I’m having a hard time with the remember past choices code because it’s not remembering my choices. Instead of having three choices to remember, I have only two and it’s not working for some reason. Here’s my code:
if (WHAT_SHOULD_I_DO is “Eavesdrop_sis”) {
AUBIN (talk_sheepish_rubneck)
Listen, I know you probably heard Sabrina and I’s conversation in the reception area.
AUBIN (talk_shrug_neutral)
It was pretty obvious.
NORLANI (talk_awkward_loop)
Oh uh…
NORLANI
I’m sorry about that.
NORLANI (talk_sheepish_rubneck)
I’m a bit nosy.
NORLANI (talk_deny_neutral)
And me running off didn’t make it any better.
&NORLANI is react_facepalm_disappointed
AUBIN (talk_handsonhips_neutral)
Yeah. @AUBIN is laugh_giggle
AUBIN (talk_armscrossed_neutral_loop)
You’ve always been a very interesting person to me. @AUBIN is idle_armscrossed_neutral_loop AND NORLANI is flirt_lookaway_bashful
NORLANI
(Eeeekkkk. He called me interesting.)
} else {
}
I chose the first choice (Eavesdrop_sis), and for some reason it’s not remembering it.
choice (WHAT_SHOULD_I_DO) GEMS:5 “Eavesdrop sis!”{ @speechbubble is 157 259 to 82% with tail_top_right
NORLANI (idle)
(I’m a little nosy.)
NORLANI (think_rubchin)
(I hope they don’t see me lurking.) @NORLANI is think_rubchin @cut to zone 1 @speechbubble is 155 260 to 82% with tail_top_left
SABRINA (talk_deny_neutral)
Aubin, it’s just a movie. @speechbubble reset
AUBIN (talk_armscrossed_angry_loop)
It’s not just a movie.
AUBIN
| underline |Unspoken Heart| reset | has such a powerful, meaningful message within it.
&SABRINA is idle_armscrossed_awkward_loop
AUBIN (talk_exhausted)
I hate the fact that my mom, the writers and producers misconstrued Rain and Rubin’s story.
AUBIN (talk_armscrossed_shrug_neutral)
| underline |Especially Rain’s story| reset |… @cut to zone 2 @speechbubble is 157 259 to 82% with tail_top_right
NORLANI (idle_armscrossed_awkward_loop)
(I think I know where this is going.) @cut to zone 1 @speechbubble is 155 260 to 82% with tail_top_left
SABRINA (talk_deny_neutral)
So what are you saying?
SABRINA (talk_doubtful)
Are you saying that Gianna shouldn’t play Rain? @AUBIN is sigh_disappointed @speechbubble reset
AUBIN (talk_armscrossed_angry_loop)
In this case, she shouldn’t. I don’t think Rain’s character should be played by a woman who’s fully black.
&SABRINA is idle_awkward_scratch_loop
AUBIN (talk_shrug_neutral)
I’m not knocking down Gianna’s acting abilities.
AUBIN (talk_exhausted)
I just feel like Rain’s character shouldn’t have | italic |downgraded| reset |in a sense.
AUBIN (talk_sheepish_rubneck)
I’m not quite feeling the different approach in this case.
&AUBIN is idle_armscrossed_awkward_loop @speechbubble is 155 260 to 82% with tail_top_left
SABRINA (talk_shrug_neutral)
I think I see your point.
SABRINA (talk_armscrossed_neutral_loop)
But Aubin, that all means nothing now. The movie is filmed and done with.
SABRINA (talk_sheepish_rubneck)
Move on. @AUBIN is deepbreath
SABRINA (talk_think_neutral)
And what about you?
SABRINA (talk_sarcastic)
You’re not complaining about how Rubin’s storyline so much.
SABRINA (talk_doubtful)
What makes Rain’s character so | bold |special| reset | and | italic |fragile| reset |? @speechbubble reset
AUBIN (talk_handsonhips_neutral)
I knew you were going to bring that up.
AUBIN (talk_think_neutral)
I think it’s | underline |quite obvious| reset | don’t you think? @SABRINA is eyeroll_sarcastic AND AUBIN is idle_armscrossed_awkward_loop @pause for 1
gain Eavesdrop_sis
}“Mind your beezwax.”{ @speechbubble is 157 259 to 82% with tail_top_right
NORLANI (sigh_disappointed)
(It’s best if I don’t be nosy.)
NORLANI (idle_awkward_scratch_loop)
(It’s none of my business.) @cut to zone 1
gain Mind_your_beezwax
}
Yep, as @/Winteronepisode said, if you’re using gains to remember choices, you only need to insert the gain in the if-statement. If you’re using choice names, then in the if-statement you need to include your choice name and the exact name of the choice (in your case “Eavesdrop sis!”) but not the gain.
Check your story modifiers tab and click flags. If both options are golden, it will default to the else option or the first option. You need to unselect them to get it to work