Remembering choices issue MAJOR HELP ASAP!

So I’m having quite a major issue with my remembering choices because it usually works for me except this one time so this is my script on what it looks like:

label eye_shape
NARRATOR (AUTHOR)
DO NOT FORGET TO PICK ONE OR IT WON’T WORK!

choice (five_eye_shapes)
“Round Luxe” {
@ELEANOR changes eyes into Round Luxe
goto eye_shape
}
“Slender Natural” {
@ELEANOR changes eyes into Slender Natural
goto eye_shape
}
" Upturned Bold" {
@ELEANOR changes eyes into Upturned Bold
goto eye_shape
}
“Upturned Feline” {
@ELEANOR changes eyes into Upturned Feline
goto eye_shape
}
“Upturned Luxe” {
@ELEANOR changes eyes into Upturned Luxe
goto eye_shape
}“Done”{

    NARRATOR (AUTHOR)
Lovely.

}

then after theY chose one of the following, later on in the story there a choice to either let the MC main love interest to sleep in their bed or to let them sleep on the matress and inside one of the choices i need all five of those eye shapes to be in there but everytime i go through it with each eye shape it completely skips it and moves on to the next section.

this is what the remembering choice section looks like in case any of you see errors:

if (five_eye_shapes is “Round Luxe”){
INT. WHITE BED SHEETS - DAY with BLANKET COVERS with SLEEP HAND with ROUND LUXE RIGHT with WHITE with GREEN EYE
&zoom reset AND overlay 4881925298978816_BLANKET COVERS shifts to -101 -71 in zone 1 AND overlay 4881925298978816_BLANKET COVERS scales to 1.000 1.000 in zone 1
&speechbubble is 160 295 to 100% AND ELEANOR spot 1.920 400 -250 AND ELEANOR walks to spot 1.920 220 -240 AND ELEANOR moves to layer 3 AND KASEN moves to layer 1 AND overlay BLANKET COVERS to layer 4 AND overlay TERRACOTTA BLOSSOM RIGHT to layer 3
&overlay ROUND LUXE RIGHT rotates 47 anchor point 0.5 0.5 in 0
&overlay WHITE rotates 47 anchor point 0.5 0.5 in 0
&overlay SLEEP HAND to layer 9 AND overlay ROUND LUXE RIGHT to layer 8 AND overlay GREEN EYE to layer 7 AND overlay WHITE to layer 6
&overlay 4881925298978816_ROUND LUXE RIGHT shifts to 274 421 in zone 1 AND overlay 4881925298978816_ROUND LUXE RIGHT scales to 0.175 0.175 in zone 1
&overlay 4881925298978816_GREEN EYE shifts to 235 376 in zone 1 AND overlay 4881925298978816_GREEN EYE scales to 0.212 0.212 in zone 1
&overlay 4881925298978816_WHITE shifts to 272 423 in zone 1 AND overlay 4881925298978816_WHITE scales to 0.115 0.115 in zone 1
&overlay ROUND LUXE RIGHT opacity 0 in 0 AND overlay GREEN EYE opacity 0 in 0 AND overlay WHITE opacity 0 in 0
@KASEN spot 2.000 100 -270 AND KASEN faces right AND KASEN is arms_crossed
@overlay SLEEP HAND opacity 0 in 0 AND overlay 4881925298978816_SLEEP HAND shifts to 213 316 in zone 1 AND overlay 4881925298978816_SLEEP HAND scales to 0.140 0.140 in zone 1

    KASEN (talk_startled)
Wow she finally made it.

    ELEANOR (talk_handsonhips)
HA HA, very funny.

@ELEANOR faces right AND ELEANOR is sleep_sitting AND ELEANOR spot 1.920 150 -205 AND overlay SLEEP HAND opacity 1 in 0
&overlay ROUND LUXE RIGHT opacity 1 in 0 AND overlay GREEN EYE opacity 1 in 0 AND overlay WHITE opacity 1 in 0

    KASEN (talk_handsonhips)
El turn back around.

@overlay 4881925298978816_GREEN EYE shifts to 237 376 in zone 1 in 0.20
@overlay 4881925298978816_GREEN EYE shifts to 240 370 in zone 1 in 0.20
@KASEN is arms_crossed AND overlay ROUND LUXE RIGHT opacity 0 in 0 AND overlay GREEN EYE opacity 0 in 0 AND overlay WHITE opacity 0 in 0
@pause for a beat
@KASEN is kiss_cheek_give AND KASEN moves to layer 2 AND ELEANOR moves to layer 1
@pause for 3

@ELEANOR spot 1.920 220 -240 AND ELEANOR faces left AND ELEANOR is laugh_giggle AND overlay SLEEP HAND opacity 0 in 0
@KASEN is arms_crossed
}
elif (five_eye_shapes is “Slender Natural”){

then it continues with the rest of them

}

1 Like

the error is if you have two if and elif the two needs to to be if and else not if and elif see if that works

Is the if/elif/else section in a different episode? Because I’ve had issues when naming choices and instead I’ve had to use the gain system to remember choices between episodes.

You’ll have to add the eye shape to the end of the customisation section and ask the reader to pick again. You can use this script for the gains:

label eye_shape_gain
NARRATOR (AUTHOR)
DO NOT FORGET TO PICK ONE OR IT WON’T WORK!

choice (five_eye_shapes)
“Round Luxe” {
@ELEANOR changes eyes into Round Luxe
NARR
Is this your final choice?
choice
“Yes” {
gain Round_Luxe
}
“No” {
goto eye_shape_gain
}
}
“Slender Natural” {
@ELEANOR changes eyes into Slender Natural
NARR
Is this your final choice?
choice
“Yes” {
gain Slender_Natural
}
“No” {
goto eye_shape_gain
}
}
" Upturned Bold" {
@ELEANOR changes eyes into Upturned Bold
NARR
Is this your final choice?
choice
“Yes” {
gain Upturned_Bold
}
“No” {
goto eye_shape_gain
}
}
“Upturned Feline” {
@ELEANOR changes eyes into Upturned Feline
NARR
Is this your final choice?
choice
“Yes” {
gain Upturned_Feline
}
“No” {
goto eye_shape_gain
}
}
“Upturned Luxe” {
@ELEANOR changes eyes into Upturned Luxe
NARR
Is this your final choice?
choice
“Yes” {
gain Upturned_Luxe
}
“No” {
goto eye_shape_gain
}
}
NARR
Lovely.

Then you’ll have to use the gains like
if (Round_Luxe) {
blah blah
}
elif (Upturned_Bold) {
blah blah
}
else {
blah blah
}

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