Does anyone know how to make the camera move while the character is doing an action? For example: I’m trying to get my character to move from zone 3 to zone 1 while doing walk_scared_flashlight. I use the format @follow Char to screen right in zone 1 in 3. It just won’t let her walk while doing the animation. Thanks!
@follow CHARACTER to screen right in zone 1 in 3 AND CHARACTER is walk_scared_flashlight
@pan to zone 1 in 3
@CHARACTER walks to screen right in zone 1 AND CHARACTER is walk_scared_flashlight
Thank you it worked! But one more question, is there a way to make the flashlight visible?
Hey. I’m a starter. I’m using EXT. FOREST LOOPING - DAY , but I wanted my character to lie down in the zone 2. Does anyone know how I can do that? Even putting the animation, the character disappears after entering the scene.
I programmed it like this:
@cut to zone 2
@MC enters from right to upscreen right AND MC sleep_lay_uncomfortable_loop
You need to add a prop
@add Flashlight to CHARACTER
to remove it:
@remove Flashlight from CHARACTER
You need to move your character using a spot directing to be visible. Check this thread here:
Thank you! I’ll try!
so i’m very confused, how do i use props
@add Prop Name to CHARACTER
@remove Prop Name from CHARACTER
List of props is on the right hand side of your writers portal. You can also check out this thread by Dara
Hello! I have a question. How can I make my character talk without using an animation? For example, I make my character do the shush animation then at the end, she pauses and makes a weird face. I want her to speak but keep that same ending face.
You can just use the dialogue command without adding an animation:
In my story, the player is able to choose between a black cat and a white cat, and that cat appears many times (as an overlay) throughout the story. I have two overlays for the car, BLACKCAT and WHITECAT.
How do I make it such that the color of the cat is whatever the player has chosen?
The only solution I’ve seen so far is to use if cat_color is black, @overlay BLACKCAT ----- , elseif cat_color is white, @overlay WHITECAT ------". However, I wish to add not only more color choices, but also accessories for the cat. The cat undergoes a lot of animations throughout the story and I was hoping to be able to avoid having to repeat this code so many times. Is there a ‘variable’ I can set, for example?
Your options are limited because in order to have the overlays presented at some point, each one of them has to be coded in. I suggest you copy and paste the same if/elif/else code throughout your story, and adjust any changes depending on the circumstance.
The only other thing I could recommend if you wanted a less cluttered of/elif/else code, would be to add in all the overlays at a 0 opacity first. Then just add an opacity change on the if/elif/else code. But again, that’s just rearranging commands around. You will have to repeat certain steps.
Is it inside the choice?
Do you want me to send that part of the script?
Yes, you can
Thank you for the quick reply!