Quick Question!

tenor
Merry Christmas, by the way! So, I’ve seen several authors move the character like “sliding” and it zooms to another character. The character is idle and I want to learn how to do it. Thanks! :slight_smile:

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@CHARACTER walks to spot xyz in t AND CHARACTER does it while idle

If you want to add a zoom simultaneously with that:
&zoom on xyz in t
@CHARACTER walks to spot xyz in t AND CHARACTER does it while idle

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How would it work if it was at the beginning of a scene?

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So you’d set the scene as normal with all the characters in place, then you would add the zoom command and move whatever characters you need out of the way

Would you like me to send an example?

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Yes, please. Thank you! :))

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This is one scene I’m coincidentally working on atm, so that was lucky…
I’m using a lot of characters so I’ll try and break it down to make it easier to explain:

INT. ACADEMIC HALL RED - DAY
&zoom reset
&LARA spot 0.848 82 218 AND LARA faces right AND LARA is idle_fight_angry_loop AND LARA moves to layer -1
&TARA spot 0.875 252 211 AND TARA faces left AND TARA is idle_fight_angry_loop AND TARA moves to layer -1
&FIGHT1 spot 0.947 45 161 AND FIGHT1 moves to layer 0 AND FIGHT1 faces left AND FIGHT1 is talk_handsonhips_neutral_rear
&FIGHT2 spot 0.947 90 160 AND FIGHT2 moves to layer 0 AND FIGHT2 faces left AND FIGHT2 is idle_headbob_loop_rear
&FIGHT3 spot 0.947 145 166 AND FIGHT3 moves to layer 0 AND FIGHT3 faces left AND FIGHT3 is talk_neutral_loop_rear
&FIGHT4 spot 0.947 201 163 AND FIGHT4 moves to layer 0 AND FIGHT4 faces right AND FIGHT4 is talk_handsonhips_neutral_rear
&FIGHT5 spot 0.947 260 168 AND FIGHT5 moves to layer 0 AND FIGHT5 faces right AND FIGHT5 is kiss_passionate_loop_rear
&FIGHT6 spot 0.947 298 173 AND FIGHT6 moves to layer 0 AND FIGHT6 faces right AND FIGHT6 is hug_neutral_loop_rear
&FIGHT7 spot 0.992 274 149 AND FIGHT7 moves to layer 1 AND FIGHT7 faces right AND FIGHT7 is idle_headbob_loop_rear
&FIGHT8 spot 0.992 236 149 AND FIGHT8 moves to layer 1 AND FIGHT8 faces right AND FIGHT8 is talk_neutral_loop_rear
&FIGHT9 spot 0.992 176 137 AND FIGHT9 moves to layer 1 AND FIGHT9 faces left AND FIGHT9 is talk_handsonhips_neutral_rear
&FIGHT10 spot 0.893 119 171 AND FIGHT10 moves to layer 1 AND FIGHT10 faces left AND FIGHT10 is talk_neutral_loop_rear
&FIGHT11 spot 0.992 63 138 AND FIGHT11 moves to layer 1 AND FIGHT11 faces left AND FIGHT11 is hug_neutral_loop_rear

This is how I’ve set my scene. Two girls are in a fight and all the FIGHT characters’ are just extras that have swarmed around them.

&zoom on 175 317 to 142% in 4
&FIGHT10 walks to spot 0.893 -119 171 in 7 AND FIGHT10 faces left AND FIGHT10 does it while talk_neutral_loop_rear
&FIGHT1 walks to spot 0.947 -45 161 in 7 AND FIGHT1 faces left AND FIGHT1 does it while talk_handsonhips_neutral_rear
&FIGHT2 walks to spot 0.947 -90 160 in 7 AND FIGHT2 faces left AND FIGHT2 does it while idle_headbob_loop_rear
&FIGHT3 walks to spot 0.947 -145 166 in 7 AND FIGHT3 faces left AND FIGHT3 does it while talk_neutral_loop_rear
&FIGHT11 walks to spot 0.992 -63 138 in 7 AND FIGHT11 faces left AND FIGHT11 does it while hug_neutral_loop_rear
&FIGHT4 walks to spot 0.947 201 163 in zone 2 in 7 AND FIGHT4 faces right AND FIGHT4 does it while talk_handsonhips_neutral_rear
&FIGHT5 walks to spot 0.947 260 168 in zone 2 in 7 AND FIGHT5 faces right AND FIGHT5 does it while kiss_passionate_loop_rear
&FIGHT6 walks to spot 0.947 298 173 in zone 2 in 7 AND FIGHT6 faces right AND FIGHT6 does it while hug_neutral_loop_rear
&FIGHT7 walks to spot 0.992 274 149 in zone 2 in 7 AND FIGHT7 faces right AND FIGHT7 does it while idle_headbob_loop_rear
&FIGHT8 walks to spot 0.992 236 149 in zone 2 in 7 AND FIGHT8 faces right AND FIGHT8 does it while talk_neutral_loop_rear
@FIGHT9 walks to spot 0.992 -176 137 in 7 AND FIGHT9 faces left AND FIGHT9 does it while talk_handsonhips_neutral_rear

And this is me moving the crowd to the left and to the right, whilst zooming in on the two girls who are fighting so that they’re the main focus

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Thank you for the example, really helpful. But, the first zoom didn’t really work. Here is my script. It look a bit weird in my opinion.

INT. BLUE SCHOOL HALLWAY - DAY

&cut to zone 2

&zoom on 580 384 to 136% in 4

&CHARACTER1walks to spot 0.759 105 155 in 7 AND CHARACTER1 faces left AND CHARACTER1 does it while rear
&CHARACTER2 spot 0.759 193 240 in zone 2 at layer 3 THEN CHARACTER2 faces left AND CHARACTER2 is text_phone_neutral_loop

I wanted Character2 to be there at the scene, while Character1 does the “sliding.”

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what position does character 1 start at? I’ll test it out on my own script

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Layer 1. He is in the back of the lockers. I apologize if I was a bit inactive.

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All good, I just meant the spot placement hehe

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I think 0.759 105 155. I am a bit confused. :laughing:

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All good, I think I know what you mean. Gimme one sec

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Something like this? I changed some of the timings and spots

INT. BLUE SCHOOL HALLWAY - DAY
&zoom on 542 215 to 158% in 0
&cut to zone 2
&CHARACTER1 spot 0.732 188 221 in zone 2 at layer 3 THEN CHARACTER1 faces left AND CHARACTER1 is text_phone_neutral_loop
&CHARACTER2 spot 0.759 158 195 in zone 2 at layer 4 AND CHARACTER2 is idle_loop_rear AND CHARACTER2 faces left
&zoom on 504 271 to 285% in 4
@CHARACTER2 walks to spot 0.759 105 155 in 4 AND CHARACTER2 faces left AND CHARACTER2 does it while rear

Looks really great, Amber! But, I sort of wanted it if Character2 appear after the zoom? Like, it zooms to him as he does the sliding.

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I’m so sorry if I making you work a lot for this, I feel like such a jerk. :frowning_face:

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Haahaha, so the opposite way then? You want him to move in with the zoom instead of out?

Yep.

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I just swapped the spot placements for character 2 around, so now it will zoom in whilst character 2 moves it. If you want it to zoom out while character 2 moves in, you’ll just need to swap the zoom percentages over

INT. BLUE SCHOOL HALLWAY - DAY
&zoom on 542 215 to 158% in 0
&cut to zone 2
&CHARACTER1 spot 0.732 188 221 in zone 2 at layer 3 THEN CHARACTER1 faces left AND CHARACTER1 is text_phone_neutral_loop
&CHARACTER2 spot 0.759 105 155 in zone 2 at layer 4 AND CHARACTER2 is idle_loop_rear AND CHARACTER2 faces left
&zoom on 504 271 to 285% in 4
@CHARACTER2 walks to spot 0.759 158 195 in 4 AND CHARACTER2 faces left AND CHARACTER2 does it while rear

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