Rude’s Here to Help! Ask your questions babes 💙


I am very unfamiliar with LL animations tbh with you loll. But if you provide me with the code you have so far, I’m sure I can help tweak it a bit. If you don’t want to publicly post it, feel free to pm me.


I’m having some difficulty trying to figure out how to direct timed tapplable overlays. The tappable overlay that I’m using will only be on the screen for a few moments before disappearing. I’ve tested this part and it works fine but, once it disappears nothing else happens.
I’d like the reader to be taken to another scene if they fail to tap the overlay in time. Can you help me with this?

Ana x

Can I get some help with the TABLE FANCY overlay in the Restaurant please. I don’t know how to get it into where the characters are supposed to sit.

Its confusing the hell out of me

Sure! Let’s see your code.

Here’s a guide on overlay placement and animation. If you need further assistance, let me know.

Thanks! This is the code I use for the tappable overlay:


INT. PINEWOOD FOREST - NIGHT with RABBIT to 0.008 -30 481 at layer 1

@zoom reset
@transition fade in white 0.001
&overlay RABBIT shifts to -30 -226 in 1 in zone 1


sound button_click
&overlay RABBIT opacity 0 in 0


The overly shifts to a position off the screen.
If possible, I’d like the timer to end after the 1 second that it takes the overlay to shift from one end of the screen to the other.

Okay, awesome, so you’ll have to add in another overlay. For the concept you’re trying to go for, I suggest using a narration bubble saying something like: Too bad! or something like that. You’ll have to add in the overlay and place it offscreen. Then add a pause THEN code a line above the tappable choice command that will move the RABBIT overlay offscreen and place the other overlay onscreen. That way the reader won’t be able to click on the RABBIT and will have to click on the second overlay. Then a second part to the tappable command using the second overlay. Hope this is making sense. I’ll provide you with the general code. Let me know if you have any questions.

INT. PINEWOOD FOREST - NIGHT with RABBIT to 0.008 -30 481 at layer 1

@zoom reset
@transition fade in white 0.001
@overlay RABBIT shifts to -30 -226 in 1 in zone 1
@overlay OTHER OVERLAY shifts to X Y in Z

&pause for 5 THEN overlay RABBIT shifts to X Y in Z in 0 THEN overlay OTHER OVERLAY shifts to X Y in Z in 0


sound button_click
&overlay RABBIT opacity 0 in 0





Blue: The coordinates should push the overlay offscreen.
Red: The coordinates should push the overlay onscreen.

The continue command will push the story forward. If you want the reader to jump to a different scene, then use the goto command and add a label.

Heyy I need a little bit of help with anchor points I want her to shake her head up and down but I’m not sure how

Well it depends on the overlay itself. You have to play around with it and see what anchor point suits you. I would rotate the overlay head to the left a little bit, then back in place. That would somewhat show the appearance of nodding.

I’ve tried all the anchor points and the head goes off the body :pleading_face: I heard that there are other anchor points that are “hidden” do you know what they are and if they would help?

You star! Thank you so much! That’s exactly what I was after.

Hey, im a new author on episode. im still on my first episode. I need help with making characters exit off screen while they talk but not pop up on side screen where thy can be seen

Well, yes, usually during a rotation, the overlay tends to shift. You have to shift it back into place. But if you want to try other anchor points, I’d be glad to tell you about them. So anchor points can be anything between 0 and 1. So:

  • 0
  • 0.1
  • 0.2
  • 0.3
  • 0.4
  • 0.5
  • 0.6
  • 0.7
  • 0.8
  • 0.9
  • 1

And then, of course, there is all the numbers between those. But they only make a very slight difference. So I think that list will suffice.


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Thanks💙 can i mix them up ? Like but 0.3 0.5 or does it have to be 0.3 0.3

Yes, you definitely can

My last question is do you have any tips for learning how to rotate overlays? Because this is way harder than I thought it would be :weary:

So, looking at your code, I would just add an & to your exit command:

&ANGEL exits right AND ANGEL does it while walk_talk_neutral_loop

That girl would be late to her own funeral I see.

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Yes, I highly recommend just shifting the overlay back during rotation. That helps because sometimes we get caught with anchor points or changing up our overlay so that we get the perfect rotation, but the perfect rotation usually doesn’t happen lol. And that’s because a perfect rotation usually only happens with a circular object. So when I rotate an irregular shaped overlay, I always have to shift it into the right place.
I’ll give you an example:

Let’s say I have an overlay at these coordinates:

@overlay OVERLAY shifts to 1 2 in Z

And then I rotate it and it ends up shifting to 3 4.

I have to shift it back during rotation, at the same speed as the rotation, so it will look like it just rotated in place:

@overlay OVERLAY rotates ___ anchor point 0 0 in 2 AND overlay OVERLAY shifts to 1 2 in Z in 2

Does that make sense?