Rotating overlay issue

I’ve rotated overlays before so I don’t know why this one is giving me so much trouble. It’s someones thumb I want to rotate back and forth but it’s not doing it correctly. At the end of the command it ends up in the right place but it does a whole circle before it gets there.
Here’s my script: (haven’t gotten to the second rotation because of issues with the first)
INT. LIVINGG2 with HOME1 at layer 1 with HOME2 at layer 2 with HOME3 at layer 3 with HOME4 at layer 4 with HOME5 at layer 5
&set hsl 5 -50 8 colorize with blendMode NORMAL to 80% in 0
&zoom on 145 143 to 474% in 0
&overlay 4997744873963520_HOME3 shifts to 88 -32 AND overlay 4997744873963520_HOME3 scales to 0.670 0.670
&overlay 4997744873963520_HOME1 shifts to 88 -32 AND overlay 4997744873963520_HOME1 scales to 0.670 0.670
&overlay 4997744873963520_HOME4 shifts to 83 -48 AND overlay 4997744873963520_HOME4 scales to 0.705 0.705
&overlay 4997744873963520_HOME5 shifts to 73 -90 AND overlay 4997744873963520_HOME5 scales to 0.809 0.809
&overlay 4997744873963520_HOME2 shifts to 86 -41 AND overlay 4997744873963520_HOME2 scales to 0.687 0.687
@pause for 1
@overlay 4997744873963520_HOME5 shifts to 258 206 in 1 AND overlay 4997744873963520_HOME5 scales to 0.809 0.809 in 0 AND overlay HOME5 rotates -45 anchor point 0.5 0.5 in 1

Is the overlay box (white dashed lines) an equal sided square? It’s the only thing I can think of why it’s doing that.

No it’s not even, It’s more like a rectangle. What does that mean?

It’s a matter of finding a decent anchor point. I would recommend uploading the overlay again but in a square canvas. Rotating is sooo much easier like that. Anchor points are weird in rectangles :weary::see_no_evil:

I also advise that the point you want the thumb to turn from be in the center of the box so you can use 0.5 0.5 … this is how I do it anyway it makes life so much easier :joy:

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You need to decide where on which point you want to rotate the axis.
Rotate -10 anchor point 0 0 in 0
Use number - (minus) if you want to rotate for certain degrees to the left, but if you want to rotate to the right, use full number.

The point numbers 0 0 means distance.
First number is distance from left and the second number is distance from bottom,

You can do by your head in which point you want to rotate, or calculate it, but that’s difficult. Finding the best numbers by head is much easier.

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Okay I’ll reupload the overlay and use negative numbers when rotating to the left. Thank you so much for your help ladies!

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