneel_neutral_loop_rear and WORKER2 spot 0.140 68 397 in zone 2 and WORKER2 moves to layer 3 and WORKER2 faces left and WORKER2 is talk_box_carry_neutral

&overlay 5812802347597824_FOLD CHAIR shifts to 75 82 in zone 3
@overlay 5812802347597824_FOLD CHAIR scales to 0.629 0.629
@overlay 5812802347597824_FOLD CHAIR moves to layer 3
&overlay 5812802347597824_DELIVERY TRUCK shifts to -91 1 in zone 1
@overlay 5812802347597824_DELIVERY TRUCK scales to 1.000 1.000
@overlay 5812802347597824_DELIVERY TRUCK moves to layer 5
&overlay 5812802347597824_HANDTRUCK shifts to 22 165 in zone 2
@overlay 5812802347597824_HANDTRUCK scales to 0.217 0.217
@overlay 5812802347597824_HANDTRUCK moves to layer -2
&overlay EXT. LUXURY CAR RED PROFILE FLIPPED - NIGHT shifts to 3 68 in zone 1
@overlay EXT. LUXURY CAR RED PROFILE FLIPPED - NIGHT scales to 0.392 0.392
@overlay EXT. LUXURY CAR RED PROFILE FLIPPED - NIGHT moves to layer 8
@overlay EXT. LUXURY CAR RED PROFILE FLIPPED - NIGHT opacity 0 in 0
&overlay CAR SIDE LIMO shifts to 27 -8 in zone 1
@overlay CAR SIDE LIMO scales to 0.501 0.501
@overlay CAR SIDE LIMO moves to layer 9
@overlay CAR SIDE LIMO opacity 0 in 0

@pause for 0.1

sound car_running_lp
@overlay EXT. LUXURY CAR RED PROFILE FLIPPED - NIGHT opacity 1 in 0
@overlay EXT. LUXURY CAR RED PROFILE FLIPPED - NIGHT shifts to 21 78 in zone 2 in 8 using easein

@pause for 1

sound car_off

@pause for 1.5

@LILLIAN spot 0.272 162 311 in zone 2 and LILLIAN moves to layer 4 and LILLIAN faces right and LILLIAN is transition_sit_to_stand

@pause for 1

@zoom on 482 126 to 387% in 3

&LILLIAN faces left

@speechbubble is 114 275 to 100% with tail_top_right
LILLIAN (talk_squat_happy)
Andy, keep the car running. This shouldn’t take long and we’re on a very tight schedule.

@pause for 0.3

@LILLIAN is transition_squat_to_stand_neutral

@pause for 0.3

sound phone_ring2

@LILLIAN is deepbreath

@pause for 0.5

@LILLIAN is dustoff_neutral_loop

@pause for 0.3

@LILLIAN is idle_phone_neutral_loop

@pause for 0.2

sound SFX_CellPhone_HangUp
@LILLIAN is text_phone_neutral_loop

@speechbubble is 114 275 to 100% with tail_top_right
LILLIAN (eyeroll_subtle)
(Christ Camilla, stop calling me and get back to work.)

&zoom on 320 11 to 189% in 5
sound car_motor
&overlay CAR SIDE LIMO shifts to 227 -2 in zone 1 in 7 using easein
@overlay CAR SIDE LIMO opacity 1 in 0
@LILLIAN faces right and LILLIAN walks to spot 0.272 303 317 in zone 2 in 3 and LILLIAN does it while walk_runway_loop and BEAU spot 0.351 292 206 in zone 1 and BEAU moves to layer 8 and BEAU faces right

@LILLIAN moves to layer 8 and LILLIAN faces left and LILLIAN walks to spot 0.331 156 277 in zone 2 in 3 and LILLIAN does it while walk_runway_loop

@LILLIAN is idle_handsonhips_neutral_loop

sound car_off

@pause for 4

&BEAU walks to spot 0.351 111 273 in zone 2 in 4

@pause for 3

Remove the overlays from the BG name, instead:

Adding overlays to background name will make them automatically visible. Instead use create command and then opacity to make it visible right away or later on. You should also use “in 0” for opacity, shifts, scales. For your own uploaded overlays your choice if you want to include the numbers in front. Can do without.

  1. Or you can do this instead, a much simpler way:

Example of “in 0” and showing almost everything:

&overlay NAME create
&overlay NAME scales to 1.000 1.000 in zone 2 in 0
&overlay NAME shifts to 22 165 in zone 2 in 0
&overlay NAME to layer 5
&overlay NAME opacity 1 in 0

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Thank you! I used your first suggestion, but only removed the two vehicles from the title and kept everything else as is and I believe it worked. Thank you so much! :smiling_face_with_three_hearts:

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