What do you mean mini games? x
Yeah! Thank you for agreeing xxx
This really makes me feel less guilty about it. I don’t want the readers feeling upset that they didn’t get to customize it you know
So theres little fun games you can code in your story. For instance, i have a mini game where thought bubbles appear and they have to choose the three rudest thought bubbles to transmit the thought to another characters mind (my mc is a mindreader and shes trying to get a guy to stop hitting in her). I did this using tappable overlays
You could do anything really. The main things you need to learn are tappable overlays, the points system, and gains/flags. I’ll go ahead and link some of those for you now.
And yea I totally get it, a lot of people will be mad but your story is yours and you shouldn’t let other dictate it.
They haterz any way😝
Ah that is so cool and interesting!! I love that idea.
Aw thank you so much!!! xxx
I definitely will learn those, but I actually have a coder for the specific story i’m writing right now, since I’m taking my time to learn lol
I’ll pass the idea on. I’m not sure if I want to have a point system necessarily, but I will definitely use those links and jazz up my story.
Whats you stories name, I’d love to read!
My story’s name is Serendipity, but it is not published yet! I am still working on it lol
Ha, me too. The struggle is real!
I just made my account, and I thought I was alone in this! I’m also working on my first story as well, but with the amount of customization and friendly competition with the other stories, I feel as if I need to put in SOME kind of customization, so I just put in limited ones at least. I don’t mind cliches though (they are beloved for good reason), as long as they’re done really well or to some extent - cliches that actually make sense and contribute greatly to the plot vs. having the cliche for just the drama (i.e. cheating on one’s partner due to an unhappy relationship vs. cheating on one’s partner because they just happened to be unfaithful offscreen or even before the story started - unless that was the point of the character of course).
What I usually want to see in stories is the author’s ability to get creative with the animations and their use of silence and pauses, as well as a pretty good use for sound effects and the right music, for me, it really does give a lot of the stories a bit more edge and oomph.
- cliches aren’t so bad if you use them correctly.
- sound and silence is something to consider in stories
- get creative with the animations
Yeah for sure! People really be hating on cliches without exploring for the actual good cliches.
There are really good stories where the authors do not allow any customization and they do well. I guess it’s just about what audience you are trying to target.
To be honest, I don’t mind cliches either
I forgot about this one as well, but my theory is a lot of users hate the usual gimmicks in popular stories (i.e. bad boys, mafia, baby daddy, billionaire CEO, MC’s being a total bitch for no reason, and so much more that I can’t name) is mainly on the growth of the app’s popularity and its entire audience, the bigger the audience, the higher the demand for quality and quantity holy crap I actually learned something from Economics . Remember that the youngest target audience of this app is at least 12-13 years old. There’s bound to be a kid that doesn’t know what’s “good” or what’s “bad” (don’t y’all have something that you once like and regretted liking when you grew older?)
I’d like to think that a lot of these “bad” stories exist (and still has a fanbase for some), mainly because it satisfies a certain type of people (The argument of a story can be anything because it can serve as one’s escape, i.e. revenge fantasy, ridiculous self-inserts, etc). and as amateur writers, I think we have to consider that sometimes, even though an author’s decision for their stories may not at all make sense, the best that they can hope is that at least the critic or maybe the audience against them would understand from they are trying to accomplish.
So then, the problem doesn’t lie in the cliche or the lack of choices, its actually in what’s in the story’s takeaway, and its overall purpose. No matter how ridiculous or how excellent a story is, it’s then up to the reader’s opinion in the long run - because its what they’ve learned and gathered happily is what matters in the end.
With that said, what’s actually bad is sending out the wrong message to a lot of impressionable kids, and leaving a huge impact in their daily lives, and that my friends is possibly the worst writing anyone could ever do in this app, especially newer writers who don’t know how to write serious topics and end up romanticizing it unintentionally. So please be careful in what we present.
Honestly, I don’t mind having just a few choices. In fact, I prefer it that way, seeing as that’s also my style of writing.
I recommend this thread because it has shown more in its name, and there’s a lot of ideas in there.
Keep in mind that it’s mainly just a pool of forum users. There are readers out there that do enjoy stories involving bad boys.
Personally, my opinion shifts a lot depending on the mood and genre of a story. I could say I wish there was more action packed choices for a story, but I also might prefer a more chilled laidback story with not that many choices.
Omg that is SO TRUE. Girl, you sounded so, so smart!!!
It really is about what the readers have taken away from a story. A story is supposed to have some sort of lesson to teach, but how does a mafia story teach a 12-year-old a good life lesson, you know?
We should be careful what we present. I mean I’m pretty young, but I always ignore the stories that seem to be very cliche and sending out the wrong sort of message
Yep, me too. Thank you, I’m not the only one lol
Yeah I get it. I will take a look at the post. I like action stories with choices, but it’s not necessarily my style of writing, so I can’t always pack a lot of choices in there